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High-dynamic-range television
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High-dynamic-range television (HDR-TV) is a technology that uses high dynamic range (HDR) to improve the quality of display signals. It is contrasted with the retroactively-named standard dynamic range (SDR). HDR changes the way the luminance and colors of videos and images are represented in the signal and allows brighter and more detailed highlight representation, darker and more detailed shadows, and more intense colors.[1][2]
HDR allows compatible displays to receive a higher-quality image source. It does not improve a display's intrinsic properties (brightness, contrast, and color capabilities). Not all HDR displays have the same capabilities, and HDR content will look different depending on the display used, and the standards specify the required conversion depending on display capabilities.[3]
HDR-TV is a part of HDR imaging, an end-to-end process of increasing the dynamic range of images and videos from their capture and creation to their storage, distribution and display. Often, HDR is used with wide color gamut (WCG) technology. WCG increases the gamut and number of distinct colors available. HDR increases the range of luminance available for each color. HDR and WCG are separable but complementary technologies. Standards-compliant HDR display also has WCG capabilities, as mandated by Rec. 2100 and other common HDR specifications.
The use of HDR in television sets began in the late 2010s. By 2020, most high-end and mid-range TVs supported HDR, and some budget models did as well. HDR-TVs are now the standard for most new televisions.
There are a number of different HDR formats, including HDR10, HDR10+, Dolby Vision, and HLG. HDR10 is the most common format and is supported by all HDR TVs. Dolby Vision is a more advanced format that offers some additional features, such as scene-by-scene mastering. HDR10+ is a newer format that is similar to Dolby Vision but is royalty-free. HLG is a broadcast HDR format that is used by some TV broadcasters.
Description
[edit]Before HDR, improvements in display fidelity were typically achieved by increasing the pixel quantity, density (resolution) and the display's frame rate. By contrast, HDR improves the perceived fidelity of the existing individual pixels.[4] Standard dynamic range (SDR) is still based on and limited by the characteristics of older cathode-ray tubes (CRTs), despite the huge advances in screen and display technologies since CRT's obsolescence.[1]
SDR formats are able to represent a maximum luminance level of around 100 nits. For HDR, this number increases to around 1,000–10,000 nits.[1][5] HDR can represent darker black levels[2] and more saturated colors.[1] The most common SDR formats are limited to the Rec. 709/sRGB gamut, while common HDR formats use Rec. 2100, which is a wide color gamut (WCG).[1][6]
In practice, HDR is not always used at its limits. HDR contents are often limited to a peak brightness of 1,000 or 4,000 nits and P3-D65 colors, even if they are stored in formats capable of more.[7][8] Content creators can choose to what extent they make use of HDR capabilities. They can constrain themselves to the limits of SDR even if the content is delivered in an HDR format.[9]
The benefits of HDR depend on the display capabilities, which vary. No current display is able to reproduce the maximal range of brightness and colors that can be represented in HDR formats.
Benefits
[edit]The highlights—the brightest parts of an image—can be brighter, more colorful, and more detailed.[2] The larger capacity for brightness can be used to increase the brightness of small areas without increasing the overall image's brightness, resulting in, for example, bright reflections from shiny objects, bright stars in a dark night scene, and bright and colorful light-emissive objects (e.g. fire, and sunset).[2][1][9]
The shadows or lowlights—the darkest parts of an image—can be darker and more detailed.[2]
The colorful parts of the image can be even more colorful if a WCG is used.[1]
The color dynamism and wider range of colors frequently attributed to HDR video is actually a consequence of a WCG. This has become a point of significant confusion among consumers, whereby HDR and WCG are either confused for each other or treated as interchangeable. While HDR displays typically have WCGs and displays with WCGs are usually capable of HDR, one does not imply the other; there are SDR displays with WCGs. Some HDR standards specify WCG as a prerequisite of compliance. Regardless, when a WCG is available on an HDR display, the image as a whole can be more colorful due to the wider range of colors.[1]
More subjective, practical benefits of HDR video include more realistic luminance variation between scenes (such as sunlit, indoor, and night scenes), better surface material identification, and better in-depth perception, even with 2D imagery.[2]
Preservation of content creator intent
[edit]When a display’s capabilities are insufficient to reproduce all the brightness, contrast and colors that are represented in the HDR content, the image needs to be adjusted to fit the display’s capabilities. Some HDR formats (such as Dolby Vision and HDR10+) allow the content creator to choose how the adjustment will be done.[6] Other HDR formats, such as HDR10 and hybrid log–gamma (HLG), do not offer this possibility, so the content creator's intents are not ensured to be preserved on less capable displays.[10]
For optimal quality, standards require video to be created and viewed in a relatively dark environment.[11][12] Dolby Vision IQ and HDR10+ Adaptive adjust the content according to the ambient light.[13][14]
Formats
[edit]Since 2014, multiple HDR formats have emerged including HDR10, HDR10+, Dolby Vision, and HLG.[6][15] Some formats are royalty-free and others require a license. The formats vary in their capabilities.
Dolby Vision and HDR10+ include dynamic metadata while HDR10 and HLG do not.[6] The dynamic metadata are used to improve image quality on limited displays that are not capable of reproducing an HDR video to its fullest intended extent. Dynamic metadata allows content creators to control and choose the way the image is adjusted.[16]
HDR10
[edit]
The HDR10 Media Profile, more commonly known as HDR10, is an open HDR standard announced on 27 August 2015 by the Consumer Technology Association.[17] It is the most widespread of the HDR formats,[18] and is not backward compatible with SDR displays. It is technically limited to a maximum peak brightness of 10,000 nits; however, HDR10 content is commonly mastered with a peak brightness between 1000 and 4000 nits.[7]
HDR10 lacks dynamic metadata.[19] On HDR10 displays that have lower color volume than the HDR10 content (such as lower peak brightness capability), the HDR10 metadata provides information to help the display adjust to the video.[6] The metadata is static and constant with respect to each individual video and does not inform the display exactly how the content should be adjusted. The interaction between display capabilities, video metadata, and the ultimate output (i.e. the presentation of the video) is mediated by the display, with the result that the original producer's intent may not be preserved.[10]
Dolby Vision
[edit]
Dolby Vision is an end-to-end ecosystem for HDR video, and covers content creation, distribution, and playback.[20] It uses dynamic metadata and is capable of representing luminance levels of up to 10,000 nits.[6] Dolby Vision certification requires displays for content creators to have a peak luminance of at least 1,000 nits.[8]
HDR10+
[edit]
HDR10+, also known as HDR10 Plus, is an HDR video format announced on 20 April 2017.[21] It is the same as HDR10 but with the addition of a system of dynamic metadata developed by Samsung.[22][23][24] It is free to use for content creators and has a maximum $10,000 annual license for some manufacturers.[25] It has been positioned as an alternative to Dolby Vision without the same expenses.[18]
HLG
[edit]HLG format is an HDR format that can be used for video and still images.[26][27] It uses the HLG transfer function, Rec. 2020 color primaries, and a bit depth of 10 bits.[28] The format is backwards compatible with SDR UHDTV, but not with older SDR displays that do not implement the Rec. 2020 color standards.[29][2] It does not use metadata and is royalty-free.
