Hubbry Logo
search
search button
Sign in
Historyarrow-down
starMorearrow-down
Hubbry Logo
search
search button
Sign in
Generation of Chaos: Pandora's Reflection
Community hub for the Wikipedia article
logoWikipedian hub
Welcome to the community hub built on top of the Generation of Chaos: Pandora's Reflection Wikipedia article. Here, you can discuss, collect, and organize anything related to Generation of Chaos: Pandora's Reflection. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
Add your contribution
Inside this hub
Generation of Chaos: Pandora's Reflection
Generation of Chaos: Pandora's Reflection
Japanese box art
DevelopersSting
Idea Factory[3]
Publishers
SeriesGeneration of Chaos
PlatformPlayStation Portable
Release
GenreTactical role-playing
ModeSingle-player

Generation of Chaos: Pandora’s Reflection[a] is a strategy role-playing video game for the PlayStation Portable. The game was released in Japan on June 28, 2012, and an English language release for North America and Europe was released on February 19 and 20, 2013, in North America and Europe respectively.

Gameplay

[edit]

The game plays very differently from past games in the Generation of Chaos series, which contained large scale battles in the vein of Dragon Force.[5] Instead, the game's controls and art style resembles former titles of developer Sting Entertainment, namely Yggdra Union and Knights in the Nightmare.[6] The player controls a small number of characters, which move in real time on a battlefield to occupy strategic locations. When they encounter an enemy character en route, a battle will occur.[5]

The game has a battle system called the "Attack Chance", where bonus damage could be given upon hitting buttons in time with on-screen cues,[7] similar to games in the music/rhythm genre.[8] Good timing with the button presses also allows party members in vicinity initiating additional "team attacks".[3] The battle system also employs a rock paper scissors type weapon system,[5] and the ability to summon powerful creatures to help with their magic abilities.[3]

The game spans seven chapters and over thirty battles.[9]

Plot

[edit]

The game takes place in the dark, barren world of Hades, revolving around a boy named Claude, and his sister named Yuri.[4] In the game, Yuri is cursed with a butterfly tattoo, leading Claude to vow to travel the world in order to find a way to break the curse.[10] Along their travels, they also become entangled in a larger struggle that could decide the fate of the entire world.[4]

Development

[edit]

The game was first revealed by Dengeki PlayStation, in March 2012.[3] The game was announced as a joint venture between Idea Factory, the company that had made the previous games in the Generation of Chaos series, and Sting, developer of games such as Riviera: The Promised Land, Knights in the Nightmare, and Gungnir.[3][11] The collaboration would be named "Super Sting".[11]

The game was released on June 28, 2012, in Japan, and in September 2012, NIS America announced the English localization of the game for North American and European regions.[4] It was released in February 2013.[12]

Reception

[edit]

The game received "mixed or average" reviews according to the review aggregation website Metacritic.[13] Famitsu gave the game an 8, 8, 8, 8 (32/40) review score.[14]

See also

[edit]

Notes

[edit]

References

[edit]
Add your contribution
Related Hubs