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Front Mission
Front Mission
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Front Mission
The text "Front Mission"
Series logo
GenresTactical role-playing game, Third-person shooter, Side-scrolling shooter, Real-time strategy, Massively multiplayer online game
DevelopersG-Craft, Square, Square Enix, Omiya Soft, Winds, h.a.n.d., Double Helix Games, Ilinx, Forever Entertainment, Storm Trident
PublishersSquare, Square Enix, Forever Entertainment
CreatorToshiro Tsuchida
PlatformsSuper Famicom, PlayStation, WonderSwan Color, PlayStation 2, PC, Nintendo DS, PlayStation 3, Xbox 360, PlayStation 4, Nintendo Switch, PlayStation 5, Windows, Xbox One, Xbox Series X/S
First releaseFront Mission
February 24, 1995
Latest releaseFront Mission 3: Remake
June 26, 2025

Front Mission (フロントミッション, Furonto Misshon) is a collection of video games and related media produced by Square, now Square Enix.[1] The series was created by Toshiro Tsuchida and developed by G-Craft, a studio that was later absorbed by Square and existed within Square Enix as Product Development Division-6. Since the release of the original Front Mission in 1995, the series has gone on to encompass several media, including film, manga, novels, radio dramas, mobile phone applications, and toys. While the series is primarily rooted in the turn-based tactical role-playing genre, it has also ventured into other genres such as side-scrolling shooter, real-time strategy (RTS), massive multiplayer online (MMO), and third-person shooter through its spin-offs. The Front Mission video games achieved moderate success, selling over 3 million units worldwide up until January 2006.[2]

The main selling point of Front Mission is its storytelling approach. Taking place during the 21st and 22nd centuries, the series revolves around military conflicts and political tension between powerful supranational unions and their member states.[3] Although the Front Mission video games use self-contained, standalone stories, these tie into a greater overarching storyline that encompasses the entire series. In combination with the stories from its other media, the series possesses a level of storytelling depth and continuity comparable to a serial drama.[4] Another major draw of Front Mission is its use of giant mecha called "wanzers" (from the fictional German word Wanderpanzer, or walking tanks) in battle.

Development

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Development of the first Front Mission started with discussions between software developers Square and G-Craft.[5] Square had never had another developer make a game for them and planning proceeded slowly, but an agreement between the two was finished in the Fall of 1993.[5] Game producer and writer Toshiro Tsuchida presented a proposal for a game called “100 Mission” to Square through his own development company, Solid, on G-Crafts behalf.[5] When Square producer Shinji Hashimoto first saw the first version of the game proposal, he thought it was “too radical” and usually such proposals would not be approved.[5] Square was not enthusiastic, repeatedly telling Tsuchida “no robots”, and being told by Square that game development couldn't just be driven by a creators passion anymore.[5] Tsuchida also had difficulty explaining how much of a role robots would have in the proposed game, and so he obtained some development hardware to create a prototype of the title.[5] Square was the only publisher at the time willing to consider Tsuchidas’ proposal.[5] They finally agreed to make the game because they thought working in a new genre would be stimulating and it was a title they probably could not do themselves as to that point Square had mostly made fantasy games.[5]

There are two types of Front Mission installments: the numbered entries and the non-numbered entries. The numbered Front Mission titles are all structured as tactical role-playing games. All other Front Mission titles that do not have a number assigned to it are genre spin-offs.[3] Each of the five spin-off entries are classified under different genres. Front Mission: Gun Hazard is a side-scrolling shooter video game. Front Mission Alternative is a real-time strategy video game. Front Mission: Online is a massively multiplayer online third-person shooter video game. Front Mission Evolved is a third-person shooter video game with rail shooter segments. In an RPGamer interview with Front Mission developer Koichi Sakamoto in 2007, he suggested that the development team is interested in combining real-time and turn-based aspects for future installments.[6]

Games

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Release timeline
1995Front Mission
1996Front Mission: Gun Hazard
1997Front Mission 2
Front Mission Alternative
1998
1999Front Mission 3
2000–2002
2003Front Mission First
Front Mission History
Front Mission 4
2004
2005Front Mission 2089
Front Mission: Online
Front Mission 5
2006Front Mission 2089-II
2007
20082089: Border of Madness
2009
2010Front Mission Evolved
2011–2018
2019Left Alive
2020–2021
2022Front Mission 1st: Remake
2023Front Mission 2: Remake
2024
2025Front Mission 3: Remake

Since 1995, the Front Mission series has released 15 video games, seven of which are main (numbered) entries and the other five are spin-off entries.[3] Additionally, the series has spawned a number of video game ports, remakes, and compilations over its 15-year history. On July 12, 2002, a direct port of Front Mission was released for the Bandai WonderSwan Color. A year later, the video game entry received a Sony PlayStation remake under the title Front Mission First on October 23, 2003.[7] Shortly after its release, a compilation titled Front Mission History was released in Japan on December 11, 2003. The compilation contained the Front Mission First remake, a modified Front Mission 2, and Front Mission 3.[8] Front Mission First also spawned an enhanced port of the game on March 22, 2007 for the Nintendo DS.[9] A second remake for Front Mission 2089 was developed and titled as Front Mission 2089: Border of Madness.[10] This remake was released for the Nintendo DS in Japan on May 29, 2008.[11] A third remake for Front Mission (called Front Mission 1st) was released on November the 30th 2022 for the Nintendo Switch, Xbox, PS4 and PS5.