PQ10 (PQ format)
[edit]PQ10, sometimes referred to as the PQ format, is an HDR format that can be used for video and still images.[30][31] It is the same as the HDR10 format, except it lacks metadata.[30] It uses the perceptual quantizer (PQ) transfer function, Rec. 2020 color primaries and a bit depth of 10 bits.[29]
HDR Vivid
[edit]HDR Vivid is an HDR format developed by the China Ultra HD Video Alliance (CUVA) and released in March 2021.[32][33][34] It uses dynamic metadata standardized in CUVA 005-2020.[35][36]
Other formats
[edit]- Technicolor Advanced HDR: An HDR format which aims to be backward compatible with SDR.[18] As of 19 December 2020[update] there is no commercial content available in this format.[18] It is a global term for either SL-HDR1, SL-HDR2, SL-HDR3.[37]
- SL-HDR1 (Single-Layer HDR system Part 1) is an HDR standard that was jointly developed by STMicroelectronics, Philips International B.V., and Technicolor R&D France.[38] It was standardised as ETSI TS 103 433 in August 2016.[39] SL-HDR1 provides direct backward compatibility by using static (SMPTE ST 2086) and dynamic metadata (using SMPTE ST 2094-20 Philips and 2094-30 Technicolor formats) to reconstruct an HDR signal from an SDR video stream that can be delivered using existing SDR distribution networks and services. SL-HDR1 allows for HDR rendering on HDR devices and SDR rendering on SDR devices using a single-layer video stream.[39] The HDR reconstruction metadata can be added either to HEVC or AVC using a supplemental enhancement information (SEI) message.[39] Version 1.3.1 was published in March 2020.[40] It is based on a gamma curve.
- SL-HDR2 uses a PQ curve with dynamic metadata.[41]
- SL-HDR3 uses a HLG curve.[42]
- EclairColor HDR is an HDR format that is only used in a professional movie environment. It requires certified screens or projectors and the format is only rarely used. It is based on a gamma curve.[43]
Comparison of HDR formats
[edit]| HDR10 | HDR10+ | Dolby Vision | HLG | ||
|---|---|---|---|---|---|
| Developed by | CTA | Samsung | Dolby | NHK and BBC | |
| Year | 2015 | 2017 | 2014 | 2015 | |
| Cost | Free | Free (for content company)
Yearly license (for manufacturer)[44] |
Proprietary | Free | |
| Color space | |||||
| Transfer function | PQ | PQ | HLG | ||
| Bit Depth | 10 bit | 10 bit (or more) | 10 bit (or 12 bit using FEL)[note 1] | 10 bit | |
| Peak luminance | Technical limit | 10,000 nits | 10,000 nits | 10,000 nits | Variable |
| Contents | No rules
1,000 - 4,000 nits (common)[7] |
No rules
1,000 - 4,000 nits (common)[7] |
(At least 1,000 nits[47])
4,000 nits common[7] |
1,000 nits common[48][5] | |
| Color primaries | Technical limit | Rec. 2020 | Rec. 2020 | Rec. 2020 | Rec. 2020 |
| Contents | P3-D65 (common)[6] | P3-D65 (common)[6] | At least P3-D65[47] | P3-D65 (common)[6] | |
| Other characteristics | |||||
| Metadata |
|
|
|
None | |
| Backward compatibility | None |
|
Dependent on profile and compatibility level:
|
| |
| Notes | The PQ10 format is same as HDR10 without the metadata.[28] | Technical characteristics of Dolby Vision depend on the profile used, but all profiles support HDR with Dolby Vision dynamic metadata.[45] | HLG backward compatibility is acceptable for SDR UHDTV displays that can interpret the BT.2020 colour space. It is not intended for traditional SDR displays that can only interpret BT.709 colorimetry.[29][2] | ||
| Sources | [19][7][6] | [49][50][7][6] | [45][51][47][6][52][7][53] | [5][29][48][6] | |
Notes
[edit]Displays
[edit]TV sets with enhanced dynamic range and upscaling of existing SDR/LDR video/broadcast content with reverse tone mapping have been anticipated since the early 2000s.[54][55] In 2016, HDR conversion of SDR video was released to market as Samsung's HDR+ (in LCD TV sets)[56] and Technicolor SA's HDR Intelligent Tone Management.[57]
As of 2018, high-end consumer-grade HDR displays can achieve 1,000 cd/m2 of luminance, at least for a short duration or over a small portion of the screen, compared to 250-300 cd/m2 for a typical SDR display.[58]
Video interfaces that support at least one HDR Format include HDMI 2.0a, which was released in April 2015 and DisplayPort 1.4, which was released in March 2016.[59][60] On 12 December 2016, HDMI announced that HLG support had been added to the HDMI 2.0b standard.[61][62][63] HDMI 2.1 was officially announced on 4 January 2017, and added support for Dynamic HDR, which is dynamic metadata that supports changes scene-by-scene or frame-by-frame.[64][65]
Compatibility
[edit]As of 2020, no display is capable of rendering the full range of brightness and color of HDR formats.[28] A display is called an HDR display if it can accept HDR content and map it to its display characteristics,[28] so the HDR logo only provides information about content compatibility and not display capability.
Displays that use global dimming, such as most edge-lit LED displays, cannot display the advanced contrast of HDR content. Some displays implement local dimming technologies, such as OLED and full-array LED-backlighting, to more properly display advanced contrast.[66]
Certifications
[edit]VESA DisplayHDR
[edit]This section needs to be updated. The reason given is: criteria changed for the new version (DisplayHDR v1.1). (September 2021) |
The DisplayHDR standard from VESA is an attempt to make the differences in HDR specifications easier for consumers to understand. The standard is mainly used in computer monitors and laptops. VESA defines a set of HDR levels; all of them must support HDR10, but not all are required to support 10-bit displays.[67] DisplayHDR is not an HDR format, but a tool to verify HDR formats and their performance on a given monitor. The most recent standard is DisplayHDR 1400, which was introduced in September 2019, with monitors supporting it released in 2020.[68][69] DisplayHDR 1000 and DisplayHDR 1400 are primarily used in professional work like video editing. Monitors with DisplayHDR 500 or DisplayHDR 600 certification provide a noticeable improvement over SDR displays and are more often used for general computing and gaming.[70]
| Minimum peak luminance
(Brightness in cd/m2) |
Range of color
(Color gamut) |
Minimum | Typical dimming technology | Maximum black-level luminance
(Brightness in cd/m2) |
Maximum backlight adjustment latency
(Number of video frames) | |
|---|---|---|---|---|---|---|
| DisplayHDR 400 | 400 | sRGB | 8 bit (24-bit) | Screen-level | 0.4 | 8 |
| DisplayHDR 500 | 500 | WCG* | 10-bit (30-bit) | Zone-level | 0.1 | 8 |
| DisplayHDR 600 | 600 | WCG* | Zone-level | 0.1 | 8 | |
| DisplayHDR 1000 | 1000 | WCG* | Zone-level | 0.05 | 8 | |
| DisplayHDR 1400 | 1400 | WCG* | Zone-level | 0.02 | 8 | |
| DisplayHDR 400 True Black | 400 | WCG | Pixel-level | 0.0005 | 2 | |
| DisplayHDR 500 True Black | 500 | WCG | Pixel-level | 0.0005 | 2 | |
| DisplayHDR 600 True Black | 600 | WCG | Pixel-level | 0.0005 | 2 |
Other certifications
[edit]UHD Alliance certifications:
Technical details
[edit]HDR is mainly achieved by the use of PQ or HLG transfer function.[1][5] WCGs are also commonly used along HDR up to Rec. 2020 color primaries.[1] A bit depth of 10 or 12 bits is used to not see banding across the extended brightness range. In some cases, additional metadata are used to handle the variety in displays brightness, contrast and colors. HDR video is defined in Rec. 2100.[5]
Color space
[edit]ITU-R Rec. 2100
[edit]Rec. 2100 is a technical recommendation by ITU-R for production and distribution of HDR content using 1080p or UHD resolution, 10-bit or 12-bit color, HLG or PQ transfer functions, full or limited range, the Rec. 2020 wide color gamut and YCBCR or ICTCP as color space.[11][73]
Transfer function
[edit]SDR uses a gamma curve transfer function that is based on CRT characteristics and is used to represent luminance levels up to around 100 nits.[1] HDR uses newly developed PQ or HLG transfer functions instead of the traditional gamma curve.[1] If the gamma curve had been extended to 10,000 nits, it would have required a bit-depth of 15 bits to avoid banding.[74]
HDR transfer functions:
- PQ, or SMPTE ST 2084,[75] is a transfer function developed for HDR that is able to represent luminance level up to 10,000 cd/m2.[76][77][78][79] It is the basis of HDR video formats (such as Dolby Vision,[80][45] HDR10[19] and HDR10+[49]) and is also used for HDR still picture formats.[81] PQ is not backward compatible with SDR.[citation needed] PQ encoded in 12 bits does not produce visible banding.[citation needed]
- HLG is a transfer function developed by the NHK and BBC.[82] It is backward compatible with SDR's gamma curve, and is the basis of an HDR format known as HLG.[28] The HLG transfer function is also used by other video formats such Dolby Vision profile 8.4 and for HDR still picture formats.[45][83][84] HLG is royalty-free.[85]
Color primaries
[edit]SDR for HD video uses a system chromaticity (chromaticity of color primaries and white point) specified in Rec. 709 (same as sRGB).[86] SDR for SD used many different primaries, as said in BT.601, SMPTE 170M and BT.470.
