Improbable (company)
Improbable (company)
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Improbable (company)

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Improbable (company)

Improbable Worlds Limited (commonly referred to as Improbable) is a multinational technology company founded in 2012 and headquartered in London, England. It makes metaverse infrastructure and applications, as well as simulation software for video games and corporate use. In fiscal 2022, Improbable reported revenues of £78 million, compared to £22 million in 2021.

Improbable has three primary businesses:

In October 2021, Improbable revealed Project Morpheus, a series of ongoing software projects allowing mass scale during gameplay and lower operating costs for massively multiplayer online games and simulations, including esports stadia and virtual concerts in addition to gaming. In January 2022 Venturebeat reported that Improbable had commissioned research into the likely development of the metaverse. The attitudinal study was carried out among 2000 gamers and 800 game developers. Respondents believed that the metaverse was a logical progression of gaming, with over 90% of American and British gamers believing the metaverse will be populated and accessible in the next ten years; 10% of British gamers thought the metaverse would arrive by 2023. In 2024 Improbable co-launched The Victory League, aiming to create a virtual football league where fans may interact directly with sports organisations and players.

In April 2022, Improbable announced MSquared, a network of interoperable Web 3 metaverses based on Project Morpheus. Improbable describes MSquared as a network of interconnected metaverses, aiming to support interoperability among virtual worlds. MSquared is intended to enable scale and interoperability between metaverses on the MSquared network, allowing game developers to create virtual assets such NFTs and other digital objects, and for users to transport these digital assets between worlds. MSquared metaverses will feature decentralised, blockchain-enabled web 3 governance principles, where network communities vote on network decisions. In May 2022 MSquared announced that it would help build and operate The Otherside, a gamified metaverse in which users can turn their NFTs into playable characters and assets which will port to other metaverses on the MSquared network. The Otherside has conducted two large-scale metaverse experiences, known as First Trip and Second Trip, which saw thousands of users interacting in the same real-time 3D world running on Improbable's software.

In June 2023 the company officially launched MSquared, granting access to the first features of its metaverse creation suite. An open-source Metaverse Markup Language (MML) and its accompanying environment, named Construct, were made available to enable content creators to build and experience digital assets and experiences within online worlds. Project partners include Google, Nvidia, Dolby. Other MSquared clients now include Major League Baseball. MSquared has collaborated with Major League Baseball to develop a virtual ballpark using Hawk-Eye camera data.

In October 2024, Improbable announced a devnet launch of its Somnia blockchain, designed to process 400,000+ transactions per second. Somnia, developed under Improbable's Virtual Society Foundation, aims to support large-scale metaverse applications with Ethereum compatibility. In February 2025, Improbable and MSquared announced funding up to $270 million for Somnia and its testnet launch.

Improbable has a portfolio of technology and services to develop and operate various third-party and in-house multiplayer games. This includes an experimental version of Midwinter's Scavengers using Morpheus, which can accommodate 10,000 players simultaneously.

In April 2025, MSquared launched Chunked, an experimental browser-based MMO game, in which game logic and storage are handled onchain, rather than through a conventional server backend.

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