Game Editor
Game Editor
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Game Editor

Game Editor is a 2D game authoring package. It supports multi-platform development to iPhone, iPad, Mac OS X, Windows (Windows 95-Windows 10), Android, Linux, Windows Mobile-based Smartphones, GP2X, Pocket PCs, and Handheld PCs. Compatibility with these platforms is mentioned on Game Discovery, a popular site for game developers, among other software like The 3D Gamemaker, DarkBASIC, and GameMaker.

Game Editor was created by Makslane Rodrigues, who has been developing it since 2002. The current version is 1.4.0 from 2010, with the latest beta 1.4.1 being from 2013; it is still considered to be a work in progress. On February 2, 2021, work on a proprietary Game-Editor 2 was announced, reimplementing it atop of GTK and ORX.

The interface itself is relatively basic and is the same for Mac OS X, Linux and Windows. Navigating the editor map (where the level is designed and executed) involves panning. The interface is composed of a main menu at the top, which shows the current position on the map, and icons indicating the mode(s) the user is in. The interface is window based. Each action and event has its own window, along with several settings windows.

Target platforms include Mac OS X, Windows, Linux, iPhone, iPad, Windows Mobile based Smartphones, GP2X and Handhelds.[citation needed] It is possible to make builds, or export game data only, so that designers can store the game or its parts in non-executable files. The editor itself runs on Mac OS X, Windows and Linux.

Game Editor uses a scripting language that bears similarities to the C programming language. Scripts are created through the script editor, defined as an action triggered by an event.

The script editor window gives access to the built-in names of objects (actors), variables and functions. It is capable of syntax coloring to make code easier to distinguish.

The objects in Game Editor are known as actors. Notably, this doesn't mean every actor has to be a character. The user can add multiple graphics and animations to an actor from supported formats (listed below).

Game Editor recognizes alpha channels, to enable animation transparencies. In the case of all images, it recognizes the top-left pixel's color as the transparent color, and finally, there's a user-modifiable transparency value, which sets literally how transparent the actor will be overall; this gives various possibilities for adding visual effects to the game, such as fog. Actors can have either animations or text, which is handy for help sections, menu descriptions, and RPG talk. With actors, the developer can also play sounds, sound effects and add music to the game. Again there are several file formats to choose from. The developer can check your actor's position by clicking on game mod.

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