HDR is commonly associated to a WCG (a system chromaticity wider than BT.709). Rec. 2100 (HDR-TV) uses the same system chromaticity that is used in Rec. 2020 (UHDTV).[5][87] HDR formats such as HDR10, HDR10+, Dolby Vision and HLG also use Rec. 2020 chromaticities.
HDR contents are commonly graded on a P3-D65 display.[6][8]
| Color space | Chromaticity coordinate (CIE, 1931) | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Primary colors | White point | ||||||||
| Red | Green | Blue | |||||||
| xR | yR | xG | yG | xB | yB | Name | xW | yW | |
| Rec. 709[86] | 0.64 | 0.33 | 0.30 | 0.60 | 0.15 | 0.06 | D65 | 0.3127 | 0.3290 |
| sRGB | |||||||||
| DCI-P3[88][89] | 0.680 | 0.320 | 0.265 | 0.690 | 0.150 | 0.060 | P3-D65 (Display) | 0.3127 | 0.3290 |
| P3-DCI (Theater) | 0.314 | 0.351 | |||||||
| P3-D60 (ACES Cinema) | 0.32168 | 0.33767 | |||||||
| Rec. 2020[87] | 0.708 | 0.292 | 0.170 | 0.797 | 0.131 | 0.046 | D65 | 0.3127 | 0.3290 |
| Rec. 2100[5] | |||||||||
-
P3-D65 (common HDR contents)
Bit depth
[edit]Because of the increased dynamic range, HDR contents need to use more bit depth than SDR to avoid banding. While SDR uses a bit depth of 8 or 10 bits,[86] HDR uses 10 or 12 bits,[5] which when combined with the use of more efficient transfer function like PQ or HLG, is enough to avoid banding.[90][91]
Matrix coefficients
[edit]Rec. 2100 specifies the use of the RGB, YCbCr or ICTCP signal formats for HDR-TV.[5]
ICTCP is a color representation designed by Dolby for HDR and wide color gamut (WCG)[92] and standardized in Rec. 2100.[5]
IPTPQc2 with reshaping is a proprietary format by Dolby and is similar to ICTCP. It is used by Dolby Vision profile 5.[45]
Signaling color space
[edit]Coding-independent code points (CICP) are used to signal the transfer function, color primaries and matrix coefficients.[93] It is defined in both ITU-T H.273 and ISO/IEC 23091-2.[93] It is used by multiple codecs including PNG, AVC, HEVC and AVIF. Common combinations of H.273 parameters are summarized in ITU-T Series H Supplement 19.[94]
| Code point value | Meaning | |
|---|---|---|
| Transfer function | 1, 6, 14, 15 | SDR's gamma curve |
| 16 | PQ | |
| 18 | HLG | |
| Color primaries | 1 | Rec. 709 primaries |
| 9 | Rec. 2020 primaries
Rec. 2100 primaries | |
| Matrix coefficients | 0 | R'G'B' |
| 1 | Y'CbCr (for Rec. 709) | |
| 9 | Y'CbCr (for Rec. 2020)
Y'CbCr (for Rec. 2100) | |
| 14 | ICtCp |
Metadata
[edit]Static metadata
[edit]Static HDR metadata give information about the whole video.
- SMPTE ST 2086 or MDCV (Mastering Display Color Volume): It describes the color volume of the mastering display (i.e. the color primaries, the white point and the maximum and minimum luminance). It has been defined by SMPTE[10] and also in AVC[95] and HEVC[96] standards.
- MaxFALL (Maximum Frame Average Light Level)
- MaxCLL (Maximum Content Light Level)
The metadata do not describe how the HDR content should be adapted to HDR consumer displays that have lower color volume (i.e. peak brightness, contrast and color gamut) than the content.[10][96]
Dynamic metadata
[edit]Dynamic metadata are specific for each frame or each scene of the video.
Dynamic metadata of Dolby Vision, HDR10+ and SMPTE ST 2094 describe what color volume transform should be applied to contents that are shown on displays that have different color volume from the mastering display. It is optimized for each scene and each display. It allows for the creative intents to be preserved even on consumer displays that have limited color volume.
SMPTE ST 2094 or Dynamic Metadata for Color Volume Transform (DMCVT) is a standard for dynamic metadata published by SMPTE in 2016 as six parts.[24] It is carried in HEVC SEI, ETSI TS 103 433, CTA 861-G.[97] Core components of DMCVT are defined in SMPTE ST 2094-1. DMCVT includes four applications:
- ST 2094–10 (from Dolby Laboratories), used for Dolby Vision.
- ST 2094–20 (from Philips). Colour Volume Reconstruction Information (CVRI) is based on ST 2094–20.[39]
- ST 2094–30 (by Technicolor). Colour Remapping Information (CRI) conforms to ST 2094-30 and is standardized in HEVC.[39]
- ST 2094–40 (by Samsung), used for HDR10+.
