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Guilty Gear X2 updated versions
Guilty Gear X2 (released as Guilty Gear XX: The Midnight Carnival in Japan) is a 2D fighting video game developed by Arc System Works, and published by Sammy Studios. It was first released on May 23, 2002 for Japanese arcades, and later ported to the PlayStation 2 for North America in 2003. The game received a series of updated revisions for several platforms, each containing various adjustments: Guilty Gear X2 #Reload (2003), Guilty Gear XX Slash (2005), Guilty Gear XX Accent Core (2006), Guilty Gear XX Accent Core Plus (2008), and Guilty Gear XX Accent Core Plus R (2012).
Although each installment has received both praise and criticism for its particularities, all the Guilty Gear X2 updated versions have generally been well received by critics. Graphics, online option and its price were the aspects most praised for the first update, while Accent Core divided opinions about its innovations and was panned by its Wii controls. Core Plus was the source of much praise, although it was not totally satisfying for reviewers; Plus R is the one that has the lowest average scores from GameRankings and Metacritic. However, as of 2022, Plus R is currently the highest rated traditional 2D fighting game on Steam. Sales-wise, there is a decline from #Reload to Core Plus.
Guilty Gear X2 #Reload (released as Guilty Gear XX: The Midnight Carnival #Reload in Japan) (ギルティギア イグゼクス シャープリロード, Giruti Gia Iguzekusu Shāpu Rirōdo; pronounced "Sharp Reload") is the first updated version of Guilty Gear X2. Adjustments on balance high-level play were made and Robo-Ky was made playable from the beginning. The number of challenges in Mission Mode was increased to 100, Survival Mode has 1000 levels in #Reload, and the player can damage the enemy normally or perform combos to gain next level quicker. #Reload also featured a comprehensive training mode sans combo demos or tutorials, creating a Watch option where one can allow the CPU to take over and fight the CPU. It also first featured the COUNTER option to allow practicing attacks on the opponent as counterhits, which usually mean greater damage and different properties.
#Reload first released on March 26, 2003 in the Japanese arcades, and on July 31, 2003, for PlayStation 2 (PS2). Later, it was ported to Xbox, Windows, and PlayStation Portable (PSP), being released on April 29, 2004 by Microsoft, on July 23, 2004 by Media Kite, and September 29, 2005 by Sega, respectively. It was also released in the Xbox Live service "Xbox Originals" on June 16, 2008. Majesco Sales acquired its rights in later April 2004, and published the Xbox's version in North America on September 14, 2004. The rights to its European release were acquired by Zoo Digital Publishing (now Zushi Games), which released it for PS2 and Xbox on November 26, 2004 and for Windows on April 7, 2006. On September 5, 2014, it was released on the Steam digital distribution platform for Windows PCs. The South Korean release was the most singular, because it included a new soundtrack composed by Korean musician Shin Hae Chul, and featured all synth. However, the rock and metal theme of the series' music remains in this soundtrack, as well. It also added Korean voices, marking the 2nd game in the franchise to have a Korean dub, alongside Guilty Gear X Plus.
Guilty Gear X2 #Reload's PS2 version sold 91,130 copies, and the PSP version sold 31,910 copies. Reviews for its Xbox version were generally positive, with aggregate scores of 85.02% from GameRankings, and 86/100 from Metacritic. Guilty Gear X2 #Reload was praised for its graphics; GamePro stated "The 2D-animation cel-like graphics are simply gorgeous and animate smoothly", while PALGN commented that its "[e]xcellent character design combined with some visually appealing backgrounds make GGX2:Reload one of the best looking 2D games ever." IGN said it "offers a solid framerate (even online), lush visuals, and an incredible amount of gameplay depth." G4 stated that "this is both a great fighting game and a great addition to the Xbox library." In addition to the several features, including the option to play multiplayer matches in Xbox Live, reviewers noted its price in North America as a reason to buy the game, giving high scores to it. ScrewAttack ranked it the tenth best fighting game of all time in 2007.