While all Front Mission video games have seen releases in Japan, only a few been localized overseas. Front Mission 3 was the first entry to receive both a North American and European localization on March 22, 2000 and August 11, 2000 respectively.[12] Front Mission 4 became the second entry to undergo an English localization and was released in North America on June 15, 2004.[13] A three-year gap followed before the localization of the Nintendo DS port of Front Mission First, which saw a release in North America on October 23, 2007.[14] This marked the third time that a Front Mission title was localized for the North American region. Front Mission Evolved became the first spin-off entry to be localized in North America and Europe, making it the fourth and second titles respectively to reach those regions. It was released in Japan on September 16, 2010, in North America on September 28, 2010, and in Europe on October 8, 2010.[15][16][17]

To date, only seven Front Mission entries have ever been officially localized and released outside Japan.

Common elements

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Gameplay

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Although Front Mission video games venture into multiple genres, each of them contain core elements that are universal to the entire series. In the Front Mission series, players use playable units called wanzers, a term for mecha derived from the German word "Wanderpanzer", or "walking tank". Wanzers differ from the typical combat unit in that it has four modular parts: body, left arm, right arm, and legs. Each part has a specific function and its own health bar.[1] The legs parts enable movement and evasion, the arm parts are necessary to use hand and shoulder weapons, and the body part maintains the wanzer's operability. In the event the body is destroyed, the wanzer is removed from play completely. Destruction of arm and leg parts does not remove the wanzer from play, but it severely cripples its performance.[1] While the player fights mostly wanzers, vehicles, aircraft, and mobile weapons platforms are also featured. These enemy units generally have only one part, the body, and are much stronger than wanzers themselves.

Wanzers can be customized with a variety of parts, computers, auxiliary backpacks, and weapons.[3] The player has full control over customizing their wanzers and can do so as long as its total weight value does not exceed its given power output. To field a wanzer in battle, it must have a complete frame of parts: body, left arm, right arm, and legs. Parts with built-in weapons in the body or arm sections can also be equipped on a wanzer. In most Front Mission titles, computers must also be installed; these improve the accuracy of the weapons equipped on the wanzer and allow for specialized attacks. Auxiliary backpacks and weapons are not mandatory equipment to use wanzers, but are crucial in order to progress through the games. Auxiliary backpacks serve to give a wanzer special features during combat. For example, storage backpacks allow the player to carry extra ammunition or armor repair items.

In terms of weapons, there are four classes of weapons: melee weapons, short-range weapons, long-range weapons, and support fire weapons.[3] Melee weapons are hand-to-hand weapons with a tendency to strike the body part of its target. Knuckles, pile bunkers (a fist weapon consisting of a hydraulic spike), and rods are examples of melee weapons. Short-range weapons, such as machine guns, shotguns, and flamethrowers are used at close range and deal damage to all parts of a target. Long-range weapons have a long reach and are ideal for avoiding counterattacks. Sniper rifles, bazookas, and Gatling guns are examples of long-range weapons. Support-fire weapons, such as missiles, grenades, and rockets are indirect fire weapons; they can never be counterattacked and almost always hit their target, but have limited ammunition supply. Lastly, shields can be equipped on wanzers to absorb some of the damage taken from incoming attacks.

These are other gameplay features that are commonly seen in multiple Front Mission titles.

  • Arena, introduced in Front Mission, allows the player to participate in special fights to earn monetary rewards or new parts. These fights take place in either individual matches, or team battles. This feature is also present in Front Mission 2, Front Mission 5: Scars of the War, Front Mission 2089: Border of Madness, and Front Mission: Online.
  • Action Points (AP), introduced in Front Mission 2, determines the number of actions that can be taken during a Player and Enemy Phase.[1] Every action, such as movement or counterattacks, has a certain AP cost.[1] After one full turn (which is made up of one Player Phase and Enemy Phase) has passed, a set amount of AP is recharged. This feature is also present in Front Mission 3, Front Mission 4, and Front Mission 5: Scars of the War.
  • Links, introduced in Front Mission 2, allows multiple units to assist each other in battles. A linked unit can provide support to other units offensively and defensively. This feature is also present in Front Mission 4, Front Mission 5: Scars of the War, and Front Mission 2089: Border of Madness.
  • Network, introduced in Front Mission 2, is a pseudo-Internet that allows players to gain a better understanding of the Front Mission world, its characters, and the storyline through a series of websites. The player can also access online shopping (to purchase new equipment), battle simulations, and check e-mail messages through the Network. This feature is also present in Front Mission 3.
  • Battle Simulator, introduced in Front Mission 3, allows the player to participate in VR training exercises. These training exercises can be used to increase the fighting proficiencies of the player's pilots and can be taken as many times as needed. This feature is also present in Front Mission 4, and Front Mission 5: Scars of the War.
  • Survival Simulator, introduced in Front Mission 5: Scars of the War, is a survival simulation in which the player goes through a set number of floors with one pilot. Along the way, parts and weapons can be collected and brought back for usage in the main game upon the completion of a simulation. This feature is also present in Front Mission 2089-II.

Setting

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These are the fictional nations that play a major role in the Front Mission series.

Oceania Cooperative Union

The Oceania Cooperative Union (OCU) is a supranational union of countries in Southeast Asia, Oceania, and Australia. The OCU capital, where the OCU Central Parliament located, is Canberra, Australia.[18] The union's roots date back to 2006, when the Association of Southeast Asian Nations reorganized itself into the Bangkok Economic Alliance. The alliance is later renamed into the Oceania Cooperative Union in 2019 after Australia and Oceania decided to join the bloc. It is finally consolidated as a political union in 2026.

In the localized version of Front Mission 3, the OCU's full name is presented as "Oceana Community Union". The localized versions of subsequent games use the current naming convention instead.