ETSI TS 103 572 is a technical specification published in October 2020 by ETSI for HDR signaling and carriage of ST 2094–10 (Dolby Vision) metadata.[98]
HDR Vivid uses dynamic metadata standardized in CUVA 005-2020.[35][36]
Dual-layer video
[edit]Some Dolby Vision profiles use a dual-layer video composed of a base layer and an enhancement layer.[45][46] Depending on the Dolby Vision profile (or compatibility level), the base layer can be backward compatible with SDR, HDR10, HLG, UHD Blu-ray or no other format in the most efficient IPTPQc2 color space, which uses full range and reshaping.[45]
ETSI GS CCM 001 describes a Compound Content Management functionality for a dual-layer HDR system, including MMR (multivariate multiple regression) and NLQ (non-linear quantization).[46]
Adoption
[edit]Guidelines
[edit]Ultra HD Forum guidelines
[edit]This section needs to be updated. (December 2021) |
UHD Phase A is a set of guidelines from the Ultra HD Forum for the distribution of SDR and HDR content using Full HD 1080p and 4K UHD resolutions. It requires a color depth of 10 bits per sample, a color gamut of Rec. 709 or Rec. 2020, a frame rate of up to 60 fps, a display resolution of 1080p or 2160p and either standard dynamic range (SDR) or high dynamic range that uses HLG or PQ transfer functions.[99] UHD Phase A defines HDR as having a dynamic range of at least 13 stops (213=8192:1) and WCG as a color gamut that is wider than Rec. 709.[99]
UHD Phase B will add support to 120 fps (and 120/1.001 fps), 12 bit PQ in HEVC Main12 (that will be enough for 0.0001 to 10000 nits), Dolby AC-4 and MPEG-H 3D Audio, IMAX sound in DTS:X (with 2 LFE). It will also add ITU's ICtCp and CRI.[100]
Still images
[edit]HDR image formats
[edit]The following image formats are compatible with HDR (Rec. 2100 color space, PQ and HLG transfer functions, Rec. 2020 color primaries):
- HEIC (HEVC codec in HEIF file format)
- AVIF (AV1 codec in HEIF file format)
- AVIF alternatively supports gain mapping techniques for backward compatibility with SDR, however, there are no encoders currently available.[101]
- JPEG XR
- JPEG XL[102]
- HSP, CTA 2072 HDR Still Photo Interface (a format used by Panasonic cameras for photo capture in HDR with the HLG transfer function)[83]
Other image formats, such as JPEG, JPEG 2000, PNG, WebP, do not support HDR by default. They could support it by the use of the ICC profile,[103][104] but existing applications usually do not take into account the absolute luminance value defined in ICC profiles.[104] W3C added HDR support to PNG using cICP, abandoning ICC PQ profile method.[105][106]
ISO 21496-1 defines a generic way to add HDR information to SDR formats. A layer of "gain map" records the luminance ratio between HDR source and its tone-mapped SDR rendering, so that the HDR source signal can be (partially) reconstructed from the SDR layer and this map. Software that does not support the gain map would show the fallback SDR rendering.[107] ISO 21496-1 is a unification of Adobe "Gain Map", also known as Google "Ultra HDR" and Samsung "Super HDR", and Apple "Gain Map". Apple refers to ISO 21496-1 as "Adaptive HDR".
Adoption of HDR in still images
[edit]Apple: iPhone 12 and later support the aforementioned "gain map" HDR technique for still images.[108] iOS 18, iPadOS 18, and macOS 15 support ISO 21496-1, marketed as Adaptive HDR.[109]
Canon: EOS-1D X Mark III and EOS R5 are able to capture still images in the Rec. 2100 color space by using the PQ transfer function, the HEIC format (HEVC codec in HEIF file format), the Rec. 2020 color primaries, a bit depth of 10 bit and a 4:2:2 YCbCr subsampling.[110][111][112][113][81][excessive citations] The captured HDR pictures can be viewed in HDR by connecting the camera to an HDR display with an HDMI cable.[113] Captured HDR pictures can also be converted to SDR JPEG (sRGB color space) and then viewed on any standard display.[113] Canon refers to those SDR pictures as "HDR PQ-like JPEG".[114] Canon's Digital Photo Professional software is able to show the captured HDR pictures in HDR on HDR displays or in SDR on SDR displays.[113][115] It is also able to convert the HDR PQ to SDR sRGB JPEG.[116]
Google: Android 14 and later support the aforementioned "Ultra HDR" gain map technique for still images. This is marketed by Samsung as "Super HDR". Android 15 and later simultaneously encodes Ultra HDR and ISO 21496-1. Chromium based browsers support Ultra HDR and ISO 21496-1.[109]
Panasonic: Panasonic's S-series cameras (including Lumix S1, S1R, S1H and S5) can capture photos in HDR using the HLG transfer function and output them in an HSP file format.[117][27][83] The captured HDR pictures can be viewed in HDR by connecting the camera to an HLG-compliant display with an HDMI cable.[117][83] A plug-in allowing the editing of HLG stills (HSP) in Photoshop CC has been released by Panasonic.[118][119] The company also released a plug-in for displaying thumbnails of those HDR images on a PC (for Windows Explorer and macOS Finder).[119]
Qualcomm: Snapdragon 888 mobile SoC allows the capture of 10-bit HDR HEIF still photos.[120][121]
Sony: Sony α7S III and α1 cameras can capture HDR photos in the Rec. 2100 color space with the HLG transfer function, the HEIF format, Rec. 2020 color primaries, a bit depth of 10 bit and a 4:2:2 or 4:2:0 subsampling.[84][122][123][124] The captured HDR pictures can be viewed in HDR by connecting the camera to an HLG-compliant display with an HDMI cable.[124]
Others:
- Krita 5.0, released on 23 December 2021, added support for HDR HEIF and AVIF images with Rec. 2100 PQ and HLG encoding.[125][126]
Web
[edit]Work is in progress at W3C to make Web compatible with HDR,[127] which includes HDR capabilities detection[128] and HDR in CSS.[129] Chrome and Safari mostly support those in 2024.
History
[edit]2014
[edit]In January 2014, Dolby Laboratories announced Dolby Vision.[15]
In August 2014, PQ was standardized in SMPTE ST 2084.[130]
In October 2014, the HEVC specification incorporates code point for PQ.[131] Previously, it also incorporates the Main 10 profile that supports 10 bits per sample on their first version.[132]
In October 2014, SMPTE standardized the Mastering Display Color Volume (MDCV) static metadata in SMPTE ST 2086.[133]
2015
[edit]In March 2015, HLG was standardized in ARIB STD-B67.[134]
On 8 April 2015, The HDMI Forum released version 2.0a of the HDMI Specification to enable transmission of HDR. The specification references CEA-861.3, which in turn references SMPTE ST 2084 (the standard of PQ).[59] The previous HDMI 2.0 version already supported the Rec. 2020 color space.[135]
On 24 June 2015, Amazon Video was the first streaming service to offer HDR video using the HDR10 format.[136][137]
On 27 August 2015, Consumer Technology Association announced HDR10.[17]
On 17 November 2015, Vudu announced that they had started offering titles in Dolby Vision.[138]
2016
[edit]On 1 March 2016, the Blu-ray Disc Association released Ultra HD Blu-ray with mandatory support for HDR10 and optional support for Dolby Vision.[139]
On 9 April 2016, Netflix started offering both HDR10 and Dolby Vision.[140]
On June to September 2016, SMPTE standardized multiple dynamic metadata for HDR in SMPTE ST 2094.[141]
On 6 July 2016, the International Telecommunication Union (ITU) announced Rec. 2100, which defines the image parameters for HDR-TV and use two HDR transfer functions—HLG and PQ.[11][73]
On 29 July 2016, SKY Perfect JSAT Group announced that on 4 October, they would start the world's first 4K HDR broadcasts using HLG.[142]
On 9 September 2016, Google announced Android TV 7.0, which supports Dolby Vision, HDR10, and HLG.[143][144]
On 26 September 2016, Roku announced that the Roku Premiere+ and Roku Ultra will support HDR using HDR10.[145]
On 7 November 2016, Google announced that YouTube would stream HDR videos that can be encoded with HLG or PQ.[146][147]
On 17 November 2016, the Digital Video Broadcasting (DVB) Steering Board approved UHD-1 Phase 2 with a HDR solution that supports HLG and PQ.[148][149] The specification has been published as DVB Bluebook A157 and was published by the ETSI as TS 101 154 v2.3.1.[148][149]
2017
[edit]On 2 January 2017, LG Electronics USA announced that all of LG's SUPER UHD TV models support a variety of HDR technologies, including Dolby Vision, HDR10, and HLG (Hybrid Log Gamma), and are ready to support Advanced HDR by Technicolor.
