Welcome to the Hideki Kamiya Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to Hideki Kamiya.
Hideki Kamiya formally left PlatinumGames. This departure concluded his time at
the studio he co-founded, setting the stage for his next venture: Clovers Inc.
PlatinumGames was founded under the name Seeds, Inc. by Shinji Mikami, Atsushi
Inaba and Hideki Kamiya. This marked a significant shift in Kamiya's career,
transitioning from Capcom to co-founding a new studio. The creation of
PlatinumGames would lead to the development of games like Bayonetta and The
Wonderful 101, further solidifying Kamiya's reputation in the gaming industry.
Hideki Kamiya is born in Matsumoto, Nagano Prefecture, Japan. His early life and formative years are relatively undocumented in publicly available sources, but he would later express a passion for gaming that drove his career aspirations.
Joining Capcom
Early 1990s
Kamiya joins Capcom, a major Japanese video game developer and publisher. This marks the beginning of his professional journey in the gaming industry and sets the stage for his future influential works.
Resident Evil Planning
1996
Kamiya played a key role in the planning of the original "Resident Evil". While Shinji Mikami directed, Kamiya was instrumental in conceptualizing the game's atmosphere, story elements, and initial design, contributing significantly to its success and the establishment of the survival horror genre. He served as a planner, helping to shape the game into a commercial success.
Directing Resident Evil 2
1998
Kamiya directs "Resident Evil 2", a landmark title that cemented the franchise's popularity. He expanded upon the original's formula, introducing two distinct playable characters and branching storylines, resulting in a significantly larger and more replayable game. This achievement established Kamiya as a director with the ability to take existing franchises and propel them to greater success.
Directing Devil May Cry
2001
Kamiya directs "Devil May Cry", initially conceived as a sequel to Resident Evil. Recognizing the gameplay had strayed from its survival horror roots, Kamiya steered the project in a new direction, creating a stylish action game with a focus on combo-based combat and a gothic aesthetic. "Devil May Cry" defined a new subgenre of action game and launched a very successful franchise.
Founding PlatinumGames
2006
Kamiya leaves Capcom along with other prominent developers to co-found PlatinumGames (originally Seeds Inc.). This move allowed Kamiya and his colleagues greater creative freedom and control over their projects, ultimately shaping the studio's distinct identity of creating high quality action games.
Directing Bayonetta
2009
Kamiya directs "Bayonetta", a spiritual successor to "Devil May Cry" that pushed the boundaries of action game design further. The game is known for its intricate combat system, over-the-top action sequences, and the distinctive character design of Bayonetta herself. "Bayonetta" became a critical and commercial success, further cementing Kamiya's reputation as a master of the action genre and as the flagship IP for PlatinumGames.
Directing The Wonderful 101
2013
Kamiya directs "The Wonderful 101", a superhero-themed action game with a unique gameplay mechanic where players control a large group of heroes that combine into different shapes and weapons. Although critically well-received, it didn't achieve widespread commercial success, but has still remained a cult-classic and shows Kamiya's knack for creativity.
Departure from PlatinumGames
October 2023
Hideki Kamiya leaves PlatinumGames. The reasons cited were that his philosophy and the directions that the company were taking differed. It's unknown what the next chapter of his career will be, but it marks the end of an era for PlatinumGames.
Brief
Known For
Video game design and direction, particularly for games like Resident Evil 2, Devil May Cry, Viewtiful Joe, Ōkami, Bayonetta, and Scalebound (cancelled). Known for his distinctive directorial style and action game expertise.
Key Dates and Places
Born Date: December 19, 1970.
Born Place: Matsumoto, Nagano Prefecture, Japan.
Career
Current occupation: Independent game creator.
Past occupations: Video game designer, director, writer at Capcom and PlatinumGames.
Previous Place of Work: Capcom (1994 - 2006), PlatinumGames (2006 - 2023).
Achievements and Recognition
Awards: Several individual and team awards for his work on games such as Devil May Cry, Viewtiful Joe, and Bayonetta. Specific award names and details would require more granular research of various gaming award shows and publications.