United States of the New Continent

The United States of the New Continent (USN) is a supranational union of the North and South American countries. The USN capital, where the USN Central Government operates, is Washington DC. The union's roots date back to 2011, when its relations with Australia began to sour following a diplomatic incident over the detention of an Australian ship named The Trinidad.[9] The United States and Canada begin negotiations on merging with South American countries after the Republic of Zaftra is formed in 2015. These talks culminate in the creation of the USN five years later.

In the localized versions of Front Mission First, Front Mission 4, and Front Mission Evolved, the USN is presented as the Unified Continental States (UCS). The localized version of Front Mission 3 retains the original naming convention.

European Community

The European Community (EC) is a supranational union of the nations in Europe. The capital, where the EC Central Assembly operates, is Paris, France. The union's roots date back to the European Union's (EU) genesis in 1993. In the late 1990s, the EU's founding member-states began to convince other European countries to join their banner. The EU is renamed as the European Community in 2005 as the last of the non-EU countries agree to join the bloc.[19]

Organization of African Consolidation

The Organization of African Consolidation (OAC) is an alliance of African countries. The union's roots date back to 2026, when the EC and the OCU assisted the African nations to merge as a super-state. Unlike the other unions, the OAC is divided into five semi-autonomous regional blocs: the South African United States (SAUS), Union of North African States (UNAS), West African States Community Union (WA), the Community of Central African States (CA), and the East African Community (EA).[20]

Republic of Zaftra

The Republic of Zaftra is a supranational union consisting of Russia and the Commonwealth of Independent States. The Zaftran capital, where the Zaftra Central Administration operates, is Moscow, Russia. The union's roots date back to the dissolution of the Soviet Union in 1991. The former Soviet republics struggled to survive on their own after it collapsed, facing economic hardships and civil conflicts.[21] In an attempt to remedy their issues and make capitalism work, the post-Soviet nations reformed as the Republic of Zaftra in 2015.

Republic of Ravnui

The Republic of Ravnui is Belarus renamed after it seceded from the Commonwealth of Independent States rather than join the Republic of Zaftra in 2015.[22] The nation's capital is Minsk.

People's Republic of Da Han Zhong

The People's Republic of Da Han Zhong (DHZ) is formed from the presumably peaceful reunification of China and Taiwan. The nation's capital is Beijing.

Music

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The music of the series includes the soundtracks to the main series, composed of Front Mission through Front Mission 5: Scars of the War, as well as the spin-off games, which include Front Mission: Gun Hazard, Front Mission Alternative, Front Mission: Online, Front Mission 2089 and its remake Front Mission 2089: Border of Madness, Front Mission 2089-II, and Front Mission Evolved. The soundtracks of the series' installments have been released in album form in Japan, with the exceptions of 2089, 2089-II, Border of Madness (which reuse music from the other installments) and Evolved, which was published in 2010. The soundtrack to Front Mission was released in 1995 by NTT Publishing, which also published the soundtrack to Front Mission: Gun Hazard in 1996. DigiCube published soundtrack albums for Front Mission 2 and Alternative in 1997 and 3 in 1999. Square Enix published the albums for Front Mission 4 in 2004, and 5 and Online in 2006.

The soundtracks of the series have been warmly reviewed by critics, especially those of the main series and Gun Hazard. The music of Alternative and Online was less well-received. The music of the series typically includes a fusion of electronic and orchestral music, though each game and composer in the series has taken the music in different directions. The composers for the series have included Yoko Shimomura, Noriko Matsueda, Koji Hayama, Hayato Matsuo, Hidenori Iwasaki, and Garry Schyman. A box set of music from across the series is currently planned, but has not yet been formally announced or given a release date.

Reception

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Aggregate review scores
Game Metacritic
Front Mission (video game) DS: 72/100[23]
Front Mission Series: Gun Hazard N/A
Front Mission 2 N/A
Front Mission Alternative N/A
Front Mission 3 N/A
Front Mission 4 75/100[24]
Front Mission 2089 N/A
Front Mission: Online N/A
Front Mission 5: Scars of the War N/A
Front Mission 2089-II N/A
Front Mission Evolved PC: 63/100[25]
PS3: 58/100[26]
X360: 58/100[27]
Left Alive PC: 40/100[28]
PS4: 37/100[29]

In April 1995, Front Mission's original release on the Super Famicom was well received. Famitsu magazine gave the Super Famicom version of the game first a 9 out of 10[30] and later an 8 out of 10 in their Reader Cross Review.[31] Mega Fun gave the game a Gold for an import game.[32] Front Mission: Gun Hazard was rated by Fun Generation a 7 out of 10, while Super GamePower gave it a 4.2 out of 5.[33][34] Famitsu magazine awarded Front Mission 2 the game 32 out of 40 upon its release.[35][36] The magazine chose the game as the number 63rd best game on the original PlayStation.[37] Greg Kasavin of GameSpot praised the graphics of Front Mission Alternative and audio experience, but criticized the game for being too short and rewarding players with more elaborate story sections if they failed to achieve game missions, indirectly rewarding failure.[38] He also called the soundtrack "a bunch of dizzying techno that doesn't suit the onscreen grandeur".[38] Hardcore Gaming 101 noted it was not a very deep real time strategy game, but praised its branching stories and variety of endings.[39] GameSpot noted that Front Mission 3 may be a title worth introducing the franchise to American audiences, but criticized its graphics for being a notch lower than Front Mission 2.[40] IGN lauded the game's battle mechanics as rare in other Square installments since Final Fantasy Tactics, but cited the graphics transitions between overhead play and individual battles as spotty.[41]

