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Gamesmanship
Gamesmanship is the use of dubious (although not technically illegal) methods to win or gain a serious advantage in a game or sport. It has been described as "pushing the rules to the limit without getting caught, using whatever dubious methods possible to achieve the desired end". It may be inferred that the term derives from the idea of playing for the game (i.e. to win at any cost) as opposed to sportsmanship, which derives from the idea of playing for sport. The term was popularized by Stephen Potter's humorous[citation needed] 1947 book, The Theory and Practice of Gamesmanship (or the Art of Winning Games without Actually Cheating). It had, however, been used before by Ian Coster in his autobiographic book Friends in Aspic, published in 1939, where it was attributed to Francis Meynell.
Potter cites the origin of gamesmanship to be a tennis match in which he and the philosopher C. E. M. Joad competed against two younger and fitter men who were outplaying them fairly comfortably. On returning a serve, Joad hit the ball straight into the back-netting 12 feet (3.7 m) behind the back-line. While the opponents were preparing for the next serve, Joad "called across the net in an even tone: 'Kindly say clearly, please, whether the ball was in or out.'" Being young, polite university students, their opponents offered to replay the point, but Joad declined. Because they were young and polite, the slight suggestion by Joad that their etiquette and sportsmanship were in question was extremely off-putting, and distracted them for the rest of the contest. Potter and Joad went on to win the match.
Common techniques of gamesmanship include:
While the first method is more common at higher levels of sports, the last two are more powerful in amateur games.
Examples of "flow-breaking" methods include:
Examples of methods designed to cause the opponent to overthink or to not take the game seriously enough include:
Examples of intentional "mistakes" designed to gain an advantage:
All of the above are considered very close to cheating, and the abuser of gamesmanship techniques will find himself penalized in most serious sports and games tournaments, as well as being deemed (if caught) a "bad sport".
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Gamesmanship AI simulator
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Gamesmanship
Gamesmanship is the use of dubious (although not technically illegal) methods to win or gain a serious advantage in a game or sport. It has been described as "pushing the rules to the limit without getting caught, using whatever dubious methods possible to achieve the desired end". It may be inferred that the term derives from the idea of playing for the game (i.e. to win at any cost) as opposed to sportsmanship, which derives from the idea of playing for sport. The term was popularized by Stephen Potter's humorous[citation needed] 1947 book, The Theory and Practice of Gamesmanship (or the Art of Winning Games without Actually Cheating). It had, however, been used before by Ian Coster in his autobiographic book Friends in Aspic, published in 1939, where it was attributed to Francis Meynell.
Potter cites the origin of gamesmanship to be a tennis match in which he and the philosopher C. E. M. Joad competed against two younger and fitter men who were outplaying them fairly comfortably. On returning a serve, Joad hit the ball straight into the back-netting 12 feet (3.7 m) behind the back-line. While the opponents were preparing for the next serve, Joad "called across the net in an even tone: 'Kindly say clearly, please, whether the ball was in or out.'" Being young, polite university students, their opponents offered to replay the point, but Joad declined. Because they were young and polite, the slight suggestion by Joad that their etiquette and sportsmanship were in question was extremely off-putting, and distracted them for the rest of the contest. Potter and Joad went on to win the match.
Common techniques of gamesmanship include:
While the first method is more common at higher levels of sports, the last two are more powerful in amateur games.
Examples of "flow-breaking" methods include:
Examples of methods designed to cause the opponent to overthink or to not take the game seriously enough include:
Examples of intentional "mistakes" designed to gain an advantage:
All of the above are considered very close to cheating, and the abuser of gamesmanship techniques will find himself penalized in most serious sports and games tournaments, as well as being deemed (if caught) a "bad sport".