Wikipedia Article
Welcome to the Hideki Kamiya Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to Hideki Kamiya.
Hideki Kamiya formally left PlatinumGames. This departure concluded his time at
the studio he co-founded, setting the stage for his next venture: Clovers Inc.
PlatinumGames was founded under the name Seeds, Inc. by Shinji Mikami, Atsushi
Inaba and Hideki Kamiya. This marked a significant shift in Kamiya's career,
transitioning from Capcom to co-founding a new studio. The creation of
PlatinumGames would lead to the development of games like Bayonetta and The
Wonderful 101, further solidifying Kamiya's reputation in the gaming industry.
Hideki Kamiya is born in Matsumoto, Nagano Prefecture, Japan. His early life and formative years are relatively undocumented in publicly available sources, but he would later express a passion for gaming that drove his career aspirations.
Joining Capcom
Early 1990s
Kamiya joins Capcom, a major Japanese video game developer and publisher. This marks the beginning of his professional journey in the gaming industry and sets the stage for his future influential works.
Resident Evil Planning
1996
Kamiya played a key role in the planning of the original "Resident Evil". While Shinji Mikami directed, Kamiya was instrumental in conceptualizing the game's atmosphere, story elements, and initial design, contributing significantly to its success and the establishment of the survival horror genre. He served as a planner, helping to shape the game into a commercial success.
Directing Resident Evil 2
1998
Kamiya directs "Resident Evil 2", a landmark title that cemented the franchise's popularity. He expanded upon the original's formula, introducing two distinct playable characters and branching storylines, resulting in a significantly larger and more replayable game. This achievement established Kamiya as a director with the ability to take existing franchises and propel them to greater success.
Directing Devil May Cry
2001
Kamiya directs "Devil May Cry", initially conceived as a sequel to Resident Evil. Recognizing the gameplay had strayed from its survival horror roots, Kamiya steered the project in a new direction, creating a stylish action game with a focus on combo-based combat and a gothic aesthetic. "Devil May Cry" defined a new subgenre of action game and launched a very successful franchise.
Founding PlatinumGames
2006
Kamiya leaves Capcom along with other prominent developers to co-found PlatinumGames (originally Seeds Inc.). This move allowed Kamiya and his colleagues greater creative freedom and control over their projects, ultimately shaping the studio's distinct identity of creating high quality action games.
Directing Bayonetta
2009
Kamiya directs "Bayonetta", a spiritual successor to "Devil May Cry" that pushed the boundaries of action game design further. The game is known for its intricate combat system, over-the-top action sequences, and the distinctive character design of Bayonetta herself. "Bayonetta" became a critical and commercial success, further cementing Kamiya's reputation as a master of the action genre and as the flagship IP for PlatinumGames.
Directing The Wonderful 101
2013
Kamiya directs "The Wonderful 101", a superhero-themed action game with a unique gameplay mechanic where players control a large group of heroes that combine into different shapes and weapons. Although critically well-received, it didn't achieve widespread commercial success, but has still remained a cult-classic and shows Kamiya's knack for creativity.
Departure from PlatinumGames
October 2023
Hideki Kamiya leaves PlatinumGames. The reasons cited were that his philosophy and the directions that the company were taking differed. It's unknown what the next chapter of his career will be, but it marks the end of an era for PlatinumGames.
Brief
Known For
Video game design and direction, particularly for games like Resident Evil 2, Devil May Cry, Viewtiful Joe, Ōkami, Bayonetta, and Scalebound (cancelled). Known for his distinctive directorial style and action game expertise.
Key Dates and Places
Born Date: December 19, 1970.
Born Place: Matsumoto, Nagano Prefecture, Japan.
Career
Current occupation: Independent game creator.
Past occupations: Video game designer, director, writer at Capcom and PlatinumGames.
Previous Place of Work: Capcom (1994 - 2006), PlatinumGames (2006 - 2023).
Achievements and Recognition
Awards: Several individual and team awards for his work on games such as Devil May Cry, Viewtiful Joe, and Bayonetta. Specific award names and details would require more granular research of various gaming award shows and publications.