Front Mission 4 holds a 75% on both GameRankings and Metacritic.[42][24] North American reaction to the game was consistent across the board, receiving mixed to generally good reviews. It was praised for its deep gameplay, customizable wanzers, and high production values. On the disapproving side many felt the plot advanced at a sluggish pace, the AI was subpar, and the menu system was cumbersome at times. GameSpot gave generally positive feedback for Front Mission Online, describing how the game was successfully transforming the strategy game series into an action and combat based experience.[43] In RPG Fan's Games of 2006 feature, they enumerated the reasons that Front Mission 5: Scars of the War was the Import RPG of the Year make note of the game's improvements and excellent execution in design and functionality. The game was also voted the runner-up Strategy RPG of the Year by RPG Fan in their "Games of 2006" awards.[44] While the developers acknowledge the good reception of the cinematic focus of the game, they noted that later entries in the series would not necessarily follow the same direction.[45]

Greg Miller of IGN scored Front Mission Evolved a 6.0/10, calling it "uninspired" and that it would only appeal to "hardcore mech-heads". He commented that the missions were mainly "frustrating filler", and while the customization of the wanzer was enjoyable, it was often negated by missions "shoehorning you into annoying loadouts". Calling its story "less than stellar", he stated that "it doesn't feel like a full fledged game".[46] IGN called Left Alive a “failure on every level”, with poor controls and game balances issues cited along with technical glitches.[47] Destructoid praises the game's soundtrack and art direction, but highlighted the low resolution graphical textures that gave the game a “drab” look.[48] They also noted “laughable” enemy physics, where killed enemies bodies would jump in the air however they died.[48] They further describes voice acting as “varied”, from decent, to sounding like the actors “gave up” after one take.[48] Kotaku loved the idea of urban warfare, including searching for improvised weapons to take on war mechs, but the game's “stiff” and “sluggish” controls made the game impossibly hard to play.[49]

Legacy

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Since 1994, the Front Mission series has spawned numerous products in various media outside of video games.[50][51][52] The series has a long-running line of manga and novels that are expanded universe supplements to the stories of the Front Mission video games. Likewise, the series has produced two live-action films directed by Yoshihiko Dai and a ten-episode radio drama directed by Hiroshi Yamaguchi, both of which further expand the Front Mission universe.[53][54] Some of the actors and actresses that have been involved in these productions include Banjō Ginga, Hiromi Tsuru, Dax Griffin, Danielle Keaton, and Tina Coté.[55] Apart from these media, there have been numerous books, toys, and soundtracks that have been published under the Front Mission brand name.

See also

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References

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See also

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Front Mission is a long-running Japanese tactical franchise developed and published by Square (now ), focusing on grid-based strategic combat involving customizable giant mechs called Wanzers in a dystopian near-future marked by geopolitical tensions and resource wars. The series originated in 1995 with the release of the first Front Mission game for the Super Famicom, directed by Toshiro Tsuchida, and has since expanded to encompass over 15 titles across multiple platforms and genres, including mainline entries and spin-offs like side-scrolling shooters (Gun Hazard, 1996) and third-person shooters (, 2010). Set primarily in the 21st and 22nd centuries, the Front Mission universe depicts a divided world dominated by supranational alliances such as the (USN) and the Oceania Cooperative Union (OCU), where orbital resources like orbital elevators fuel endless conflicts, and players command squads of Wanzers—modular robots equipped with swappable parts for weapons, armor, and propulsion to adapt to diverse battlefields. Core gameplay emphasizes on grid maps, blending RPG elements like character progression, dialogue-driven narratives, and deep customization systems for Wanzers, with spin-offs experimenting in , massively multiplayer online formats (Front Mission Online, 2005), and action-oriented mechanics to broaden the franchise's appeal. The mainline series includes five core titles: Front Mission (1995), (1997), (1999, featuring branching storylines), (2003), and Front Mission 5: Scars of the War (2005), many of which were initially Japan-exclusive before international localizations. In recent years, has revitalized the franchise through high-definition remakes developed by Forever Entertainment for modern platforms, starting with Front Mission 1st: Remake for in November 2022, followed by Front Mission 2: Remake in 2023 () with ports to other platforms in 2024 and subsequent localization and balance updates in April 2025, and Front Mission 3: Remake released on June 26, 2025, for Switch, incorporating enhanced visuals, improved controls, and ongoing patches for stability as of October 2025.

Series overview

Premise and themes

The Front Mission series is a franchise developed by Square and later , centering on players piloting customizable mechs known as Wanzers in turn-based strategic battles. Set in a near-future spanning the 21st and 22nd centuries, the series' central premise revolves around geopolitical conflicts between supranational unions such as the of the New Continent (USN), the Oceania Cooperative Union (OCU), the (EU), and the Da Han Zhong (DHZ), often fueled by , corporate machinations, and disputes over strategic resources like . These narratives explore the human cost of mechanized warfare, portraying soldiers and civilians entangled in proxy battles and international intrigue that mirror real-world tensions. Recurring motifs include strong anti-war messages, drawing inspiration from Vietnam War-era realism to highlight the brutality and futility of conflict, as well as moral ambiguity in military decisions where personal loyalties clash with national agendas. The integration of real-world —such as resource-driven proxy wars and economic rivalries—adds depth, emphasizing how corporate interests and political machinations exacerbate global instability. Thematically, the series evolves from localized skirmishes in early entries, like the Huffman Island border war between the OCU and USN, to broader global escalations in later titles, incorporating serialized elements of conspiracy and the ethical dilemmas of advanced technology in warfare. This progression underscores a growing focus on the interconnectedness of personal trauma and worldwide power struggles.

