Groove Coaster
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| Groove Coaster | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | iOS |
| Release | July 28, 2011 |
| Genre | Rhythm game |
| Groove Coaster Zero | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | iOS |
| Release | November 20, 2012 |
| Genre | Rhythm game |
| Groove Coaster Rhythmvaders | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | Arcade |
| Release | November 5, 2013 |
| Genre | Rhythm game |
| Groove Coaster EX Rhythmvaders EX | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | Arcade |
| Release | May 26, 2014 |
| Genre | Rhythm game |
| Groove Coaster 2: Heavenly Festival Rhythmvaders 2 | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | Arcade |
| Release | January 22, 2015 |
| Genre | Rhythm game |
| Groove Coaster 2: Original Style | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | iOS / Android |
| Release | July 1, 2015 |
| Genre | Rhythm game |
| Groove Coaster 3: Link Fever | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | Arcade |
| Release | March 10, 2016 |
| Genre | Rhythm game |
| Groove Coaster 3EX: Dream Party | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | Arcade |
| Release | March 16, 2017 |
| Genre | Rhythm game |
| Groove Coaster 4: Starlight Road | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | Arcade |
| Release | March 29, 2018 |
| Genre | Rhythm game |
| Groove Coaster | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | Windows |
| Release | July 16, 2018 |
| Genre | Rhythm game |
| Groove Coaster 4EX: Infinity Highway | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | Arcade |
| Release | March 28, 2019 |
| Genre | Rhythm game |
| Groove Coaster: Wai Wai Party!!!! | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | Nintendo Switch |
| Release | November 7, 2019 |
| Genre | Rhythm game |
| Groove Coaster 4MAX: Diamond Galaxy | |
|---|---|
| Developer | Matrix Software |
| Publisher | Taito |
| Platform | Arcade |
| Release | April 9, 2020 |
| Genre | Rhythm game |
| Groove Coaster: Future Performers | |
|---|---|
| Developer | Taito |
| Publisher | Taito |
| Platform | Nintendo Switch |
| Release | July 31, 2025 |
| Genre | Rhythm game |
Groove Coaster (Japanese: グルーヴコースター, Hepburn: Gurūvu Kōsutā) is a series of iOS / Android and arcade rhythm game franchise developed by Matrix Software and published by Taito.[1] The first Groove Coaster was released for iOS on July 28, 2011. The game follows a musical roller coaster-type track on screen, where players must make the appropriate controller inputs. Like many rhythm games, a life bar is attached to the gameplay. Depending on the input timing, players gain or lose points on the long percentage bar at the top-right of the screen.
Releases
[edit]Groove Coaster Zero was a free-to-play updated version of the game, that got released on November 20, 2012.[2]
The arcade version of Groove Coaster (also known as Rhythmvaders in some areas outside Japan) was released on November 5, 2013, with the touchscreen replaced by two giant controllers called "BOOSTERs" with a white button on each.
Groove Coaster EX (also known as Rhythmvaders EX in some areas outside Japan) is an update of the arcade version released on May 26, 2014.
Groove Coaster 2: Heavenly Festival (also known as Rhythmvaders 2 in some areas outside Japan) was released on January 22, 2015, in which the "LEVEL" system was removed and was replaced by a new system called the "GROOVE COIN" system, in which players can get "GROOVE COINs" according to their performance and use them as currency for virtual goods.
Groove Coaster 2: Original Style was released on iOS and Android on July 1, 2015. In this version, stage charts from the arcade version are added for some tracks, which makes two-finger play available. A new input mode is introduced, in which players play the stages by making sounds instead of touching the screen. This version was now shut down as of 31 March 2025.[3]
Groove Coaster 3: Link Fever was released on March 10, 2016, with an online multiplayer system added, while the "MUSIC PANEL" system got removed. A fictional navigator introduced to the series, named Linka (リンカ; voiced by Moe Toyota in the Japanese version, and Jennifer Skidmore in overseas versions), who guided the player throughout the whole playthrough, was added.
Groove Coaster 3EX: Dream Party was released on March 16, 2017. In this version, the player is allowed to select the navigators. Another navigator introduced in 3EX, named Yume (ユメ; voiced by Nanami Takahashi in the Japanese version), is added as well. Also, Solo Event Mode, similar to the one until 2HF, returned in 3EXDP.
Groove Coaster 4: Starlight Road, was released on March 29, 2018, with a brand new "LEVEL" system, in which the Difficulty level range is re-arranged from 1 to 15, a new stage unlocking system, and various new functions online. Another navigator introduced in 4SR, named Seine (セイネ; voiced by Eriko Kawakami), is introduced as well.
