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First-move advantage in chess AI simulator
(@First-move advantage in chess_simulator)
Hub AI
First-move advantage in chess AI simulator
(@First-move advantage in chess_simulator)
First-move advantage in chess
In chess, there is a consensus among players and theorists that the player who makes the first move (White) has an inherent advantage, albeit not one large enough to win with perfect play. This has been the consensus since at least 1889, when the first World Chess Champion, Wilhelm Steinitz, addressed the issue, although chess has not been solved.
Since 1851, compiled statistics support this view; White consistently wins slightly more often than Black, usually achieving a winning percentage between 52 and 56 percent. White's advantage is less significant in blitz games and games between lower-level players, and becomes greater as the level of play rises; however, raising the level of play also increases the percentage of draws. As the standard of play rises, all the way up to top engine level, the number of decisive games approaches zero, and the proportion of White wins among those decisive games approaches 100%.
Some players, including world champions such as José Raúl Capablanca, Emanuel Lasker, Bobby Fischer, and Vladimir Kramnik, have expressed fears of a "draw death" as chess becomes more deeply analyzed, and opening preparation becomes ever more important. To alleviate this danger, Capablanca, Fischer, and Kramnik proposed chess variants to revitalize the game, while Lasker suggested changing how draws and stalemates are scored. Several of these suggestions have been tested with engines: in particular, Larry Kaufman and Arno Nickel's extension of Lasker's idea – scoring being stalemated, bare king, and causing a threefold repetition as quarter-points – shows by far the greatest reduction of draws among the options tested, and Fischer random chess (which obviates preparation by randomising the starting array) has obtained significant uptake at top level.
Some writers have challenged the view that White has an inherent advantage. András Adorján wrote a series of books on the theme that "Black is OK!", arguing that the general perception that White has an advantage is founded more in psychology than reality. Though computer analysis disagrees with his wider claim, it agrees with Adorján that some openings are better than others for Black, and thoughts on the relative strengths of openings have long informed the opening choices in games between top players. Mihai Șubă and others contend that sometimes White's initiative disappears for no apparent reason as a game progresses. The prevalent style of play for Black today is to seek unbalanced, dynamic positions with active counterplay, rather than merely trying to equalize. Modern writers also argue that Black has certain countervailing advantages. The consensus that White should try to win can be a psychological burden for the White player, who sometimes loses by trying too hard to win. Some symmetrical openings (i.e. those where Black's moves mirror White's) can lead to situations where moving first is a detriment, for either psychological or objective reasons.
In 1946, W.F. Streeter examined the results of 5,598 games played in 45 international chess tournaments between 1851 and 1932. Streeter found that overall White scored 53.4% (W: 38.12; D: 30.56; L: 31.31). White scored 52.55% in 1851–1878 (W:45.52; D: 14.07; L: 40.41), 52.77% in 1881–1914 (W: 36.89; D: 31.76; L: 31.35), and 55.47% in 1919–1932 (W: 36.98; D: 36.98; L: 26.04). Streeter concluded, "It thus appears that it is becoming increasingly difficult to win with Black, but somewhat easier to draw."
Two decades later, statistician Arthur M. Stevens concluded in The Blue Book of Charts to Winning Chess, based on a survey of 56,972 master games that he completed in 1967, that White scores 59.1%. However, Stevens assembled his games from those that had been published in chess magazines, rather than complete collections of all the games played in particular events.
More recent sources indicate that White scores approximately 54 to 56 percent. In 2005, Grandmaster (GM) Jonathan Rowson wrote that "the conventional wisdom is that White begins the game with a small advantage and, holding all other factors constant, scores approximately 56% to Black's 44%". International Master (IM) John Watson wrote in 1998 that White had scored 56% for most of the 20th century, but that this figure had recently slipped to 55%. The website Chessgames.com holds regularly updated statistics on its games database. As of January 12, 2015, White had won 37.50%, 34.90% were drawn, and Black had won 27.60% out of 739,769 games, resulting in a total White winning percentage of 54.95%.
New In Chess observed in its 2000 Yearbook that of the 731,740 games in its database, White scored 54.8% overall; with the two most popular opening moves, White scored 54.1% in 349,855 games beginning 1.e4 (moving the king's pawn two spaces forward), and 56.1% in 296,200 games beginning 1.d4 (moving the queen's pawn two spaces forward). The main reason that 1.e4 was less effective than 1.d4 was the Sicilian Defence (1.e4 c5), which gave White only a 52.3% score in 145,996 games. (Since then, 1.e4 e5 has replaced 1.e4 c5 as the top choice among the best players by 2021, due to analytical advances in favour of Black's chances in the Open Game and against them in the Sicilian.)
