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Formula 1 97
Formula 1 97 (known as Formula 1 Championship Edition in North America) is a 1997 racing video game developed by Bizarre Creations and published by Psygnosis for the PlayStation and Microsoft Windows. It is the sequel to the 1996 game Formula 1 and was based on the 1997 Formula One World Championship. This was the last Formula One game to be made by Bizarre Creations, who moved on to create the successful Metropolis Street Racer for the Dreamcast and Project Gotham Racing for the Xbox; development would move on to Visual Science and eventually Studio 33.
Formula 1 97 includes all the tracks from the 1997 season, including the cancelled Portuguese Grand Prix circuit. All drivers are included, with the exception of Williams F1 driver Jacques Villeneuve, who declined to license his name, and the MasterCard Lola duo of Ricardo Rosset and Vincenzo Sospiri, whose team folded after failing to qualify for the opening race of the season.
The game includes a Grand Prix mode, which was designed to be technical and realistic, and an arcade mode, which was aimed towards a broader audience.
Formula 1 97 supports two-player racing through a split screen.
Formula 1 97 was developed by Bizarre Creations and published by Psygnosis. It uses the same game engine as the original Formula 1. Psygnosis contacted ITV commentator Murray Walker and arranged a meeting with Bizarre Creations employees. Walker became impressed with development and signed an exclusive agreement with Psygnosis to record English-language commentary for a further two years.
Shortly after the initial release, Psygnosis announced that due to a licensing disagreement with the Fédération Internationale de l'Automobile, Formula One Administration Ltd, and Giss Licensing BV, Formula 1 97 would be repackaged and re-released with a different title and without the official Formula One logos.
Formula 1 97 was a best-seller in the UK. In August 1998, the game's PlayStation version received a "Platinum" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 200,000 units across Germany, Austria and Switzerland.
Reviews for Formula 1 97 were overwhelmingly positive. IGN stated the game is a "significant jump" from Formula 1. GameSpot said "Formula 1 CE is so much more than a racing game. It is a world-class simulation that offers such depth of gameplay, you'll think most other racing games are just Pole Position with a better graphics engine." Critics widely applauded the comprehensive Formula 1 licensing, numerous car setup options, realistic sound effects, and overall authentic Formula 1 feel. At the same time, the majority were enthusiastic about the arcade mode, saying it both opens the game up to players other than simulation fanatics and offers simulation fanatics a more relaxed way of enjoying the game. GamePro dissented on this point, contending that the arcade mode's "power-slide-heavy style feels almost silly and lacks the oomph to attract arcade gamers."
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Formula 1 97 AI simulator
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Formula 1 97
Formula 1 97 (known as Formula 1 Championship Edition in North America) is a 1997 racing video game developed by Bizarre Creations and published by Psygnosis for the PlayStation and Microsoft Windows. It is the sequel to the 1996 game Formula 1 and was based on the 1997 Formula One World Championship. This was the last Formula One game to be made by Bizarre Creations, who moved on to create the successful Metropolis Street Racer for the Dreamcast and Project Gotham Racing for the Xbox; development would move on to Visual Science and eventually Studio 33.
Formula 1 97 includes all the tracks from the 1997 season, including the cancelled Portuguese Grand Prix circuit. All drivers are included, with the exception of Williams F1 driver Jacques Villeneuve, who declined to license his name, and the MasterCard Lola duo of Ricardo Rosset and Vincenzo Sospiri, whose team folded after failing to qualify for the opening race of the season.
The game includes a Grand Prix mode, which was designed to be technical and realistic, and an arcade mode, which was aimed towards a broader audience.
Formula 1 97 supports two-player racing through a split screen.
Formula 1 97 was developed by Bizarre Creations and published by Psygnosis. It uses the same game engine as the original Formula 1. Psygnosis contacted ITV commentator Murray Walker and arranged a meeting with Bizarre Creations employees. Walker became impressed with development and signed an exclusive agreement with Psygnosis to record English-language commentary for a further two years.
Shortly after the initial release, Psygnosis announced that due to a licensing disagreement with the Fédération Internationale de l'Automobile, Formula One Administration Ltd, and Giss Licensing BV, Formula 1 97 would be repackaged and re-released with a different title and without the official Formula One logos.
Formula 1 97 was a best-seller in the UK. In August 1998, the game's PlayStation version received a "Platinum" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 200,000 units across Germany, Austria and Switzerland.
Reviews for Formula 1 97 were overwhelmingly positive. IGN stated the game is a "significant jump" from Formula 1. GameSpot said "Formula 1 CE is so much more than a racing game. It is a world-class simulation that offers such depth of gameplay, you'll think most other racing games are just Pole Position with a better graphics engine." Critics widely applauded the comprehensive Formula 1 licensing, numerous car setup options, realistic sound effects, and overall authentic Formula 1 feel. At the same time, the majority were enthusiastic about the arcade mode, saying it both opens the game up to players other than simulation fanatics and offers simulation fanatics a more relaxed way of enjoying the game. GamePro dissented on this point, contending that the arcade mode's "power-slide-heavy style feels almost silly and lacks the oomph to attract arcade gamers."