On 20 April 2017, Samsung and Amazon announced HDR10+.[21]
On 12 September 2017, Apple announced the Apple TV 4K with support for HDR10 and Dolby Vision, and that the iTunes Store would sell and rent 4K HDR content.[150]
2019
[edit]On 26 December 2019, Canon announced the adoption of the PQ format (PQ10) for still photography.[31]
2020
[edit]On 13 October 2020, Apple announced the iPhone 12 and iPhone 12 Pro series, the first smartphone that can record and edit video in Dolby Vision directly from the camera roll.[151] iPhone uses the Dolby Vision profile 8.4 cross-compatible with HLG.[152]
2021
[edit]In June 2021, Panasonic announced a plug-in for Photoshop CC to allow for the editing of HLG stills.[118]
2022
[edit]On 4 July 2022, Xiaomi announced the Xiaomi 12S Ultra, the first Android smartphone that can record Dolby Vision video directly from the camera roll.[153][154]
See also
[edit]References
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Further reading
[edit]- We need to talk about HDR by Yoeri Geutskens
- ITU-R Rep. BT.2390 "High dynamic range television for production and international programme exchange", a report by ITU providing background information on HDR in general, and for the PQ and HLG HDR signal parameters specified in Rec. 2100.
High-dynamic-range television
View on GrokipediaOverview
Definition and Principles
High-dynamic-range (HDR) television represents an advancement in video technology that expands the dynamic range of luminance in signals and displays beyond the limitations of standard dynamic range (SDR) systems. SDR content is typically mastered for a peak brightness level of 100 nits, constraining the representation of bright highlights and dark shadows to a narrower range suitable for conventional displays. In contrast, HDR enables peak luminance from 1,000 to 10,000 nits, allowing for more detailed rendering of specular highlights, such as sunlight reflections, while preserving subtle details in shadows.[5][6] The core principles of HDR television draw from the human visual system's (HVS) remarkable adaptability to environmental luminance variations. The HVS can perceive scenes spanning approximately 0.0001 cd/m² in low-light conditions, like starlit nights, to over 10,000 cd/m² in direct sunlight, facilitated by mechanisms such as light adaptation and simultaneous contrast, where relative luminance differences enhance perceived depth and detail. HDR systems mimic this capability by encoding and displaying a wider luminance range that aligns more closely with natural viewing conditions, thereby improving the perceptual fidelity of reproduced images.[7][8] Compared to SDR signal chains, which rely on gamma-encoded signals optimized for Rec. 709 color space and limited contrast, HDR incorporates broader color gamuts like BT.2020 to capture a larger portion of visible colors, from vibrant reds to deep blues. This expanded gamut, combined with higher dynamic range, allows HDR to convey more naturalistic color reproduction without clipping in saturated areas.[9] To maintain visual quality across smooth luminance transitions, such as skies or skin tones, HDR employs perceptually uniform encoding schemes that allocate code values proportionally to human sensitivity, preventing banding artifacts that occur in non-uniform representations. These encodings ensure that subtle gradient changes appear continuous, leveraging the HVS's logarithmic response to light intensity for optimal detail preservation.Benefits and Artistic Intent
High-dynamic-range (HDR) television enhances visual realism by capturing and reproducing a wider range of luminance levels, preserving intricate details in both bright highlights and deep shadows that standard dynamic range (SDR) systems often lose. In sunlit scenes, HDR prevents clipping of overly bright areas, such as a glowing horizon at sunrise, allowing textures and subtle color gradations to remain visible without washing out. Similarly, in night scenes, it reveals fine details like fabric weaves or environmental textures in low-light conditions, creating a more lifelike depth and contrast that aligns closely with human perception of real-world lighting.[10][11] This technology plays a crucial role in preserving the artistic intent of content creators by supporting director-approved contrast ratios from production through to display, mitigating SDR's common compression artifacts like crushed blacks that obscure shadow details. Dynamic metadata, as used in certain HDR formats such as Dolby Vision, enables precise tone mapping, ensuring that the original luminance distribution—ranging from deep shadows to peak highlights—is faithfully rendered without artificial compression or loss of creative nuance.[12][13] Viewers benefit from HDR's more natural light distribution, which reduces eye strain during extended sessions by balancing brightness levels to better emulate ambient viewing conditions. Furthermore, it fosters greater immersion in gaming and cinematic experiences through heightened contrast and detail, making virtual environments and narrative scenes feel more enveloping and emotionally resonant. In gaming specifically, premium HDR TVs achieve this enhanced immersion via features such as higher peak brightness for vivid highlights in dynamic scenes, more dimming zones for improved local contrast and deeper blacks in dark environments, advanced glare-free or anti-reflective coatings to minimize distractions from ambient light, and powerful AI processors that enable superior upscaling of lower-resolution content and smoother motion handling to reduce blur during fast-paced action. These elements contribute to a more realistic and responsive gaming experience, particularly in HDR-supported titles.[14][15][16][17][18] A prominent illustration of HDR's artistic potential is the 2015 film The Revenant, where cinematographer Emmanuel Lubezki leveraged the format's extended dynamic range to authentically depict scenes shot almost entirely in natural light, capturing the interplay of harsh sunlight and subtle shadows to convey raw environmental realism.[19]Technical Foundations
Luminance and Color Spaces
High-dynamic-range television relies on standardized parameters for luminance and color representation to achieve enhanced realism and vibrancy in imaging. The foundational standard, ITU-R Recommendation BT.2100, defines these parameters for production and international programme exchange, specifying absolute luminance scaling from 0 cd/m² (black level) to a maximum of 10,000 cd/m² (peak brightness) to accommodate a wide range of scene intensities, from deep shadows to bright highlights.[20] This scaling enables HDR systems to represent real-world lighting conditions more accurately than standard dynamic range (SDR) television, which typically operates within a narrower 100-400 cd/m² range. Central to BT.2100 is the adoption of the BT.2020 color space, which uses wider RGB primaries compared to the BT.709 space employed in SDR. The BT.2020 primaries are defined in CIE 1931 chromaticity coordinates as red (x=0.708, y=0.292), green (x=0.170, y=0.797), and blue (x=0.131, y=0.046), with a D65 white point (x=0.3127, y=0.3290).[21] In contrast, BT.709 primaries—red (x=0.64, y=0.33), green (x=0.30, y=0.60), and blue (x=0.15, y=0.06)—cover a smaller portion of the visible spectrum, limiting color reproduction to less saturated hues. The expanded BT.2020 gamut allows for more vivid colors, such as deeper reds and lush greens, which are essential for natural rendering in diverse scenes like foliage or sunsets.[21] Color space conversions in BT.2100 utilize matrix coefficients to transform between RGB and luminance-chrominance representations, primarily through non-constant luminance (NCL) Y'C'B'C'R' signals. The NCL matrix for deriving luma from non-linear RGB primaries is given by: This approach, where luma (Y') is not constant with luminance changes, supports efficient compression while preserving perceptual quality, and signals are typically encoded in YCbCr format for subsampling (e.g., 4:2:2 or 4:2:0).[20] BT.2100 also references constant intensity (I_C T C_P) alternatives for specific applications; the February 2025 revision (BT.2100-3) introduces full range signal representation and enhances support for Constant Intensity (CI) formats using I_C T C_P, recommended for applications requiring precise luminance constancy during color space conversions, while NCL remains the default for broad compatibility.[20] In HDR television, the distinction between color gamut and perceptual color volume is crucial for understanding visual impact. Color gamut refers to the two-dimensional range of chromaticities reproducible within a fixed luminance level, as visualized on the CIE 1931 xy chromaticity diagram where the BT.2020 triangle encompasses about 76% of the CIE RGB primaries—far exceeding BT.709's 36% coverage.[21] Perceptual color volume, however, extends this to a three-dimensional space by incorporating the full luminance range (0-10,000 cd/m²), allowing HDR to render saturated colors at varying brightness levels, such as vivid greens in both dim interiors and bright exteriors, thereby achieving a more immersive and realistic viewing experience.[22]| Parameter | BT.709 (SDR) | BT.2020 (HDR) |
