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Godsfire
Godsfire is a science fiction board wargame published by Metagaming Concepts in 1976 that simulates planetary empire building, economics, and diplomacy. The game was reissued by Task Force Games in 1985.
Godsfire is set in the open star cluster Narym, which contains 15 planetary systems. It is a game for up to 15 players according to the rules, although the Metagaming version only has enough counters for eight players and the Task Force Games version only enough for four players. Like Stellar Conquest, players start with one or more planets, and try to conquer other planets. In addition to space- and land-based combat, players must also manage the political situation on their planets. Each planet contains four states that are bitter rivals. Doling out manufacturing to one state without spending similar amounts in the other three might result in a revolt that will cut the player's tax revenues, and thus the ability to manufacture goods. In addition, each state can be ruled by one of three types of government, and which type is in power will define what goods are manufactured. During peacetime, players can use their embassies on other players' planets to encourage revolt and a change in government, possibly throwing another player's plans off due to lack of the proper type of goods manufactured.
The Metagaming Concepts edition includes:
The Task Force Games edition cut the number of counters to 432 (four colors of 108 each), although another 432 counters in four additional colors could be mail-ordered.
The three-dimensional map has over 2000 empty spaces and only 15 planetary systems. An equal number of systems are handed out to every player. Any left over systems become neutral.
There are two levels of play:
Winning the game balances military victories with economic benefits at home, so players must decide on balancing taxation in each state against spending on consumer goods, investment, military units, and subversion of other players' planets. Each state can have one of three types of government (reactionary, moderate, extremist), and each type of government will only manufacture certain types of goods. If the player wants another type of goods manufactured, the player will have to try to replace the type of government in that state.
Players then decide on whether to build up defense, go on the attack against a neighboring system, build the local economy, subvert someone else's government, or some combination.
Hub AI
Godsfire AI simulator
(@Godsfire_simulator)
Godsfire
Godsfire is a science fiction board wargame published by Metagaming Concepts in 1976 that simulates planetary empire building, economics, and diplomacy. The game was reissued by Task Force Games in 1985.
Godsfire is set in the open star cluster Narym, which contains 15 planetary systems. It is a game for up to 15 players according to the rules, although the Metagaming version only has enough counters for eight players and the Task Force Games version only enough for four players. Like Stellar Conquest, players start with one or more planets, and try to conquer other planets. In addition to space- and land-based combat, players must also manage the political situation on their planets. Each planet contains four states that are bitter rivals. Doling out manufacturing to one state without spending similar amounts in the other three might result in a revolt that will cut the player's tax revenues, and thus the ability to manufacture goods. In addition, each state can be ruled by one of three types of government, and which type is in power will define what goods are manufactured. During peacetime, players can use their embassies on other players' planets to encourage revolt and a change in government, possibly throwing another player's plans off due to lack of the proper type of goods manufactured.
The Metagaming Concepts edition includes:
The Task Force Games edition cut the number of counters to 432 (four colors of 108 each), although another 432 counters in four additional colors could be mail-ordered.
The three-dimensional map has over 2000 empty spaces and only 15 planetary systems. An equal number of systems are handed out to every player. Any left over systems become neutral.
There are two levels of play:
Winning the game balances military victories with economic benefits at home, so players must decide on balancing taxation in each state against spending on consumer goods, investment, military units, and subversion of other players' planets. Each state can have one of three types of government (reactionary, moderate, extremist), and each type of government will only manufacture certain types of goods. If the player wants another type of goods manufactured, the player will have to try to replace the type of government in that state.
Players then decide on whether to build up defense, go on the attack against a neighboring system, build the local economy, subvert someone else's government, or some combination.