The Steam version of Groove Coaster was released on July 16, 2018.[4] After this version got criticized for the lagging problems, Taito abandoned all of the operating systems from the DJMAX Respect update.
Groove Coaster 4EX: Infinity Highway was released on March 28, 2019. This version added new songs and adjusted the difficulty of some existing songs.[5]
Groove Coaster: Wai Wai Party!!!![a] was released on Nintendo Switch on November 7, 2019.[6]
Groove Coaster 4MAX: Diamond Galaxy was released on April 9, 2020.[7] This was the final version of the arcade game, which had stopped getting updates in 2022 and was given offline service on April 1, 2024.[8]
Groove Coaster: Future Performers[b] was released on Nintendo Switch on July 31, 2025.[9] This game introduces new target types, includes a story mode, and has a 16:9 play interface instead of the traditional 9:16.[10]
Gameplay
[edit]When the avatar reaches the target, input the command that the target requires. After a target is hit, a judgment is received, from the highest to lowest: GREAT, COOL, GOOD and MISS, depending on the timing of hitting the target. GREAT, COOL and GOOD fill the GROOVE gauge on the top of the screen, while MISS depletes it (Starting from 4SR, the FAST or SLOW is displayed on the top-right of the avatar, if COOL and GOOD is received). The player is required to fill up at least 70% of the GROOVE gauge to clear the stage (the gauge will flash in white in iOS version, yellow in arcade version) when the song ends, otherwise fails it.
When the target is hit, the target triggers a sound sample that recomposes or accompanies the song, or is a consistent sound for every target hit, depending on the song; these samples are consistent across all difficulties for the former. However, in Groove Coaster: Wai Wai Party!!!!, targets will always play a consistent sound when hit, with different sounds for different target types, which can be configured by style and/or volume.
As the player continuously hits the target successfully, the CHAIN count will increase. FEVER is activated when CHAIN count reaches 10, and CHAIN number acquired from each successful hit will be doubled in FEVER. In arcade version, TRANCE is activated when CHAIN count reaches 100, and CHAIN number acquired from each successful hit will be quadrupled in TRANCE. However, if the player misses a target, the CHAIN count will be reset and FEVER or TRANCE will end.
After the player finished a song, a RATING (RATE in arcade version) is given, from lowest to highest, E, D, C, B, A, and S (two higher RATING, S+ and S++, are added in the EX and 2OS versions), according to the performance.
The player selects the song first, then the mode to play. However, not all the modes are initially available.
- In 2OS, each song contains EASY, NORMAL, HARD, and for some songs that contains arcade mode stages, AC-EASY, AC-NORMAL, and AC-HARD. HARD, AC-EASY, AC-NORMAL can be unlocked by clearing NORMAL, while AC-HARD can be unlocked by clearing AC-NORMAL.
- In arcade version, each song contains SIMPLE, NORMAL and HARD. Some songs also contains EXTRA, which can be unlocked by getting S-Rank on SIMPLE, NORMAL, and HARD mode of the same song. Starting from 4SR, for the stage with the difficulty of 11 and above, the player need an S-Rank on either one of the stage that contains the difficulty that is lower by 1 than the target difficulty to unlock (For example, to unlock Level 11 the player need an S-Rank on one of the Level 10 stages, and so on.), making two locks on most of the EXTRA mode stages.
Multiplayer Matching (Arcade version only)
[edit]In the arcade version, multiplayer matches are separated into two types: Local Matching and Online Matching.
Local Matching (Multiplayer Mode)
[edit]The player can start the play in multiplayer mode. Once a player starts recruiting, a 90-second countdown will start. Other players (up to three more, which can make a four-player match) can join the match before the countdown ends. The recruiting player can also end the recruitment by pressing the BOOSTER button.
Stage selecting is almost the same as single-player mode. Any player can decide the song that will be played in the match. Each player selects their own mode, items, and skins. However, EXTRA mode selecting goes differently. If the songs that contain EXTRA mode were selected by the player that has already unlocked the mode, then all the players can select EXTRA mode. If not, then only the player who has already unlocked the mode can select it.
Online Matching (Event Play)
[edit]The system will recruit players from all over the world. Usually, the match begins when the fourth player is recruited. However, a two- or three-player match will be triggered if the system cannot find enough players in a period of time.