Development history

The Front Mission series was conceived in 1993 when Toshiro Tsuchida's studio, G-Craft, pitched the concept "Hundred Mission" to Square, evolving into a for the Super Famicom that launched in Japan on February 24, 1995. Developed in close collaboration between G-Craft and Square's RPG division, the project faced initial at Square toward a robot-themed , but proceeded after emphasizing human drama and realistic sci-fi elements inspired by films and narratives. Key personnel included G-Craft's Hideo Iwasaki as director, Toshiro Tsuchida as producer and writer, and Square's as producer, with serving as supervisor to broaden its appeal beyond hardcore strategy enthusiasts. composed the soundtrack for the original game, blending orchestral and electronic styles to evoke the series' militaristic tone. Visual contributions came from , who illustrated over 40 character and mech designs, and Kow Yokoyama, who crafted the initial 3D Wanzer models featured in development artbooks. G-Craft, acquired by Square after and integrated as a (later part of Square Enix's Product Development Division 6), handled production for subsequent entries, allowing for deeper narrative integration by writers like Tsuchida. The original game's development, spanning about 18 months, encountered Super Famicom hardware constraints that limited sprite animations and battle scaling, leading to cut features such as dynamic counterattacks and simplified font rendering to fit memory limits. Its critical and commercial success in —selling over 500,000 copies—prompted sequels, with the series expanding to new platforms while maintaining . Production evolved significantly with in 2003, which shifted to full 3D graphics for more immersive Wanzer combat on the , and Front Mission Online in 2005, introducing persistent online multiplayer battles as Square's early experiment in networked RPGs. In recent years, Forever Entertainment has led modernization efforts through remakes, releasing Front Mission 1st: Remake in November 2022 for , PC, and other platforms with updated HD graphics, revised controls, and quality-of-life improvements like adjustable difficulty modes. This was followed by : Remake in 2024 with localization and balance updates in April 2025, and Front Mission 3: Remake on June 26, 2025, exclusively for as of November 2025, featuring enhanced visuals, generative AI-assisted 2D art assets, refined battle pacing, and ongoing patches including version 1.0.3 in November 2025 for stability and improvements. The series entered a hiatus after Front Mission 5: Scars of the War in 2005, with the last original release being the spin-off in 2010, as shifted priorities toward larger franchises like Final Fantasy amid changing market demands for action-oriented titles. Revival efforts gained momentum with the remakes and 30th anniversary celebrations in 2025, including a limited-edition Zenith V model kit by Kotobukiya and fan events highlighting the franchise's enduring legacy, though no new mainline title has been confirmed.

Games

Mainline titles

The mainline titles of the Front Mission series form the core narrative arc, comprising five tactical role-playing games developed primarily by G-Craft and published by Square (later Square Enix). These entries emphasize turn-based strategy in a near-future world dominated by mechanized warfare involving Wanzers, large bipedal combat machines. Released between 1995 and 2005, the originals were initially targeted at the Japanese market, with Western localizations beginning with the third installment; remakes in the 2020s have brought the earlier titles to global audiences on modern platforms. The series as a whole has sold over 3.18 million units worldwide as of 2020, with subsequent remakes contributing additional sales. Front Mission, the inaugural entry, was released on February 24, 1995, for the Super Famicom exclusively in . Set during the Second Huffman Conflict from 2090 to 2092 on the fictional Huffman Island, it follows an OCU squad investigating a munitions plant ambush, marking the series' origin story of geopolitical tensions between supranational unions. A , Front Mission 1st: Remake, launched on November 30, 2022, for , followed by ports to /5, /Series X|S, and PC on June 30, 2023, introducing updated graphics, quality-of-life improvements, and English localization for the first time. Front Mission 2 arrived on September 25, 1997, for PlayStation in only. Taking place in 2102 amid the Alordesh , it expands on international intrigue and political machinations within the Cooperative Union, deepening the series' exploration of global power struggles. The Front Mission 2: Remake debuted on October 5, 2023, for with English support, and expanded to /5, /Series X|S, and PC on April 30, 2024, featuring enhanced visuals and refined gameplay mechanics. Front Mission 3, released on October 28, 1999, for PlayStation in , marked the series' debut in the West with North American and European launches in 2000 and 2001, respectively. Set from 2112 to 2115 following the Incident, it introduces branching paths and dual protagonist scenarios in , where player choices influence outcomes in a between the OCU and USN. The game sold approximately 480,000 units worldwide. A , Front Mission 3: Remake, was released on June 26, 2025, on , with improved graphics, reorchestrated music, and additional features like Quick Combat mode. Front Mission 4 launched on December 18, 2003, for in , followed by a North American release on June 15, 2004. Occurring in 2096 during the EC Resource Crisis and , it employs a dual-scenario structure emphasizing squad-based narratives across and , highlighting multinational alliances and betrayals. Front Mission 5: Scars of the War, the series' capstone mainline title, was released on December 29, 2005, for PlayStation 2 exclusively in Japan. Spanning from 2090 to 2121 and tying together prior events, it features an episodic structure centered on large-scale wars and the culmination of the overarching conflict between major unions, with a focus on veteran characters and strategic depth. No official Western localization or remake has been announced as of 2025.

