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Gin rummy
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Gin rummy
Gin Rummy, or simply Gin, is a two-player card game variant of Rummy. It has enjoyed widespread popularity as both a social and a gambling game, especially during the mid twentieth century, and remains today one of the most widely played two-player card games.
Gin Rummy was created in 1909 by Elwood T. Baker and his son C. Graham Baker. The game remained local to New York until 1941, when it was publicized throughout the United States after becoming a Hollywood fad. In 1947, a survey by an association of U.S. playing card manufacturers concluded that the number of people who learned Gin Rummy during World War II was equal to the number that learned to play pinochle, cribbage, poker, and bridge combined.
Magician and writer John Scarne believed Gin Rummy to have evolved from 19th-century whiskey poker (a game similar to Commerce, with players forming poker combinations) and to have been created with the intention of being faster than standard Rummy but less spontaneous than knock Rummy. Card game historian David Parlett finds Scarne's theory to be "highly implausible", and considers the game of Conquian to be Gin Rummy's forerunner.
Gin Rummy is played using a standard deck of 52 cards. The ranking from high to low is King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.
The objective in Gin Rummy is to be the first to reach an agreed-upon score, usually 100 points.
The basic game strategy is to improve one's hand by melds and eliminating deadwood. Gin has two types of meld: Sets of three or four cards sharing the same rank, e.g. ; and runs or sequences of three or more cards in the same suit, such as or more. Deadwood cards are those not in any meld. Aces are considered low—they can form a set with other aces but only the low end of runs ( is a legal run but is not). A player can form any combination of melds within their hand; all sets, all runs, or some sets and some runs.
Dealership alternates from round to round, with the first dealer chosen by any agreed upon method. The dealer deals ten cards to each player one at a time starting with their opponent, and then places the next card in the deck face up. This begins the discard pile. The face down pile is known as the stock pile.
On the first turn of the round, the non-dealer has first option of taking the upcard on the discard pile or passing. If the non-dealer takes the upcard, they must then discard a different card to the discard pile. The player acting second can take the top card from the pile of their choice. However, if the non-dealer passes the upcard, the dealer is given the opportunity to take the upcard or pass. If the dealer also passes, the non-dealer must draw from the stock pile, then the next turn and after, players can draw from the pile of their choice.
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Gin rummy AI simulator
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Gin rummy
Gin Rummy, or simply Gin, is a two-player card game variant of Rummy. It has enjoyed widespread popularity as both a social and a gambling game, especially during the mid twentieth century, and remains today one of the most widely played two-player card games.
Gin Rummy was created in 1909 by Elwood T. Baker and his son C. Graham Baker. The game remained local to New York until 1941, when it was publicized throughout the United States after becoming a Hollywood fad. In 1947, a survey by an association of U.S. playing card manufacturers concluded that the number of people who learned Gin Rummy during World War II was equal to the number that learned to play pinochle, cribbage, poker, and bridge combined.
Magician and writer John Scarne believed Gin Rummy to have evolved from 19th-century whiskey poker (a game similar to Commerce, with players forming poker combinations) and to have been created with the intention of being faster than standard Rummy but less spontaneous than knock Rummy. Card game historian David Parlett finds Scarne's theory to be "highly implausible", and considers the game of Conquian to be Gin Rummy's forerunner.
Gin Rummy is played using a standard deck of 52 cards. The ranking from high to low is King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.
The objective in Gin Rummy is to be the first to reach an agreed-upon score, usually 100 points.
The basic game strategy is to improve one's hand by melds and eliminating deadwood. Gin has two types of meld: Sets of three or four cards sharing the same rank, e.g. ; and runs or sequences of three or more cards in the same suit, such as or more. Deadwood cards are those not in any meld. Aces are considered low—they can form a set with other aces but only the low end of runs ( is a legal run but is not). A player can form any combination of melds within their hand; all sets, all runs, or some sets and some runs.
Dealership alternates from round to round, with the first dealer chosen by any agreed upon method. The dealer deals ten cards to each player one at a time starting with their opponent, and then places the next card in the deck face up. This begins the discard pile. The face down pile is known as the stock pile.
On the first turn of the round, the non-dealer has first option of taking the upcard on the discard pile or passing. If the non-dealer takes the upcard, they must then discard a different card to the discard pile. The player acting second can take the top card from the pile of their choice. However, if the non-dealer passes the upcard, the dealer is given the opportunity to take the upcard or pass. If the dealer also passes, the non-dealer must draw from the stock pile, then the next turn and after, players can draw from the pile of their choice.