Each player selects the song they want to play in a set list. When all players finish selecting, the system will select a song from the players' choices via roulette. The players then select their own mode, items, and skins. The EXTRA mode will be unavailable if the player has not yet unlocked it.
Gameplay
[edit]In the stage, the player's own avatar is shown on the course line, while other players are shown beside it. Also, the player's own rank is shown right below the avatar.[c] As the stage progresses, the relative position of the players' avatars will differ, depending on their own play scores.
When the stage ends, a match result screen will be shown. From 2, the player competes with each other with total number of stars earned from three tunes. The player with the most stars wins the match. In 3LF, for some rewards, the star given to players will increase in later Tunes, making the game easier to be reversed if any mistake is made. Also the number of stars the player gets in Online Matching will become Battle Point reward, which can be used to compete with others in the Event. Playing in multiplayer mode lets the player receive bonus EXP reward (GC reward in 2) and one extra "MUSIC PANEL".
Critical reception
[edit]The original, mobile version of the game had a Metacritic rating of 87% based on 21 critic reviews.[11]
SlideToPlay said "We don't know what Space Invaders are doing in a rhythm game, but we like it."[12] IGN wrote "Nearly perfect. The music is great. The visuals are great. The rhythm action itself feels tight and perfectly matches each tune. Best of all, this is an experience that would be very hard to replicate on a traditional platform – this is a game built from the ground-up for iPhone, and it shows."[13] The AV Club said "Its elegance surpasses some of its antecedents, like Osu! Tatke! Ouendan!"[14] AppSafari wrote "The bigger screen is nice, but the levels scales so well, you won't miss out by using a smaller one."[15] GamePro said "Groove Coaster is a textbook example of how to make an iOS game correctly. Simple one-finger controls and quick play sessions belie a game with a considerable amount of depth and replay value."[16] DaGameboyz wrote "It's definitely one of the "must plays" of the iOS, and at only $2.99 on the App Store, you should go grab it right now!"[17] Pocket Gamer UK said "Gorgeous, challenging and thrillingly different, Groove Coaster is a treat for the eyes, the ears, and the soul."[18] Gamezebo said "The only real complaint to be had with Groove Coaster is that there isn't more of it."[19] 148Apps said "Just as crazy-awesome a game as one would expect to get from the people who brought us Space Invaders-Infinity Gene."[20] Multiplayer.it said "Groove Coaster is another little masterpiece by Reisuke Ishida; a great rhythm game that fits perfectly on the Apple devices and that any lover of the genre should check out."[21]
Eurogamer said "Groove Coaster still lacks enough of a challenge to be interesting, and it's only when you play each song on hard that the game's potential reveals itself. Even then, it's unlikely that hardcore rhythm action fiends will care much for its casual approach."[22] MetroCentral said "One of the best marriages of gameplay, graphics and music ever seen on a portable and a triumphant return to the roots of rhythm action."[23] Modojo wrote "A wonderful fusion of stimulating graphics, music and touch based play, making it an essential download for iPhone and iPad users. Great job, Taito."[24] VideoGamer said "Groove Coaster isn't as ambitious a project as Space Invaders Infinity Gene, but it's certainly more fun while it lasts. Whether it's flying along at juddering right angles, or gently cruising around a relaxing curve, Groove Coaster is a consistently enjoyable audiovisual experience."[25] TouchArcade said "Groove Coaster is a good game with a fundamental flaw. It also has a few nit-picky problems, too, like its spectacularly abrupt ending and horrible "How To," but the strength of its presentation, music, and RPG-lite systems make up for anything that could sour the experience."[26] AppSpy said "While it's not the first time we've seen this blending of visual style and rhythm-based gameplay, Groove Coaster is none-the-less a unique experience that constantly rewards players for delving in again and again."[27] TouchGen wrote "It doesn't quite offer the same originality in gameplay as Bit Trip beat, but its attack on your senses will knock your socks off, and more than makes up for it. Beautiful!"[28]
Notes
[edit]References
[edit]- ^ "Official site". Groovecoaster.com. Retrieved 7 October 2014.
- ^ "Free-to-play 'Groove Coaster Zero' Now Available, Offers Exclusive Tracks for Owners of the Original". Toucharcade.com. 19 November 2012. Retrieved 6 December 2021.
- ^ "Groove Coaster 2 Original Style: End of Service Announcement|タイトーのゲーム情報".
- ^ "Space Invaders Extreme and Groove Coaster coming to PC via Steam in February". Gematsu. 11 January 2018. Retrieved October 31, 2019.
