Generation of Chaos
Generation of Chaos
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Generation of Chaos

Generation of Chaos, released in Japan as New Demon World: GOCIV Another Side (新天魔界 ~GOCIV アナザサイド~, Shin Tenmakai ~GOCIV Anaza Saido~) is a turn-based strategy RPG fantasy video game released for the PlayStation Portable, developed by Idea Factory and published in the U.S. by NIS America. NIS America released the game in the U.S. on February 28, 2006. An Android port of the title, developed by HyperDevbox Japan, was released on December 15, 2011.

The game is a PSP port of the fourth game in a series of Generation of Chaos games, the fifth one having already been released in July 2005 in Japan for the PlayStation 2. Generation of Chaos is also part of a label called Neverland, which includes other Idea Factory games such as Spectral Souls.

The Lost Grounds erupt into war as kingdom fights kingdom in their search for peace and the secrets of the Dragon King. Intrigues, betrayals, and dramatic confrontations ensue as each kingdom walks the path of war towards what may eventually become world conquest.

Generation of Chaos is a game revolving around the management of a kingdom, expanding not only through military prowess, but also improving the inner workings of the player's kingdom. The game moves between two modes: kingdom management and army battles.

Kingdom management is viewed from an isometric perspective on a tile-based playing area and allows players to view their kingdom's holdings and the rest of the world, allowing players to track the progress of their enemies. Players can move five units per turn, improve their fortifications and market status of their towns and castles, change surrounding terrain or recruit officers, among other actions.

If players do not position their commanders well, a disaster can strike. For example, if an important commander goes to battle and loses, the game is over. Also, earthquakes can cause calamity within the kingdom, as earthquakes destroy walls and markets, lowering funds and increasing debt.

Each unit has a unit type, with certain unit types being either more powerful or much weaker when faced off against certain other types. When two units meet on the map, they engage in a real-time army battle. The perspective is again isometric, with each side usually having a unit commander and 29 soldiers.

The player begins the battle with a certain kind of formation selectable from a list, each one having advantages and disadvantages not only in positioning, but also in stats such as speed. When the battle begins, players can issue commands to their troops such as attacking the enemy, waiting for the enemy army to come to them, or targeting the enemy commander. However, directing an individual within the unit is not possible.

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