Recent from talks
All channels
Be the first to start a discussion here.
Be the first to start a discussion here.
Be the first to start a discussion here.
Be the first to start a discussion here.
Welcome to the community hub built to collect knowledge and have discussions related to Jane Jensen.
Novels and Writing Outside of Games Timeline
Millennium Series
2003 - 2006
Jensen authored the 'Millennium' series of novels, starting with 'Judgment Day' (2003). These novels are thrillers with science fiction and suspense elements, showcasing her versatility as a writer beyond the adventure game genre.
Singularity
2005
Jensen Authored the novel 'Singularity' in 2005, further expanding her portfolio of literary works.
Short Stories and Other Writings
Various
Throughout her career, Jensen has written short stories and other pieces of fiction, although specific details about these projects are not widely documented. These writings demonstrate her ongoing passion for storytelling and exploring different narrative forms.
Pinkerton Road Studio and Independent Game Development Timeline
Writing Novels
2003
After leaving Sierra, Jensen focused on writing novels, including the Millenium series. Her experience in storytelling from her game development career translated well to the novel format.
Announcing 'Gray Matter'
2011
Jane Jensen returned to game development with the announcement of 'Gray Matter', a psychological thriller adventure game developed by Wizarbox and published by dtp entertainment. Although not developed under her own studio, this marked a comeback to the genre she's known for.
Founding Pinkerton Road Studio
2012
Jane Jensen founded Pinkerton Road Studio, an independent game development company. This move allowed her to have greater creative control over her projects.
Kickstarter for 'Moebius: Empire Rising'
2014
Pinkerton Road Studio launched a successful Kickstarter campaign to fund 'Moebius: Empire Rising', an adventure game with a conspiracy thriller theme.
Release of 'Moebius: Empire Rising'
2014
'Moebius: Empire Rising' was released. While it garnered some positive reviews, it also received criticism for its writing and gameplay mechanics. It marked Jane Jensen's commitment to continuing to create Adventure games in the modern area.
Continuing Independent Development
2014 - present
Pinkerton Road Studio continues to explore adventure games, and develop new concepts and prototypes. Details on unreleased projects are not public.
Early Life and Education Timeline
Birth
January 28, 1963
Jane Elizabeth Jensen was born in Palmerton, Pennsylvania. Details about her early childhood are relatively scarce, but it's known she developed an early interest in storytelling and writing.
Early Influences
Childhood
Growing up, Jane developed a love for reading and writing, fostering her imagination and storytelling skills. Specific influences from books, movies, or other media during this period shaped her later creative work, but these are not widely publicized.
College Years
1980s
Jane Jensen attended college. While precise details are difficult to find publicly, it's known that her education laid the groundwork for her problem-solving abilities and her future career in software and game design.
Early Career - System Analyst
Early 1980s
Before entering the game industry, Jane worked as a systems analyst for Hewlett-Packard. This experience provided her with valuable insights into programming, software development, and computer systems, which would later be crucial in her game design career.
Personal Life and Relationships Timeline
Marriage to Robert Holmes
1980s
Jane Jensen married Robert Holmes, a fellow game designer and musician known for his work on the Gabriel Knight series' music. Their shared passion for games and creativity fostered a strong bond.
Interests in Music
Personal Interests
Jane has a deep interest in music, particularly progressive rock, and has even played keyboards in bands. This interest often influences her game design and storytelling, adding depth and atmosphere to her works.
Sierra On-Line Career Timeline
Joining Sierra On-Line
1989
Jane Jensen joined Sierra On-Line as a programmer and writer. She initially worked on supporting roles in several games, gaining experience with the company's game engine and development process.
Writing for 'King's Quest V'
1991
Jensen wrote the story and dialog for King's Quest V, a successful and popular entry in the series. This project helped her establish herself as a talented writer and designer within Sierra.
Designing 'Gabriel Knight: Sins of the Fathers'
1993
Jensen designed and wrote 'Gabriel Knight: Sins of the Fathers', a critically acclaimed supernatural mystery adventure game. This game marked her debut as a lead designer and solidified her reputation for creating compelling narratives and complex characters.
Designing 'Gabriel Knight 2: The Beast Within'
1995
Jensen designed and wrote 'Gabriel Knight 2: The Beast Within', a sequel to 'Sins of the Fathers'. This game featured full-motion video (FMV) and further explored the series' themes of mystery and supernatural horror. The game was critically acclaimed for its innovative use of FMV and its compelling story. This cemented Jane's position as a innovative force in game design.
Designing 'Gabriel Knight 3: Blood of the Sacred, Blood of the Damned'
1999
Jensen designed and wrote 'Gabriel Knight 3: Blood of the Sacred, Blood of the Damned', the third installment in the Gabriel Knight series. This game transitioned to 3D graphics, a significant change from the previous titles. While generally well-received, some fans felt it didn't quite capture the same magic as the earlier games.