- ^ "【Ver.4.50アップデート】3/28新曲一挙13曲追加!4月は「DJMAX RESPECT」の楽曲3曲登場!【4/1追記・お詫び】曲別称号が取得できない不具合の件" (in Japanese). Retrieved 2024-06-15.
- ^ "グルーヴコースター ワイワイパーティー!!!!". Nintendo Japan. Retrieved October 31, 2019.
- ^ "【特報】4/9より『グルーヴコースター 4MAX』全国で一斉稼働開始!!「WACCA S」「flower」など新曲一挙10曲追加!" (in Japanese). Retrieved 2024-06-16.
- ^ Stenbuck, Kite (2024-01-15). "Groove Coaster 4MAX Arcade Game Will Go Offline in April 2024". Siliconera. Retrieved 2024-06-16.
- ^ Quence. "Groove Coaster: Future Performers hits Switch July 31st, 2025 in Japan". GoNintendo.
- ^ "グルーヴコースター フューチャーパフォーマーズ|株式会社タイトー".
- ^ "Groove Coaster". Metacritic.com. Retrieved 6 December 2021.
- ^ "Slide to Play | All About iOS Gaming". Slide to Play. Retrieved 6 December 2021.
- ^ Justin Davis (29 July 2011). "Groove Coaster Review". Ign.com. Retrieved 6 December 2021.
- ^ "August 8, 2011". The A.V. Club. 8 August 2011. Retrieved 6 December 2021.
- ^ "Groove Coaster review". Appsafari.com. Retrieved 6 December 2021.
- ^ "PCWorld". PCWorld.com. Retrieved 6 December 2021.[verification needed]
- ^ "Groove Coaster for iOS | iPhone/IPod, Reviews, Rhythm". Archived from the original on 2014-10-20. Retrieved 2014-10-17.
- ^ "Groove Coaster". Pocketgamer.com. 2 August 2011. Retrieved 6 December 2021.
- ^ Jim Squires (31 July 2011). "Groove Coaster Review". Gamezebo.com. Retrieved 6 December 2021.
- ^ "Groove Coaster Review". 148apps.com. 29 July 2011. Retrieved 6 December 2021.
- ^ "Ritmo in punta di dito". Multiplayer.it. Retrieved 6 December 2021.
- ^ Reed, Kristan (15 August 2011). "Mobile Games Roundup • Page 2". Eurogamer.net. Retrieved 6 December 2021.
- ^ Hargreaves, Roger (4 August 2011). "Groove Coaster review – rhythm action reborn". Metro.co.uk. Retrieved 6 December 2021.
- ^ "Groove Coaster". Modojo.com. Archived from the original on 6 December 2021. Retrieved 6 December 2021.
- ^ "Groove Coaster Review for iPhone". VideoGamer.com. Archived from the original on 2015-09-05. Retrieved 2014-10-17.
- ^ "'Groove Coaster' Review – Get Your Psychedelic Groove On". TouchArcade.com. 27 July 2011. Retrieved 6 December 2021.
- ^ "Groove Coaster Review". Appspy.com. August 2011. Retrieved 6 December 2021.
- ^ "Groove Coaster Review". Touchgen.net. 29 August 2018. Retrieved 6 December 2021.
