Ikari Warriors
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Ikari Warriors

Ikari Warriors, known as Ikari in Japan, is a 1986 run and gun video game developed and published by SNK for arcades. It was released in North America by Tradewest. Amongst the numerous Commando clones on the market, Ikari Warriors was distinguished by its unique control style with rotary joysticks and a two-player cooperative mode. The rotary joystick controls were in turn based on SNK's earlier TNK III (1985). Ikari was originally intended to be an official licensed adaptation of the film Rambo: First Blood Part II (1985), but SNK were initially unable to acquire the rights to the film.

The game was a major commercial success in arcades. It was Japan's second highest-grossing table arcade in 1986, and London's third highest-grossing arcade game that year. It was also a major breakthrough US release for SNK, ranking among America's top five highest-grossing dedicated arcade games for two years in a row, in 1986 and 1987.

The player takes the role of commandos named Colonel Ralf Jones (red) and Second Lieutenant Clark Still (blue), who must try to reach the village of Ikari to free a captive high-ranking officer named Colonel Cook. Enemy units attempting to kill the player include tanks, enemy soldiers and helicopters. A number of power-ups along the way help the player achieve victory.

Players must proceed from the bottom of the screen upwards, towards the village of Ikari. Trying to prevent them from reaching the village are enemy soldiers and other units. Along the way, players may commandeer enemy tanks and helicopters (NES version) to help fight their way through the enemy personnel. The tanks are immune to enemy bullets, but have a limited supply of fuel and will sustain damage when it runs out or the tank is caught in an explosion, taking the player with it unless he can exit the tank and get clear before it blows up. The helicopters have two different weapons, a spread gun and a cannon, and may fly over water.

Rotating the joystick changes the direction the character faced independent of the direction the character was moving, as controlled by pushing the joystick. This gives the player freedom to attack or walk in eight different directions. No shot is fired from directly in front of the player; the warrior uses the machine gun in his right hand, and throws grenades with his left. If a player character takes too long moving up screen, the computer starts using "call for fire". A red spot appears below him, which is tracking fire to speed up the game.

Ikari Warriors uses SNK's model LS-30 joysticks, which contain a 12-way rotary switch box. The joysticks can be rotated in addition to being pushed in eight directions. The less successful TNK III, released in 1985 and also from SNK, is the first to have used such joysticks. There are also two buttons: one for the standard gun and another for lobbing grenades.

Ikari Warriors printed circuit boards (PCBs) were manufactured in two different versions: SNK pinout and JAMMA pinout. Most SNK-pinout units were put into Ikari Warriors cabinets, while most JAMMA-pinout units were supplied as conversion kits. The SNK-pinout boards have a 22/44-pin edge connectors. The JAMMA-pinout PCBs have a 28/56-pin edge connectors. Both types consist of a stack of three boards, with interconnects.

The game was developed by SNK, where it was designed and directed by Koji Obada. He had previously designed SNK's TNK III (1985), known as T.A.N.K. in Japan and Europe, a vertical tank shooter inspired by Taito's Front Line (1982) that used rotary joystick controls. The same year, Capcom's vertical run-and-gun shooter Commando (1985), known as Senjō no Ōkami ("Wolf of the Battlefield") in Japan, had become a major global arcade hit. Ikari combined the run-and-gun shooter gameplay of Commando with the rotary joysticks and tank vehicles of T.A.N.K.

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