|---|---|---|
| Red Primary (x,y) | (0.64, 0.33) | (0.708, 0.292) |
| Green Primary (x,y) | (0.30, 0.60) | (0.170, 0.797) |
| Blue Primary (x,y) | (0.15, 0.06) | (0.131, 0.046) |
| White Point (x,y) | (0.3127, 0.3290) | (0.3127, 0.3290) |
| CIE RGB Coverage | ~36% | ~76% |
Transfer Functions and Bit Depth
In high-dynamic-range (HDR) television, transfer functions encode luminance and color data non-linearly to align with human visual perception, optimizing the representation of a wide range of brightness levels from deep shadows to bright highlights. These functions map linear light values to digital code values (or vice versa), ensuring efficient use of the available dynamic range while minimizing visible artifacts. Two primary transfer functions are used in modern HDR systems: the Perceptual Quantizer (PQ) and Hybrid Log-Gamma (HLG).[20] The Perceptual Quantizer (PQ), standardized in SMPTE ST 2084 and incorporated into ITU-R Recommendation BT.2100, applies a non-linear curve designed for absolute luminance perception, supporting peak brightness up to 10,000 cd/m². This absolute referencing allows consistent rendering across displays with varying capabilities, as the encoding directly ties to scene-referred luminance levels. The forward transfer function (from linear luminance L in cd/m² to normalized code value E in [0,1]), using the simplified form, is: Let L_norm = L / 10000; m1 = 0.1593017578125; m2 = 78.84375; c1 = 0.8359375; c2 = 18.8515625; E = [c1 + c2 * (L_norm ^{m1})] ^{m2}. This curve allocates more code values to mid-tones and highlights, where the human eye is most sensitive, enabling precise representation of subtle gradations in bright scenes.[20] In contrast, the Hybrid Log-Gamma (HLG) transfer function, defined in ARIB STD-B67 and also part of ITU-R BT.2100, provides backward compatibility with standard dynamic range (SDR) displays by using a piecewise curve that combines a power-law response (approximating gamma 2.4 compatibility) for darker tones and a logarithmic response for brighter ones. This hybrid approach ensures that HLG signals appear natural on both SDR and HDR equipment without additional metadata, making it suitable for live broadcasting. The opto-electronic transfer function (OETF, from normalized linear scene light E in [0,1] to code value E' in [0,1]) is defined with a smooth transition, but a common piecewise approximation is: E' = E ^{1/2.4} for the lower range (SDR compatibility, 0 ≤ E ≤ 1), extended logarithmically for highlights; precise implementation uses numerical methods for smoothness. The logarithmic segment for extended range uses parameters a = 0.17883277, b = 0.28466892, c = 0.55991073 in the form a \ln(12 E - b) + c adjusted for continuity. The power-law segment in shadows mimics traditional gamma curves, while the log segment in highlights captures extended dynamic range.[23][20] HDR signals require a minimum bit depth of 10 bits per channel to adequately quantize the expanded luminance range and reduce contouring or banding artifacts, as specified in ITU-R BT.2100; 12 bits is recommended for future-proofing to handle even finer gradations. In 10-bit encoding, approximately 1,024 quantization levels are available per channel, compared to SDR's 8-bit 256 levels, providing smoother transitions especially in low-light areas where perceptual sensitivity is high. Insufficient bit depth can lead to visible steps in gradients, but techniques like temporal and spatial dithering—such as error diffusion or noise modulation—can simulate higher effective bit depths by introducing controlled low-level noise before quantization, distributing quantization errors across pixels and time to perceptually approximate continuous tones without introducing noticeable grain.[20][24]HDR Formats
Open Dynamic Formats
Open formats for high-dynamic-range (HDR) television are royalty-free standards designed for widespread adoption, using either static metadata (as in HDR10) or the signal itself (as in HLG and PQ10) to convey essential luminance and color information without per-scene adjustments. These formats prioritize interoperability across devices and ecosystems, leveraging specifications from the ITU-R BT.2100 recommendation to enable HDR content production and exchange.[20] Unlike approaches with dynamic metadata that optimize tone mapping scene-by-scene, static metadata in these formats provides fixed parameters for the entire content, simplifying implementation while supporting broad compatibility.[25] HDR10, the most prevalent open HDR format, builds on the perceptual quantization (PQ) transfer function defined in ITU-R BT.2100, using 10-bit color depth to encode signals up to a peak luminance of 10,000 cd/m².[20] It employs static metadata transmitted via supplemental enhancement information (SEI) messages in accordance with SMPTE ST 2086, including the maximum content light level (MaxCLL) and maximum frame-average light level (MaxFALL) to guide display tone mapping.[25] Additionally, HDR10 incorporates a color information descriptor for signaling BT.2020 color primaries and supports backward compatibility layers, allowing HDR signals to be conveyed within standard dynamic range (SDR) containers for legacy systems.[20] This structure ensures HDR10's role as a baseline for Ultra HD Blu-ray and streaming services, promoting universal device support without licensing fees.[25] Hybrid log-gamma (HLG), a scene-referred format co-developed by the BBC and NHK, utilizes a hybrid transfer curve outlined in ITU-R BT.2100 to map absolute scene luminance without requiring metadata.[20] The HLG curve combines a logarithmic response for bright highlights with a gamma-like curve for shadows, enabling 10-bit encoding that aligns with BT.2020 wide color gamut.[20] Its key advantage lies in inherent backward compatibility with SDR displays, as non-HDR devices interpret the signal using conventional gamma decoding, while HDR displays apply the appropriate electro-optical transfer function (EOTF) for extended dynamic range.[26] This metadata-free design facilitates seamless broadcast workflows, making HLG suitable for live television and international program exchange.[20] PQ10 represents a streamlined variant of the PQ system, optimized for 10-bit encoding in bandwidth-constrained applications like mobile video.[27] It adheres to the same ST 2084 PQ transfer function as HDR10 but without any metadata, reducing overhead while supporting the BT.2020 color space.[20] This approach ensures PQ10's utility in hybrid environments, where it can simulcast alongside SDR content in BT.709 for broader accessibility.[28]Proprietary and Hybrid Formats
Proprietary and hybrid HDR formats incorporate dynamic metadata to enable scene-by-scene or frame-by-frame adjustments for brightness, contrast, and color, addressing the limitations of static metadata approaches that apply uniform settings across an entire program.[29] These formats often require licensing or certification to ensure compatibility within controlled ecosystems, allowing content creators to optimize rendering for specific displays while maintaining artistic intent. Dolby Vision is a proprietary HDR format developed by Dolby Laboratories, utilizing dynamic metadata to deliver precise tone mapping tailored to individual scenes and displays. It supports up to 12-bit color depth, enabling over 68 billion color variations for enhanced gradation in highlights and shadows. The format employs various profiles for different delivery scenarios: Profile 5 uses a single-layer bitstream for streaming and broadcast, Profile 7 employs a dual-layer structure with a base layer compatible with HDR10 and an enhancement layer for Dolby Vision-specific metadata, and Profile 8 provides a single-layer option without an enhancement layer, suitable for efficient encoding in devices like mobile players. This dual-layer approach in Profile 7 allows backward compatibility while adding dynamic optimizations, such as real-time adjustments for peak brightness exceeding 10,000 nits in mastering.[30][31][32] HDR10+ serves as a hybrid dynamic extension to the open HDR10 standard, embedding supplemental enhancement information (SEI) messages within the video stream to convey windowed metadata for brightness and contrast adjustments on a per-scene basis. This metadata, derived from pixel statistics like histograms, enables displays to preserve details in both bright highlights and dark areas without clipping, supporting up to 10,000 nits peak luminance and BT.2020 color gamut. Unlike fully static formats, HDR10+ allows for targeted optimizations within specific image windows, improving overall picture quality across varying content scenes.