Spin-offs and remakes

The Front Mission series expanded beyond its core turn-based strategy roots through various spin-offs that experimented with different genres, beginning with Front Mission: Gun Hazard, a side-scrolling shooter released for the Super Famicom on February 23, 1996, which shifted focus to action-oriented while incorporating RPG elements like wanzer upgrades. This was followed by Front Mission , a simulation game launched for the PlayStation on December 18, 1997, emphasizing platoon management and strategic deployment in a non-canonical storyline set during the Second Huffman Conflict. In the mid-2000s, the franchise ventured into online and mobile formats with Front Mission Online, an MMO shooter for PC and released on May 12, 2005, featuring persistent world battles and guild-based wanzer combat that was discontinued on May 31, 2008, due to declining player base. Complementing this, Front Mission Mobile (also known as Front Mission 2089 in parts) debuted exclusively in on March 7, 2005, for mobile phones, delivering a condensed tactical RPG experience with original missions tailored to portable constraints. Further derivatives included Front Mission: Dog Life & Dog Style, a 2005 visual novel side story exploring personal narratives of wanzer pilots amid wartime hardships, presented through branching dialogue and minimal combat. The series also featured crossover appearances, notably in Super Robot Wars 30 (2021), where Front Mission wanzers and characters integrated into the tactical RPG's battles, allowing players to deploy units like the Zenislev in hybrid scenarios blending franchises. Remake efforts revitalized early entries starting with Front Mission 1st: Remake, initially released on November 30, 2022, for (with PC, , , , and Xbox Series X|S versions following in June 2023), featuring enhanced 3D visuals, co-op multiplayer for up to four players, and quality-of-life updates like adjustable difficulty while preserving the original's dual-story structure. : Remake arrived exclusively for on June 26, 2025, with updated user interface, HD sprite enhancements, and modern controls, though it faced criticism for technical polish issues including inconsistent animations and suspected AI-upscaled assets that resulted in artifacts in in-game news graphics and portraits. As of November 2025, no official announcements have confirmed ports or remakes for or 5, though fan demand persists following the success of prior remakes. A notable outlier was , a 2010 for , , and PC developed by , which rebooted the lore with fast-paced, on-foot and vehicular combat emphasizing destruction and upgrades over tactical depth, marking a departure from traditional series mechanics.

Gameplay mechanics

Combat and strategy

The mainline Front Mission games employ turn-based tactical combat on grid-based maps viewed from an isometric perspective. Players control a of Wanzers, typically up to eight to ten units, taking turns to move and act while considering terrain effects like elevation, cover, and obstacles that influence mobility, accuracy, and evasion. Each Wanzer consists of four modular parts—body, left , right , and legs—with independent hit points; attacks can target specific parts to disable functions, such as destroying arms to prevent or legs to immobilize the unit. Depleting the body's HP destroys the Wanzer entirely. Weapons fall into categories like (high damage, short range, ignores shields), guns (ranged, allow counters), and missiles (area or long-range, blocked by shields), each with ammo limits and proficiency systems where pilots improve accuracy and unlock skills through repeated use. Later entries introduce action points to limit actions per turn and enhance , including supply units for repairs and resupplies during battle. Tactics emphasize squad composition, positioning to exploit ranges and weaknesses, and managing pilot stats that grow via experience, fostering role specialization like snipers or melee fighters.

Wanzer customization

Customization is a hallmark of the series, allowing players to assemble Wanzers from interchangeable parts purchased or salvaged between missions. The core frame includes a body (determining armor, power output, and load capacity), two arms (affecting weapon handling and melee power), and legs (governing movement range and evasion). Shoulder slots accommodate additional gear like secondary weapons, shields, backpacks for repairs, or generators for extra power. Loadouts must balance total weight against the body's capacity to avoid speed penalties, while ensuring sufficient power for equipped weapons. Parts influence overall stats such as defense, accuracy, and ammo capacity, enabling builds tailored to missions—e.g., heavy armor for frontline tanks or lightweight frames for agile scouts. Pilots can be assigned to optimize synergy with their proficiencies, and cosmetic options like paint jobs add personalization. This system, reminiscent of Armored Core, encourages experimentation and adaptation to diverse battlefields.

World and narrative

Setting and lore

The Front Mission series is set in a dystopian near-future spanning the 21st and 22nd centuries, where geopolitical tensions and resource scarcity have led to the formation of supranational unions that dominate global affairs. These unions include the Oceania Cooperative Union (OCU), established in 2019 from the Bangkok Economic Alliance and comprising nations such as , , , and Korea; the of the New Continent (USN), formed in 2020 by uniting North and South American countries; the European Community (EC), created in 2005 to consolidate European states; and the People's Republic of Da Han Zhong (DHZ), a merger of and in the early 22nd century, representing East Asian interests. Other entities, like the Organization of African Cooperation (OAC) and the Republic of Zaftra, play roles in various conflicts. The lore revolves around recurring wars fueled by ideological clashes between globalization and nationalism, control over orbital resources, and advanced military technology. A pivotal element is the Huffman Island conflicts, with the 1st Huffman Conflict (2070–2072) and 2nd Huffman Conflict (2090–2091) marking escalations between the OCU and USN over the strategically located island in the . Technological advancements, such as the development of Wanzers—modular, bipedal mechs introduced in 2029 under the MULS (Modular Universal Lander System) standard—have transformed warfare, allowing customizable weaponry, armor, and propulsion systems. Orbital elevators, like the DHZ's Percival (destroyed in 2171), symbolize the high-stakes competition for space access and resources, often becoming targets in global disputes. Themes of political intrigue, military-industrial corruption, and the human cost of war underpin the universe, with events like the African Conflict (2034), (2096), and MIDAS Incident (2112) contributing to a serialized continuity across titles.