It received runner-up placements in GameSpot's 2004 "Best Fighting Game" and "Best Budget Game" award categories across all platforms.
Guilty Gear XX Slash (ギルティギア イグゼクス スラッシュ, Giruti Gia Iguzekusu Surasshu) is the second updated version of Guilty Gear X2. Once again, the game's balance was reworked by changing properties of certain moves and including new moves for some of the characters; GameSpot noted "the game seems to be balanced better than its predecessors." Two new characters were introduced to the game, these being A.B.A, who debuted in Guilty Gear Isuka, and Order-Sol, who is Sol Badguy with an entirely different costume, and moveset. It was first released on September 28, 2005 for the arcades in Japan. In December 2005, it was reported that it would be ported for PS2, which occurred on April 13, 2006. This version was the best-selling title for PS2 in its debut week, being fifth overall; it sold 87,414 copies in Japan as of December 31, 2006. It was later re-released under "Sega the Best" collection on March 17, 2007.
Guilty Gear XX Accent Core (ギルティギア イグゼクス アクセントコア, Giruti Gia Iguzekusu Akusento Koa) is the third version of Guilty Gear X2. In addition to balance changes, Accent Core features a new type of special move, the "Force Break," which uses 25% of the tension gauge. It also introduces moves that make opponents stick briefly to walls or slide across the floor of a stage. New additions also include "Slashback," a form of parrying with reduced block stun, and throw breaks. Both versions of the game feature three gameplay modes per character, based on the Guilty Gear, Guilty Gear X, and Accent Core fighting systems. Accent Core also underwent a major aesthetic change for the series. In addition to a new opening movie,[citation needed] and a redesigned menu, all voices, including that of the announcer, have been re-recorded (or replaced with previously unused samples), sometimes by different actors. The playable character artwork was also redone, and new background songs were added. On the other hand, the Story Mode, as well as Justice and Kliff were removed.
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Guilty Gear X2 updated versions
Guilty Gear X2 (released as Guilty Gear XX: The Midnight Carnival in Japan) is a 2D fighting video game developed by Arc System Works, and published by Sammy Studios. It was first released on May 23, 2002 for Japanese arcades, and later ported to the PlayStation 2 for North America in 2003. The game received a series of updated revisions for several platforms, each containing various adjustments: Guilty Gear X2 #Reload (2003), Guilty Gear XX Slash (2005), Guilty Gear XX Accent Core (2006), Guilty Gear XX Accent Core Plus (2008), and Guilty Gear XX Accent Core Plus R (2012).
Although each installment has received both praise and criticism for its particularities, all the Guilty Gear X2 updated versions have generally been well received by critics. Graphics, online option and its price were the aspects most praised for the first update, while Accent Core divided opinions about its innovations and was panned by its Wii controls. Core Plus was the source of much praise, although it was not totally satisfying for reviewers; Plus R is the one that has the lowest average scores from GameRankings and Metacritic. However, as of 2022, Plus R is currently the highest rated traditional 2D fighting game on Steam. Sales-wise, there is a decline from #Reload to Core Plus.
Guilty Gear X2 #Reload (released as Guilty Gear XX: The Midnight Carnival #Reload in Japan) (ギルティギア イグゼクス シャープリロード, Giruti Gia Iguzekusu Shāpu Rirōdo; pronounced "Sharp Reload") is the first updated version of Guilty Gear X2. Adjustments on balance high-level play were made and Robo-Ky was made playable from the beginning. The number of challenges in Mission Mode was increased to 100, Survival Mode has 1000 levels in #Reload, and the player can damage the enemy normally or perform combos to gain next level quicker. #Reload also featured a comprehensive training mode sans combo demos or tutorials, creating a Watch option where one can allow the CPU to take over and fight the CPU. It also first featured the COUNTER option to allow practicing attacks on the opponent as counterhits, which usually mean greater damage and different properties.