[33] HDR Vivid is an HDR format developed by the China Ultra HD Video Alliance, with implementations optimized for mobile and consumer displays by companies including Sony, combining the Perceptual Quantizer (PQ) transfer function with dynamic tone mapping to adapt content for device-specific capabilities. It enhances PQ-encoded signals by applying real-time adjustments to luminance and color saturation, ensuring vibrant visuals on screens with limited peak brightness, such as smartphones and tablets. This approach prioritizes perceptual accuracy in mobile viewing environments, where ambient light varies, by dynamically remapping highlights and shadows without requiring additional metadata layers.[34][35][36] Licensing for these formats varies to balance accessibility and quality control: Dolby Vision requires product certification through Dolby's ecosystem, involving application submission, agreement signing, and testing approval, with a $1,000 perpetual license for mastering and playback tools as of 2025 but no per-title charges for content creation. In contrast, HDR10+ offers royalty-free licensing as an open extension, allowing adopters to access specifications and certification marks without fees, provided products meet technical standards. HDR Vivid, as an alliance-developed format, is licensed through partnerships emphasizing seamless integration in supporting hardware without separate content royalties.[37][38][39][40]Format Comparisons
High-dynamic-range (HDR) television formats vary in their technical capabilities, influencing their suitability for different applications. Key distinctions include how they handle metadata for tone mapping, color depth for gradient smoothness, support for high peak brightness levels, compatibility with legacy displays, and associated costs. These factors determine trade-offs in performance, adoption, and implementation.[41][42] The following table summarizes the core specifications of major HDR formats:| Format | Peak Brightness Support | Metadata Type | Bit Depth | Backward Compatibility | Licensing |
|---|---|---|---|---|---|
| HDR10 | Up to 10,000 nits | Static | 10-bit | No (requires HDR display; falls back to SDR) | Free (royalty-free open standard) |
| HDR10+ | Up to 10,000 nits | Dynamic (scene-by-scene) | 10-bit | No (requires HDR10+ compatible display) | Free (royalty-free) |
| Dolby Vision | Up to 10,000 nits | Dynamic (scene- or frame-by-frame) | Up to 12-bit | No (requires Dolby Vision display; falls back to HDR10 or SDR) | Licensed (proprietary, requires fees from Dolby) |
| HLG | Up to 1,000 nits (broadcast-optimized) | None (signal-based) | 10-bit | Yes (viewable on SDR displays as enhanced SDR) | Free (open standard) |
Display and Compatibility
Hardware Requirements
To accurately render high-dynamic-range (HDR) television content, displays must meet specific technical specifications that exceed those of standard dynamic range (SDR) systems. Entry-level HDR compatibility typically requires a 10-bit color panel capable of at least 400 nits peak brightness, enabling basic support for expanded luminance ranges without severe clipping or banding.[48] Premium HDR experiences demand higher performance, such as panels achieving 1,000 nits or more peak brightness to better approximate the dynamic range of mastered content, which can reach up to 10,000 nits in theoretical specifications; this higher peak brightness contributes to superior highlight rendering and overall picture quality in bright scenes.[49] Key display technologies address the trade-offs in achieving high contrast and brightness for HDR. Organic light-emitting diode (OLED) panels deliver perfect blacks by turning off individual pixels, resulting in contrast ratios exceeding 1,000,000:1, which enhances shadow detail and overall image depth without backlight bleed.[50] In contrast, mini-LED liquid crystal display (LCD) backlights provide superior peak brightness levels—often over 1,500 nits—while avoiding the burn-in risks associated with OLED, making them suitable for prolonged high-brightness HDR viewing; premium models incorporate more dimming zones, such as thousands in advanced mini-LED systems, to improve contrast by minimizing blooming and enhancing black levels.[51] Additionally, advanced glare-free or anti-reflective coatings on premium displays reduce reflections from ambient light, preserving picture quality in bright environments.[52] HDR compatibility on televisions relies on interface standards for seamless signal handling. Displays detect HDR metadata through HDMI 2.0a Extended Display Identification Data (EDID), which communicates the device's capabilities to the source, enabling automatic switching from SDR to HDR modes when compatible content is received.[53] Rendering HDR content presents hardware challenges, particularly in backlight control and image processing. Local dimming in LCD-based systems requires numerous zones—typically 100 or more, with premium TVs featuring thousands—to minimize blooming, where light from bright areas spills into dark regions, thereby preserving contrast in mixed-scene content.[54] Additionally, sufficient processing power is essential for real-time tone mapping, which dynamically adjusts HDR signals to fit the display's capabilities, preventing washed-out colors or lost highlights during playback; in premium TVs, powerful AI processors enhance this by providing advanced upscaling for non-native resolution content and improved motion handling to reduce blur in fast-moving scenes.[55][56] Enabling HDR modes, which typically incorporate Wide Color Gamut (WCG) for expanded color reproduction, substantially increases power consumption and heat generation compared to SDR viewing. This results from the demands of higher peak brightness, broader color processing, and more intensive local dimming operations. Power usage can rise by 15-30% or more, depending on the display technology, content characteristics, and settings, with some measurements indicating increases up to double in certain scenarios; this elevated energy draw produces greater heat in the display panel and components, particularly in systems employing full-array local dimming that may require cooling solutions such as fans or heat sinks.[57][58][59][54]Certification Standards
The Video Electronics Standards Association (VESA) developed the DisplayHDR certification program to establish verifiable performance benchmarks for HDR displays, categorizing them into tiers based on luminance, contrast, color gamut, and bit depth capabilities.[60] The entry-level DisplayHDR 400 tier requires a minimum peak brightness of 400 nits for an 8% window, 90% coverage of the DCI-P3 color gamut, and support for 8-bit color with 2-bit FRC (frame rate control) to simulate 10-bit depth, making it suitable for basic HDR viewing in moderately lit environments.[61] Higher tiers, such as DisplayHDR 600 and 1000, demand increased sustained brightness—for example, 450 nits for DisplayHDR 600 and 650 nits for DisplayHDR 1000 in full-screen long-duration tests—along with 95% DCI-P3 coverage and improved black levels below 0.05 nits, enabling better color volume and contrast for more immersive experiences in gaming and content consumption.[61] For OLED and emissive displays, the DisplayHDR True Black 400, 500, 600, and 1000 tiers emphasize near-perfect blacks (under 0.0005 nits) with peak brightness levels of 400, 500, 600, and 1000 nits respectively at an 8% window, prioritizing deep contrast over absolute luminance to validate performance in dark-room scenarios; these tiers require practically infinite contrast ratios due to self-emissive pixel technology, DCI-P3 color space coverage of at least 95%, a maximum response time of 2 frames for rise from black to maximum luminance, and absence of blooming effects.[61] Beyond VESA, the UHD Alliance offers the Ultra HD Premium certification, which validates HDR displays for delivering content with at least 1000 nits peak brightness (or 540 nits for OLED with superior blacks under 0.0005 nits), 10-bit color depth, and over 90% coverage of the DCI-P3 gamut within the BT.2020 color space, ensuring compatibility with high-quality 4K HDR sources.[62] Similarly, IMAX Enhanced certification targets cinema-grade HDR performance on high-end TVs and projectors, requiring support for 4K resolution, dynamic HDR formats, and precise tone mapping to reproduce IMAX-mastered content with enhanced contrast, vibrant colors, and minimal distortion, as verified through rigorous testing by IMAX and partners like DTS.[63][64] Certification testing across these programs emphasizes sustained brightness measurements over extended periods (e.g., 30 minutes for full-screen content) to ensure real-world reliability beyond peak flashes, color accuracy with a Delta E value under 3 for faithful reproduction across luminance levels, and wide viewing angles maintaining consistency in color and gamma up to 45 degrees off-axis.[65] These criteria build on baseline hardware requirements like HDMI 2.0 support and 10-bit processing, focusing on interoperability to prevent washed-out or clipped HDR output.[65] The DisplayHDR program has evolved through compliance test specification (CTS) updates, with refinements from 2020–2024, including CTS 1.2 in May 2024 enhancing requirements for tone mapping accuracy, color volume, and bit depth to better accommodate dynamic metadata formats like HDR10+ and Dolby Vision, alongside higher tiers like DisplayHDR True Black 1000 introduced in December 2024 for emerging OLED technologies.[61][66] As of 2023, these changes had expanded certification to over 1,000 validated products, with further growth by 2025.[67]Content Production and Delivery