First-move advantage in chess
In chess, there is a consensus among players and theorists that the player who makes the first move (White) has an inherent advantage, albeit not one large enough to win with perfect play. This has been the consensus since at least 1889, when the first World Chess Champion, Wilhelm Steinitz, addressed the issue, although chess has not been solved.
Since 1851, compiled statistics support this view; White consistently wins slightly more often than Black, usually achieving a winning percentage between 52 and 56 percent. White's advantage is less significant in blitz games and games between lower-level players, and becomes greater as the level of play rises; however, raising the level of play also increases the percentage of draws. As the standard of play rises, all the way up to top engine level, the number of decisive games approaches zero, and the proportion of White wins among those decisive games approaches 100%.
Some players, including world champions such as José Raúl Capablanca, Emanuel Lasker, Bobby Fischer, and Vladimir Kramnik, have expressed fears of a "draw death" as chess becomes more deeply analyzed, and opening preparation becomes ever more important. To alleviate this danger, Capablanca, Fischer, and Kramnik proposed chess variants to revitalize the game, while Lasker suggested changing how draws and stalemates are scored. Several of these suggestions have been tested with engines: in particular, Larry Kaufman and Arno Nickel's extension of Lasker's idea – scoring being stalemated, bare king, and causing a threefold repetition as quarter-points – shows by far the greatest reduction of draws among the options tested, and Fischer random chess (which obviates preparation by randomising the starting array) has obtained significant uptake at top level.
Some writers have challenged the view that White has an inherent advantage. András Adorján wrote a series of books on the theme that "Black is OK!", arguing that the general perception that White has an advantage is founded more in psychology than reality. Though computer analysis disagrees with his wider claim, it agrees with Adorján that some openings are better than others for Black, and thoughts on the relative strengths of openings have long informed the opening choices in games between top players. Mihai Șubă and others contend that sometimes White's initiative disappears for no apparent reason as a game progresses. The prevalent style of play for Black today is to seek unbalanced, dynamic positions with active counterplay, rather than merely trying to equalize. Modern writers also argue that Black has certain countervailing advantages. The consensus that White should try to win can be a psychological burden for the White player, who sometimes loses by trying too hard to win. Some symmetrical openings (i.e. those where Black's moves mirror White's) can lead to situations where moving first is a detriment, for either psychological or objective reasons.
In 1946, W.F. Streeter examined the results of 5,598 games played in 45 international chess tournaments between 1851 and 1932. Streeter found that overall White scored 53.4% (W: 38.12; D: 30.56; L: 31.31). White scored 52.55% in 1851–1878 (W:45.52; D: 14.07; L: 40.41), 52.77% in 1881–1914 (W: 36.89; D: 31.76; L: 31.35), and 55.47% in 1919–1932 (W: 36.98; D: 36.98; L: 26.04). Streeter concluded, "It thus appears that it is becoming increasingly difficult to win with Black, but somewhat easier to draw."
Two decades later, statistician Arthur M. Stevens concluded in The Blue Book of Charts to Winning Chess, based on a survey of 56,972 master games that he completed in 1967, that White scores 59.1%. However, Stevens assembled his games from those that had been published in chess magazines, rather than complete collections of all the games played in particular events.
More recent sources indicate that White scores approximately 54 to 56 percent. In 2005, Grandmaster (GM) Jonathan Rowson wrote that "the conventional wisdom is that White begins the game with a small advantage and, holding all other factors constant, scores approximately 56% to Black's 44%". International Master (IM) John Watson wrote in 1998 that White had scored 56% for most of the 20th century, but that this figure had recently slipped to 55%. The website Chessgames.com holds regularly updated statistics on its games database. As of January 12, 2015, White had won 37.50%, 34.90% were drawn, and Black had won 27.60% out of 739,769 games, resulting in a total White winning percentage of 54.95%.
New In Chess observed in its 2000 Yearbook that of the 731,740 games in its database, White scored 54.8% overall; with the two most popular opening moves, White scored 54.1% in 349,855 games beginning 1.e4 (moving the king's pawn two spaces forward), and 56.1% in 296,200 games beginning 1.d4 (moving the queen's pawn two spaces forward). The main reason that 1.e4 was less effective than 1.d4 was the Sicilian Defence (1.e4 c5), which gave White only a 52.3% score in 145,996 games. (Since then, 1.e4 e5 has replaced 1.e4 c5 as the top choice among the best players by 2021, due to analytical advances in favour of Black's chances in the Open Game and against them in the Sicilian.)