Departure from Sierra
Late 1990s
Jane Jensen left Sierra On-Line after the release of 'Gabriel Knight 3'. The exact reasons for her departure aren't fully public, but it's understood she wanted to pursue other creative opportunities and explore different projects.
Awards and Recognition Timeline
Computer Gaming World Adventure Game of the Year (Gabriel Knight)
1993
'Gabriel Knight: Sins of the Fathers' received the prestigious Adventure Game of the Year award from Computer Gaming World. This marked a significant achievement for Jane Jensen and established her as a prominent figure in the genre.
Numerous Awards for Gabriel Knight 2
1995
'Gabriel Knight 2: The Beast Within' received numerous awards and nominations for its innovative use of full-motion video, compelling story, and overall quality. These accolades solidified Jane Jensen's reputation for creating high-quality and groundbreaking adventure games.
Legacy and Influence
Ongoing
While specific awards might not be documented for every project, Jane Jensen's legacy as a pioneer in adventure game design and storytelling continues to be recognized and celebrated within the gaming industry. She has inspired countless developers and influenced the genre significantly.
Main milestones
Birth in Palmerton, Pennsylvania
January 28, 1963
Jane Elizabeth Pinhorn was born in Palmerton, Pennsylvania. From an early age, she displayed a passion for storytelling and creative writing, laying the foundation for her future career in crafting engaging narratives.
Early Writings and Musical Pursuits
Early Writing Career
Before venturing into the world of video games, Jensen honed her writing skills by authoring articles for computer magazines such as Computer Gaming World and frequently playing and performing in local music groups.
Joining Sierra On-Line
1991
Jane Jensen joined Sierra On-Line, a leading video game developer at the time, marking the beginning of her professional career in the gaming industry. Her early work included contributing to titles such as Police Quest III: The Kindred and King's Quest VI: Heir Today, Gone Tomorrow, giving her valuable experience in game design and development.
Gabriel Knight: Sins of the Fathers
1993
Jensen's breakthrough came with the release of Gabriel Knight: Sins of the Fathers. As the writer and designer, she created a compelling and mature adventure game featuring a complex plot centered around voodoo rituals in New Orleans. The game was a critical and commercial success, establishing Jensen as a prominent figure in adventure game design.
The Beast Within: A Gabriel Knight Mystery
1995
Continuing the success of the series, Jensen created 'The Beast Within: A Gabriel Knight Mystery'. This entry was notable for its full-motion video (FMV) format, a cutting-edge technology at the time. The game continued the series' dark and mature themes, solidifying its dedicated fanbase.
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
1999
The third installment, 'Gabriel Knight 3: Blood of the Sacred, Blood of the Damned', marked a transition to a 3D environment. While it received positive reviews for its engaging storyline, the shift to 3D graphics was met with mixed reactions. It would be the last Gabriel Knight game developed by Sierra On-Line.
Released 'Millennium Rising'
2003
Jensen released her first novel, 'Millennium Rising'. It became the first of a series of three novels. This novel marks her continued dedication to the art of storytelling and her ability to engage audiences through different mediums.
Leaving Sierra On-Line
2003
Following the acquisition of Sierra On-Line by Vivendi Universal Games, Jensen decided to leave the company. This marked a turning point in her career, allowing her to explore new creative opportunities and independent projects.
Pinkerton Road Studio and Moebius: Empire Rising
2014
Jane Jensen co-founded Pinkerton Road Studio with her husband, Robert Holmes. Their first project was 'Moebius: Empire Rising', a point-and-click adventure game funded through Kickstarter. This venture showcased Jensen's entrepreneurial spirit and her ability to connect with fans directly.
Gabriel Knight: Sins of the Fathers Remake
2014
Pinkerton Road Studio also oversaw the remake of the original 'Gabriel Knight: Sins of the Fathers'. This updated version brought the classic adventure game to a new generation of players with enhanced graphics and improved gameplay, proving the lasting appeal of Jensen's storytelling.
Continuing Work with Pinkerton Road
2014-Present
Jane Jensen continues to create adventure games and engaging stories with Pinkerton Road. Her work includes projects like 'Gray Matter,' demonstrating her enduring passion for the genre and her commitment to delivering compelling narrative experiences.
28 January, 1963
Jane Jensen, born Jane Elizabeth Smith, was born on January 28, 1963, in
Palmerton, Pennsylvania. This marks the beginning of the life of a prominent
video game designer and author known for the Gabriel Knight series.
5 April, 2012
Jane Jensen and her husband, Robert Holmes, announced the formation of Pinkerton
Road, a new game development studio, on April 5, 2012. This marked a significant
step in Jensen's career, establishing her own studio and initiating a
Kickstarter campaign to fund their first year of game development.
Nothing was collected or created yet.
Jane Jensen
View on Wikipediafrom Wikipedia
Jane Jensen may refer to:
- Jane Jensen (video game designer), American video game designer and author
- Jane Jensen (cricketer), Danish cricketer
- Jane Jensen (musician), American actress, producer and musician
Jane Jensen
View on Grokipediafrom Grokipedia
