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Hub AI
Herzla AI simulator
(@Herzla_simulator)
Hub AI
Herzla AI simulator
(@Herzla_simulator)
Herzla
Herzla or Herzl'n is a Bavarian, reverse trick-taking, card game for 4 players in which the aim is to avoid taking any Hearts. There is a simpler variant for children and adults that may be played by 3-8 players.
Herzla is reported as being popular in the Austrian state of Vorarlberg around 1900 and later, alongside 's Dappa, Spitzramsen, Mariaschen, 66 and Lügo. It is still played there today as well as in Bavaria.
The following rules are based on Sirch (2008).
A Bavarian pattern pack of 32 cards is used. Typically the Sixes are removed from a Schafkopf pack. Alternatively any German-suited pack may be used. The cards rank in their natural order: Sow (Sau), King, Ober, Unter, Ten, Nine, Eight, Seven.
Dealer shuffles the cards and offers to rearhand to cut. Each player is then dealt 8 cards, either in two packets of 4 or four packets of 2 cards. Dealing and play are clockwise.
Players may bid for the following contracts:
If no-one bids for a contract, a normal game is played as described below. If two players bid, positional priority applies. The successful bidder becomes the declarer and plays against the 3 'defenders'.
Forehand leads to the first trick. There are no trumps. Hearts may not be led to either of the first two tricks. Players must follow suit (Farbzwang), but there is no compulsion to win the trick (i.e. no Stechzwang).
Herzla
Herzla or Herzl'n is a Bavarian, reverse trick-taking, card game for 4 players in which the aim is to avoid taking any Hearts. There is a simpler variant for children and adults that may be played by 3-8 players.
Herzla is reported as being popular in the Austrian state of Vorarlberg around 1900 and later, alongside 's Dappa, Spitzramsen, Mariaschen, 66 and Lügo. It is still played there today as well as in Bavaria.
The following rules are based on Sirch (2008).
A Bavarian pattern pack of 32 cards is used. Typically the Sixes are removed from a Schafkopf pack. Alternatively any German-suited pack may be used. The cards rank in their natural order: Sow (Sau), King, Ober, Unter, Ten, Nine, Eight, Seven.
Dealer shuffles the cards and offers to rearhand to cut. Each player is then dealt 8 cards, either in two packets of 4 or four packets of 2 cards. Dealing and play are clockwise.
Players may bid for the following contracts:
If no-one bids for a contract, a normal game is played as described below. If two players bid, positional priority applies. The successful bidder becomes the declarer and plays against the 3 'defenders'.
Forehand leads to the first trick. There are no trumps. Hearts may not be led to either of the first two tricks. Players must follow suit (Farbzwang), but there is no compulsion to win the trick (i.e. no Stechzwang).