Broadcasting and Streaming Guidelines
The Ultra HD Forum provides comprehensive guidelines for delivering high-dynamic-range (HDR) content in broadcasting and streaming, divided into phases to ensure interoperability across the ecosystem (version 3.3.1, 2025). Phase A establishes foundational UHD workflows supporting HDR10 (using the Perceptual Quantizer transfer function with static metadata) and HLG (Hybrid Log-Gamma) for 10-bit 4:2:2 video at up to 2160p resolution and 60 fps, with BT.2020 colorimetry. These guidelines specify mastering content on professional monitors calibrated to a peak brightness of 1000 nits to align with creative intent and display capabilities, enabling consistent reproduction of highlights up to approximately 1810 nits in HLG via system gamma adjustments. Phase B extends this by incorporating dynamic metadata systems, such as SMPTE ST 2094 for HDR10+ or Dolby Vision, to allow scene-by-scene tone mapping optimizations, while recommending single-stream delivery to minimize latency in real-time services; recent updates include support for Versatile Video Coding (VVC) and AI-assisted workflows. Content grading in these phases relies on tools like Dolby's PQ suite, which applies SMPTE ST 2084 electro-optical transfer functions and metadata embedding to preserve luminance and color fidelity during post-production.[68][69] European Broadcasting Union (EBU) and Advanced Television Systems Committee (ATSC) standards further define HDR workflows for broadcast transmission, emphasizing compatibility for live television. The EBU Recommendation R 153 outlines parameters for live UHD/HDR contributions, recommending HLG as the transfer function for 10-bit 4:2:2 video at 3840x2160 resolution and 50 or 60 Hz frame rates, using BT.2100 color primaries and matrices, with exposure guided by ITU-R BT.2408 to capture extended dynamic range without clipping. This facilitates seamless integration in live productions, such as sports events, where HLG ensures backward compatibility with standard dynamic range (SDR) receivers. For ATSC 3.0, the system standard supports both PQ and HLG transfer functions, with dynamic metadata signaling via SMPTE ST 2094-10 or -40 embedded in the HEVC bitstream, enabling adaptive tone mapping for varying display capabilities; static metadata from SMPTE ST 2086 is also permitted for simpler HDR10 implementations. These standards align with DVB specifications for European terrestrial and satellite delivery, prioritizing low-latency signaling in SEI messages to support real-time broadcasting without disrupting channel zapping.[70][71] Streaming platforms like Netflix enforce specific HDR profiles to optimize delivery over IP networks, focusing on 4K UHD resolutions with enhanced compression. Netflix requires all original HDR content to be mastered and delivered in Dolby Vision (versions 2.9 or 4.0), using PQ with dynamic metadata in an IMF package, at 4K UHD (3840x2160) with P3-D65 color space and a minimum peak brightness of 1000 cd/m² on reference monitors; HDR10 is supported as a fallback but not for primaries. As of March 2025, Netflix also streams HDR10+ content for AV1-enabled devices, with plans to extend support across its entire HDR catalog by the end of 2025. Encoding uses 10-bit HEVC (Main 10 Profile), with bitrates capped at around 16 Mbps for 4K HDR to balance quality and bandwidth efficiency, incorporating per-title optimization to reduce data usage by up to 20% compared to fixed ladders while maintaining perceptual quality via metrics like VMAF. These requirements ensure HDR streams adapt to network conditions, with metadata guiding tone mapping on consumer devices supporting up to 4000 nits, though most deliveries target 1000 nits for broad compatibility.[72][73][74] The production pipeline for HDR broadcast and streaming content begins with camera capture in logarithmic (log) space to preserve the full dynamic range, typically using 10-bit or higher RAW/LOG formats like ARRI LogC or Sony S-Log3, which encode scene-referred data for later transformation. Grading occurs in HDR color spaces such as ACES or DaVinci Wide Gamut Intermediate, applying transfer functions like PQ or HLG on calibrated 1000-nit displays to adjust exposure, contrast, and color while avoiding artifacts like banding in shadows. Final output conformance involves automated checks for metadata validity, luminance peaks, and gamut clipping using tools like Dolby's CMU or IMF validators, ensuring compliance with delivery specs such as 10-bit 4:2:0 HEVC at 40-50 Mbps for primary distribution, before down-conversion to consumer bitrates. This workflow supports both live and file-based productions, with dual SDR/HDR masters often generated from a single HDR intermediate to streamline archiving and multi-platform release.[75][69]Integration with Still Images and Web
High-dynamic-range (HDR) principles have extended beyond video to static images through specialized formats that incorporate transfer functions like Perceptual Quantizer (PQ) and Hybrid Log-Gamma (HLG), enabling wider dynamic ranges and color gamuts in photography and digital media.[76] The High Efficiency Image File Format (HEIF) supports HDR via PQ and HLG encoding, allowing 10-bit or higher color depth within a compact container based on the HEVC codec, which facilitates storage of images with enhanced brightness and contrast details.[76] Similarly, the AVIF format, built on AV1 compression, incorporates dynamic range metadata to handle HDR content, supporting up to 12 bits per channel for wide color gamut (WCG) and high peak brightness while maintaining efficient file sizes for web and mobile applications.[77] JPEG XL advances this further by providing lossless HDR compression, utilizing the XYB color space for perceptual optimization and gain maps for tone mapping between HDR and standard dynamic range (SDR) versions, with bit depths up to 32 bits to preserve full dynamic range in professional workflows.[78] In photography, HDR adoption is evident in cameras such as the Sony α1, which captures 16-bit linear RAW files from its 50.1-megapixel sensor, offering over 15 stops of dynamic range to retain highlight and shadow details for post-processing into HDR outputs like HLG-encoded HEIF images.[79] Editing software like Adobe Lightroom integrates HDR previews through its Camera Raw engine, allowing users to view and adjust 10-bit HDR images in color spaces such as HDR Rec. 2020 or HDR P3 on compatible displays, with options to export in AVIF or JPEG XL while applying HDR-specific histograms to visualize clipping.[80] For web integration, proposed CSS properties in the Color HDR Module Level 1 (Working Draft, December 2024) would enable HDR-aware styling, including thecolor-gamut: rec2020 media feature to target wide-gamut displays and the dynamic-range-limit property to constrain peak brightness for HDR content, ensuring compatibility with Rec. 2100 transfer functions like PQ.[81] HTML5 video elements support HDR playback via Media Source Extensions (MSE), allowing dynamic delivery of 10-bit HDR streams in browsers like Chrome and Edge, which began enabling HDR video rendering around 2017 through updates to WebM and MP4 containers.[82]
Challenges in HDR still image and web deployment include the need for fallback tone mapping to SDR for non-HDR browsers, where algorithms adjust luminance to prevent washed-out appearances on standard displays, often using gain maps embedded in formats like JPEG XL or AVIF.[78] Additionally, 10-bit HDR images typically increase file sizes by 20-50% compared to 8-bit SDR equivalents due to higher bit depth and metadata overhead, necessitating optimized compression to balance quality and bandwidth.[83]
