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Iron John
"Iron John" (also "Iron Hans"; German: Der Eisenhans) is a German fairy tale found in the collections of the Brothers Grimm, tale number 136, about an iron-skinned wild man and a prince. The original German title is Eisenhans, a compound of Eisen "iron" and Hans (like English John, a common short form of the personal name Johannes). It represents Aarne–Thompson type 502, "The wild man as a helper".
Most people see the story as a parable about a boy maturing into adulthood. The story also became the basis for the book Iron John: A Book About Men by Robert Bly which spawned the mythopoetic men's movement in the early 1990s. The book spent 62 weeks on The New York Times Best Seller list.
According to the Brothers Grimm, the source of Eisern Hans, in their compilation, was tale nr. 17 from Friedmund von Arnim's book.
Once upon a time, there was a kingdom that was near a great forest that was filled with all types of wild animals. The King sends a huntsman into the forest nearby to hunt a deer and the huntsman never returns. The King sends more men into the forest where they each meet with the same fate. The King sends all his remaining huntsmen out as a group, but again, none return. The king proclaims the woods as dangerous and off-limits to all.
Some years later, a wandering explorer accompanied by a dog hears of these dangerous woods and asks permission to hunt in the forest, claiming that he might be able to discover the fate of the other hunters. The man and his dog are allowed to enter. As they come to a lake in the middle of the forest, the dog is dragged under water by a giant bare arm. The hunter returns to the forest the next day with a group of men to empty the lake. They find lying down at the bottom of the lake a large and naked wild man with rusted iron-like skin (some versions show him in some article of clothing) and sporting a shaggy beard and hair that are long enough to go down to his knees. They capture him and he is locked in a cage in the courtyard as a curiosity. The king declares that no one is allowed to set the wild man free or they will face the penalty of death.
Years later, the 8-year-old prince is playing with a ball in the courtyard. He accidentally rolls it into the cage where the iron-skinned man picks it up and will only return it if he is set free. He states further that the only key to the cage is hidden beneath the queen's pillow.
Though the prince hesitates, he eventually builds up the courage to sneak into his mother's room and steal the key. He releases the wild iron-skinned man who reveals his name to be Iron John (or Iron Hans depending on the translation). The prince fears he will be killed for setting Iron John free, so Iron John agrees to take the prince with him into the forest.
Iron John is a powerful being and has many treasures that he guards. He sets the prince to watch over his well, but warns him not to let anything touch it or fall in because it will turn instantly to gold. The prince obeys at first, but begins to play in the well eventually turning all his hair into gold. Disappointed in the boy's failure, Iron John sends him away to experience poverty and struggle. Iron John also tells the prince that if he ever needs anything, simply to call the name of Iron John three times.
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Iron John
"Iron John" (also "Iron Hans"; German: Der Eisenhans) is a German fairy tale found in the collections of the Brothers Grimm, tale number 136, about an iron-skinned wild man and a prince. The original German title is Eisenhans, a compound of Eisen "iron" and Hans (like English John, a common short form of the personal name Johannes). It represents Aarne–Thompson type 502, "The wild man as a helper".
Most people see the story as a parable about a boy maturing into adulthood. The story also became the basis for the book Iron John: A Book About Men by Robert Bly which spawned the mythopoetic men's movement in the early 1990s. The book spent 62 weeks on The New York Times Best Seller list.
According to the Brothers Grimm, the source of Eisern Hans, in their compilation, was tale nr. 17 from Friedmund von Arnim's book.
Once upon a time, there was a kingdom that was near a great forest that was filled with all types of wild animals. The King sends a huntsman into the forest nearby to hunt a deer and the huntsman never returns. The King sends more men into the forest where they each meet with the same fate. The King sends all his remaining huntsmen out as a group, but again, none return. The king proclaims the woods as dangerous and off-limits to all.
Some years later, a wandering explorer accompanied by a dog hears of these dangerous woods and asks permission to hunt in the forest, claiming that he might be able to discover the fate of the other hunters. The man and his dog are allowed to enter. As they come to a lake in the middle of the forest, the dog is dragged under water by a giant bare arm. The hunter returns to the forest the next day with a group of men to empty the lake. They find lying down at the bottom of the lake a large and naked wild man with rusted iron-like skin (some versions show him in some article of clothing) and sporting a shaggy beard and hair that are long enough to go down to his knees. They capture him and he is locked in a cage in the courtyard as a curiosity. The king declares that no one is allowed to set the wild man free or they will face the penalty of death.
Years later, the 8-year-old prince is playing with a ball in the courtyard. He accidentally rolls it into the cage where the iron-skinned man picks it up and will only return it if he is set free. He states further that the only key to the cage is hidden beneath the queen's pillow.
Though the prince hesitates, he eventually builds up the courage to sneak into his mother's room and steal the key. He releases the wild iron-skinned man who reveals his name to be Iron John (or Iron Hans depending on the translation). The prince fears he will be killed for setting Iron John free, so Iron John agrees to take the prince with him into the forest.
Iron John is a powerful being and has many treasures that he guards. He sets the prince to watch over his well, but warns him not to let anything touch it or fall in because it will turn instantly to gold. The prince obeys at first, but begins to play in the well eventually turning all his hair into gold. Disappointed in the boy's failure, Iron John sends him away to experience poverty and struggle. Iron John also tells the prince that if he ever needs anything, simply to call the name of Iron John three times.