Plot summaries and characters

The mainline games feature interconnected yet standalone narratives, often following soldiers or mercenaries entangled in larger geopolitical struggles. Each title explores personal stakes amid international crises, with branching paths in some entries adding replayability. Front Mission (1995), set in 2090, follows OCU captain Royd Clive and his squad, the Canyon Crows, as they investigate the "Larcus Incident"—a USN factory explosion on Huffman Island that ignites the 2nd Huffman Conflict. The story examines themes of betrayal and justice in the ensuing OCU-USN war. Front Mission 2 (1997), set in 2102 in the OCU nation of Alordesh (a fictionalized Bangladesh), centers on a military coup against the ruling regime. Protagonists, including OCU soldier Ash Faruk and intelligence officer Lisa Parks, navigate survival, loyalty, and rebellion during the uprising, highlighting internal divisions within the OCU. Front Mission 3 (1999), set in 2112, tracks Japanese Defense Force pilot Kazuki Takemura and his team as a personal quest uncovers ties to USN espionage and a DHZ weapons project, escalating into threats against Japan and broader OCU-USN tensions. The game features two branching storylines based on early choices. Front Mission 4 (2003), set in 2104, shifts to the EC, where two mercenary units—the Durandal crew led by OCU expatriate Violetta De Laurentis and the Swiss-based under Els Weidner—investigate attacks on German bases, revealing connections to prior Huffman events and supranational rivalries. Front Mission 5: Scars of the War (2005), spanning 2065 to 2162, chronicles the life of USN soldier Walter Feng, from his early service on Huffman Island to later conflicts involving the OCU, DHZ, and emerging threats like the weapon, emphasizing the long-term scars of war on individuals and societies. Notable characters recur or influence multiple entries, reinforcing the series' continuity. Royd Clive, the determined OCU captain from the first game, embodies themes of vengeance and leadership. Driscoll, a USN officer behind the Larcus Incident, represents antagonistic military ambition. Other key figures include Kazuki Takemura, a skilled pilot grappling with espionage in Front Mission 3; Violetta De Laurentis, a tactical mercenary in Front Mission 4; and Walter Feng, whose decades-long arc in Front Mission 5 explores personal growth amid global turmoil. Supporting cast like Natalie Blakewood (Royd's adjutant) and Kevin Greenfield (USN pilot) appear in alternate scenarios or spin-offs, linking personal stories to the broader lore.

Media and music

Soundtracks

The soundtracks of the Front Mission series feature a blend of orchestral, electronic, and rock elements designed to evoke the tension of military conflict and personal drama in its warfare setting. Early entries emphasize orchestral military marches and emotional piano-driven themes to underscore strategic battles and character introspection, while later compositions incorporate choral vocals, synthesizers, and rhythmic percussion for a more intense, modern edge. Yoko Shimomura and Noriko Matsueda composed the music for Front Mission (1995), with Shimomura handling key tracks like the "Main Theme" and battle motifs featuring sweeping strings and piano melodies that build emotional depth. Matsueda contributed to (1997), expanding on orchestral foundations with jazz-infused electronic layers to reflect urban espionage themes. For (1999), Koji Hayama and led the score, blending rock guitar riffs and choral elements across diverse tracks tailored to the game's branching routes. Hidenori Iwasaki took primary duties for (2003) and Front Mission 5: Scars of the War (2005), fusing orchestral swells with electronic pulses and regional influences like pan flutes for South American settings. Notable releases include the Front Mission Original Sound Version (1995), a single-disc album capturing the Super Famicom game's 24 core tracks in their raw, synthesized form. The Front Mission 3 Original Soundtrack (1999) stands out with over 80 tracks across two discs, including route-specific variations like "Swift Attack" for high-stakes engagements. Later albums, such as Front Mission 4's four-disc set (2004), offer expansive collections with remixed vocal themes echoing Shimomura's signature ballad style. Audio innovations in the series include dynamic battle themes that layer additional instruments as combat escalates, heightening intensity without abrupt shifts, as heard in Iwasaki's evolving motifs for . Sound effects enhance immersion through metallic clanks and hydraulic hisses simulating Wanzer movements, integrated seamlessly with the score in games like Front Mission 1st: Remake (2022). Soundtrack releases began with NTT Publishing's Front Mission Original Sound Version in 1995, followed by DigiCube's editions for Front Mission 2 (1997) and Front Mission 3 (1999). Square Enix handled later physical albums like Front Mission 5's three-disc set in 2006, with digital reissues becoming available on platforms such as Apple Music starting around 2007. Remastered versions accompanied the 2022 remake of Front Mission 1st, featuring fully orchestrated arrangements, and the 2025 Front Mission 3: Remake offers toggles between original and enhanced audio.