#Reload first released on March 26, 2003 in the Japanese arcades, and on July 31, 2003, for PlayStation 2 (PS2). Later, it was ported to Xbox, Windows, and PlayStation Portable (PSP), being released on April 29, 2004 by Microsoft, on July 23, 2004 by Media Kite, and September 29, 2005 by Sega, respectively. It was also released in the Xbox Live service "Xbox Originals" on June 16, 2008. Majesco Sales acquired its rights in later April 2004, and published the Xbox's version in North America on September 14, 2004. The rights to its European release were acquired by Zoo Digital Publishing (now Zushi Games), which released it for PS2 and Xbox on November 26, 2004 and for Windows on April 7, 2006. On September 5, 2014, it was released on the Steam digital distribution platform for Windows PCs. The South Korean release was the most singular, because it included a new soundtrack composed by Korean musician Shin Hae Chul, and featured all synth. However, the rock and metal theme of the series' music remains in this soundtrack, as well. It also added Korean voices, marking the 2nd game in the franchise to have a Korean dub, alongside Guilty Gear X Plus.
Guilty Gear X2 #Reload's PS2 version sold 91,130 copies, and the PSP version sold 31,910 copies. Reviews for its Xbox version were generally positive, with aggregate scores of 85.02% from GameRankings, and 86/100 from Metacritic. Guilty Gear X2 #Reload was praised for its graphics; GamePro stated "The 2D-animation cel-like graphics are simply gorgeous and animate smoothly", while PALGN commented that its "[e]xcellent character design combined with some visually appealing backgrounds make GGX2:Reload one of the best looking 2D games ever." IGN said it "offers a solid framerate (even online), lush visuals, and an incredible amount of gameplay depth." G4 stated that "this is both a great fighting game and a great addition to the Xbox library." In addition to the several features, including the option to play multiplayer matches in Xbox Live, reviewers noted its price in North America as a reason to buy the game, giving high scores to it. ScrewAttack ranked it the tenth best fighting game of all time in 2007.
It received runner-up placements in GameSpot's 2004 "Best Fighting Game" and "Best Budget Game" award categories across all platforms.
Guilty Gear XX Slash (ギルティギア イグゼクス スラッシュ, Giruti Gia Iguzekusu Surasshu) is the second updated version of Guilty Gear X2. Once again, the game's balance was reworked by changing properties of certain moves and including new moves for some of the characters; GameSpot noted "the game seems to be balanced better than its predecessors." Two new characters were introduced to the game, these being A.B.A, who debuted in Guilty Gear Isuka, and Order-Sol, who is Sol Badguy with an entirely different costume, and moveset. It was first released on September 28, 2005 for the arcades in Japan. In December 2005, it was reported that it would be ported for PS2, which occurred on April 13, 2006. This version was the best-selling title for PS2 in its debut week, being fifth overall; it sold 87,414 copies in Japan as of December 31, 2006. It was later re-released under "Sega the Best" collection on March 17, 2007.
Guilty Gear XX Accent Core (ギルティギア イグゼクス アクセントコア, Giruti Gia Iguzekusu Akusento Koa) is the third version of Guilty Gear X2. In addition to balance changes, Accent Core features a new type of special move, the "Force Break," which uses 25% of the tension gauge. It also introduces moves that make opponents stick briefly to walls or slide across the floor of a stage. New additions also include "Slashback," a form of parrying with reduced block stun, and throw breaks. Both versions of the game feature three gameplay modes per character, based on the Guilty Gear, Guilty Gear X, and Accent Core fighting systems. Accent Core also underwent a major aesthetic change for the series. In addition to a new opening movie,[citation needed] and a redesigned menu, all voices, including that of the announcer, have been re-recorded (or replaced with previously unused samples), sometimes by different actors. The playable character artwork was also redone, and new background songs were added. On the other hand, the Story Mode, as well as Justice and Kliff were removed.