External links
[edit]Groove Coaster
View on GrokipediaDevelopment and releases
Development
Groove Coaster originated as a mobile rhythm game developed by Matrix Software and published by Taito, with its initial iOS version released on July 28, 2011. The concept blended rhythm gameplay with immersive roller coaster visuals, where players guide an avatar along dynamic 3D tracks while tapping notes in time with the music, setting it apart from conventional lane-based rhythm games by emphasizing motion and spatial navigation.[9][5][1] In 2013, the series transitioned to arcades, with Taito announcing an adaptation at the Japan Amusement Expo (JAEPO) in February, marking a key milestone in adapting the mobile prototype for physical hardware. The arcade cabinet featured a vertical high-definition screen for two players and introduced booster grips—ergonomic controllers simulating roller coaster handles—for input, replacing touchscreen controls to enhance accessibility and immersion in a shared environment. This shift allowed for larger-scale multiplayer experiences and integrated Taito's arcade infrastructure, expanding the game's reach beyond mobile devices.[10][11] Over subsequent iterations, the gameplay evolved with refinements to core mechanics, including the Fever mode for bonus scoring through sustained chains, which has been central since the original release. Taito facilitated collaborations with music artists and composers, incorporating original tracks from teams like ZUNTATA alongside licensed content from J-pop acts and events such as partnerships with bands like LastSecond, enriching the soundtrack with over 400 songs across the series.[12][13] Taito has maintained its role as publisher and hardware supporter for arcade versions, overseeing updates that integrate new tracks and features while leveraging its legacy in rhythm gaming. This ongoing development culminated in the 2025 release of Groove Coaster: Future Performers for Nintendo Switch, a console adaptation that introduces horizontal layouts, story modes, and enhanced visuals, further evolving the franchise's multi-platform presence.[6][2]Release history
The Groove Coaster series began with its initial mobile release for iOS devices on July 28, 2011, developed and published by Taito Corporation as a free-to-play rhythm game with in-app purchases for additional content.[14] This version introduced the core rollercoaster-themed gameplay and was later expanded through updates adding new songs and features. On November 20, 2012, Taito released Groove Coaster Zero as a major expansion and successor to the original iOS app, also free-to-play with paid song packs, enhancing the track selection and introducing new visual elements while maintaining compatibility with iPhone and iPad devices.[3] The mobile lineup continued with Groove Coaster 2: Original Style on July 1, 2015, which brought cross-platform support for both iOS and Android, along with refined mechanics and ongoing song pack additions like collaborations with titles such as Undertale and Muse Dash; however, its online service ended on March 31, 2025, at 14:00 JST, after which the app remained downloadable but without updates or multiplayer functionality.[15][8] The series transitioned to arcades with Groove Coaster (also branded as Rhythmvaders in select international markets like Asia outside Japan) debuting on November 5, 2013, replacing touch controls with physical buttons on a dedicated cabinet and focusing on e-amusement network integration for online features.[16][17] This was followed by iterative upgrades: Groove Coaster EX on May 26, 2014, which added extra difficulty modes and expanded song libraries via arcade packs; Groove Coaster 2: Heavenly Festival on January 22, 2015, introducing a coin-based progression system and themed events; and Groove Coaster 3: Link Fever on March 10, 2016, enhancing multiplayer scoring displays and navigator characters.[18][19][20] The arcade iterations progressed with Groove Coaster 4: Starlight Road on March 29, 2018, featuring updated visuals and broader music collaborations; Groove Coaster 4EX: Infinity Highway on March 28, 2019, as an enhancement pack adding infinite challenge modes and crossovers like DJMAX Respect; and Groove Coaster 4MAX: Diamond Galaxy on April 9, 2020, which included maximum difficulty levels and final content updates such as song packs until November 23, 2022.[21][22][23] The 4MAX version shifted to fully offline operation on April 1, 2024, ending online services and events while preserving local play.[24] In a console-focused revival, Groove Coaster: Future Performers launched digitally for Nintendo Switch on July 31, 2025, as a download-only title with 53 tracks at launch, emphasizing single-player rhythm action without ongoing service dependencies. Sales were temporarily suspended in Europe and Australia on October 24, 2025, pending an age rating review, with resumption expected by late November 2025.[6] Throughout its history, the series has featured regular service updates, including seasonal song packs and regional variations under the Rhythmvaders branding to adapt to international arcade distributions.[16]| Version | Platform | Release Date | Key Notes |
|---|---|---|---|
| Groove Coaster | iOS | July 28, 2011 | Initial mobile release.[14] |
| Groove Coaster Zero | iOS | November 20, 2012 | Expansion with paid packs.[3] |
| Groove Coaster (Rhythmvaders) | Arcade | November 5, 2013 | Arcade debut with button controls.[16] |
| Groove Coaster EX (Rhythmvaders EX) | Arcade | May 26, 2014 | Added extra difficulties.[18] |
| Groove Coaster 2: Original Style | iOS/Android | July 1, 2015 | Cross-platform mobile; shutdown March 31, 2025.[15][8] |
| Groove Coaster 2: Heavenly Festival (Rhythmvaders 2) | Arcade | January 22, 2015 | Coin system introduced.[19] |
| Groove Coaster 3: Link Fever | Arcade | March 10, 2016 | Multiplayer enhancements.[20] |
| Groove Coaster 4: Starlight Road | Arcade | March 29, 2018 | Visual and music updates.[21] |
| Groove Coaster 4EX: Infinity Highway | Arcade | March 28, 2019 | Challenge modes added.[22] |
| Groove Coaster 4MAX: Diamond Galaxy | Arcade | April 9, 2020 | Final arcade version; offline since April 1, 2024.[23][24] |
| Groove Coaster: Future Performers | Nintendo Switch | July 31, 2025 | Console revival, 53 tracks.[6] |