Adaptations and merchandise

The Front Mission series has been adapted into various print media, including manga and light novels, which expand on the game's lore and character backstories. The earliest manga adaptation, Front Mission Zero, was serialized from July 1994 to February 1995 in FamiComics and published by ASCII Comix, consisting of three volumes illustrated by Toshiro Tsuchida and written by Hideo Iwasaki, and set in the year 2070 as a prequel to the main storyline. Front Mission Comics, a single-volume work by Taishu Matsuda released on July 22, 1995, by ASCII Comix, provides supplementary short stories set during the events of the original Front Mission game in January 2090, focusing on character development and battlefield vignettes. Later manga include Front Mission The Drive, a one-volume adaptation illustrated by Yasuo Otagaki and published on April 25, 2007, by Young Gangan, which retells elements of Front Mission 3 through the perspective of the Akatsuki Unit on Huffman Island. The most extensive manga series, Front Mission: Dog Life & Dog Style by Yasuo Otagaki, spans 10 volumes from November 2007 to October 2012 in Young Gangan, depicting the brutal realities of war for reporters and soldiers in June 2090, with international releases in South Korea and France. Light novels have also contributed to the franchise's narrative depth, often tying directly to specific game entries. Front Mission – Front Line Report, a single volume by Fumihiko Iino and Hideo Iwasaki released on July 22, 1995, by LOGOUT Paperback Adventures and Aspect Novels, chronicles frontline experiences in 2090, complementing the original game's plot. Gun Hazard – A Mercenary's Iron Legs by Hiroshi Yamaguchi, published on June 7, 1996, by Aspect Novels, adapts the spin-off game's story of mercenary operations. The two-volume Front Mission 4 – Elsa by Toru Akitsu, released on September 24, 2004, under Square Enix's GAME NOVELS imprint, explores side characters and events from set in 2095, remaining exclusive to . Merchandise for the series primarily consists of collectible model kits and action figures centered on Wanzer designs, produced by Kotobukiya since 1997 in collaboration with . Kotobukiya's initial resin kits and 6-inch scale figures for and Wanzers were released starting in 1997, with North American distribution handled by Palisades Toys in 2000. The Front Mission Trading Arts line, launched in 2004 by , featured posable figures of Wanzers from multiple games, including color variants for collectors. More recent offerings include the Structure Arts plastic model kits in 1/72 scale, such as the 2019 releases of models like the ZEKE and Vysov, emphasizing modular assembly for customization. To mark the series' 30th anniversary in 2025, Kotobukiya issued a 1/48 scale Structure Arts Plus kit of the V Wanzer, utilizing POM joints for enhanced posability and eight-color molding for detail. Apparel and accessories, such as T-shirts and keychains featuring Wanzer motifs, have appeared in limited runs tied to game remakes, available through 's online store. Beyond print and collectibles, the series has seen limited expansions into other formats. Short promotional films were produced, including Front Mission on December 20, 1994, and Front Mission Series: Gun Hazard on October 21, 1995, both screened in to promote the games. A adaptation of Front Mission Series: Gun Hazard aired on October 30, 1995, in , featuring voice actors reprising roles from the game. No full-length series or OVAs have been realized, though early concepts for animated adaptations were discussed in the without advancement. The franchise has not featured in official crossovers with other properties, though fan works and unofficial mobile titles inspired by its mechanics, such as the 2025 release of Mecharashi (originally announced as Front Mission 2089: Borderscape in 2022 but redeveloped independently after cancellation), have drawn comparisons for their Wanzer-like battles; in 2025, filed a against its developers for alleged but settled the case in May, allowing the release.

Reception and legacy

Critical reception

The Front Mission series has achieved commercial success, selling over 3 million units worldwide as of 2006, with continued sales through remakes and ports maintaining its momentum into the 2020s. Individual titles like contributed significantly, earning praise for its strategic depth and receiving a 32/40 from upon its 1999 release. In contrast, (2010) faced criticism for deviating from the series' tactical roots toward third-person shooting, resulting in a average of 58/100 across platforms. Critics have consistently praised the series for its engaging strategic , deep Wanzer customization options, and mature storytelling that explores geopolitical conflicts. The 2022 remake of Front Mission 1st was lauded for improving accessibility with updated visuals and controls while preserving the original's narrative intensity, though specific scores varied; Nintendo Life awarded it 5/10, noting its strong war story amid tactical missions. Common criticisms include the originals' dated graphics and steep learning curves due to complex mechanics, which can overwhelm newcomers. The 2025 Front Mission 3: Remake received mixed reviews, with praise for its enduring story but detractors highlighting technical issues like bugs, rushed presentation, and AI inconsistencies; it holds a score of 66/100 and an average of 71/100. Nintendo Life gave it 5/10, citing bugs as a major flaw despite the narrative's strengths. RPG Site similarly scored it 5/10, appreciating the core mecha tactics but faulting the adaptation's execution. The series has enjoyed stronger popularity in , where early entries like sold over 298,000 units domestically and became staples of the tactical RPG genre. Western reception grew post-2000s localizations, particularly with 's English release and recent remakes expanding access on platforms like and Switch, though it remains niche compared to broader JRPG franchises.

Cultural impact

The Front Mission series has significantly influenced the mecha genre within video games, particularly by pioneering the integration of tactical role-playing mechanics with realistic, ground-based combat in the mid-1990s. Released in 1995, the original Front Mission established a template for strategy RPGs featuring customizable walking tanks called Wanzers, emphasizing over fantastical super robots, which set it apart from contemporaries and contributed to Square's vaunted library of tactical titles. Its approach, drawing from works, promoted a grounded portrayal of as tools of , sharing thematic similarities with series like Metal Gear Solid and in their realistic military sci-fi elements. The series' emphasis on deep Wanzer customization—allowing players to mix and match parts for strategic advantages—helped shape the customization model seen in later titles, fostering a subgenre of modular robot-building in tactical and action games. This legacy is evident in how Front Mission anticipated darker futures in gaming, blending political intrigue with anti-war themes that highlight the human cost of conflict, , and corporate exploitation, as explored in entries like Front Mission 2's depiction of independence struggles in a fictionalized . Front Mission maintains a dedicated fanbase through active modding communities, with enthusiasts creating enhancements for remakes such as improved shops, unlockable parts, and skill adjustments for the 2022 Front Mission 1st: Remake, available on platforms like . Online discussions often delve into the series' intricate lore, sustaining interest amid limited official support. In 2025, marking the franchise's 30th anniversary since its debut, Kotobukiya released commemorative model kits like the 1/48-scale Zenith V, celebrating its enduring appeal among hobbyists. Key legacy milestones include the inclusion of Front Mission Evolved in the 2015 Humble Square Enix Bundle 3, which introduced the series to broader audiences via affordable digital distribution and supported charity efforts. Recent remakes—Front Mission 1st in 2022, Front Mission 2 in 2024, and Front Mission 3 in June 2025—have revived interest, updating classics with modern controls and full localizations to attract new players while honoring the original anti-war spirit. These efforts have sparked renewed discussions on potential sequels, underscoring the series' niche but persistent cultural footprint in mecha gaming.

References

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