Jane Jensen
Jane Jensen
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Overview

Jane Jensen, born January 28, 1963, is an American video game designer and author best known for her work on the Gabriel Knight adventure game series. Her storytelling prowess and focus on mature themes within the gaming world have cemented her legacy as a pioneering figure in the industry. This timeline highlights significant milestones in her life and career, showcasing her journey from aspiring writer to acclaimed game developer.
Main Milestones
Birth in Palmerton, Pennsylvania
January 28, 1963
Jane Elizabeth Pinhorn was born in Palmerton, Pennsylvania. From an early age, she displayed a passion for storytelling and creative writing, laying the foundation for her future career in crafting engaging narratives.
Early Writings and Musical Pursuits
Early Writing Career
Before venturing into the world of video games, Jensen honed her writing skills by authoring articles for computer magazines such as Computer Gaming World and frequently playing and performing in local music groups.
Joining Sierra On-Line
1991
Jane Jensen joined Sierra On-Line, a leading video game developer at the time, marking the beginning of her professional career in the gaming industry. Her early work included contributing to titles such as Police Quest III: The Kindred and King's Quest VI: Heir Today, Gone Tomorrow, giving her valuable experience in game design and development.
Gabriel Knight: Sins of the Fathers
1993
Jensen's breakthrough came with the release of Gabriel Knight: Sins of the Fathers. As the writer and designer, she created a compelling and mature adventure game featuring a complex plot centered around voodoo rituals in New Orleans. The game was a critical and commercial success, establishing Jensen as a prominent figure in adventure game design.
The Beast Within: A Gabriel Knight Mystery
1995
Continuing the success of the series, Jensen created 'The Beast Within: A Gabriel Knight Mystery'. This entry was notable for its full-motion video (FMV) format, a cutting-edge technology at the time. The game continued the series' dark and mature themes, solidifying its dedicated fanbase.
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
1999
The third installment, 'Gabriel Knight 3: Blood of the Sacred, Blood of the Damned', marked a transition to a 3D environment. While it received positive reviews for its engaging storyline, the shift to 3D graphics was met with mixed reactions. It would be the last Gabriel Knight game developed by Sierra On-Line.
Released 'Millennium Rising'
2003
Jensen released her first novel, 'Millennium Rising'. It became the first of a series of three novels. This novel marks her continued dedication to the art of storytelling and her ability to engage audiences through different mediums.
Leaving Sierra On-Line
2003
Following the acquisition of Sierra On-Line by Vivendi Universal Games, Jensen decided to leave the company. This marked a turning point in her career, allowing her to explore new creative opportunities and independent projects.
Pinkerton Road Studio and Moebius: Empire Rising
2014
Jane Jensen co-founded Pinkerton Road Studio with her husband, Robert Holmes. Their first project was 'Moebius: Empire Rising', a point-and-click adventure game funded through Kickstarter. This venture showcased Jensen's entrepreneurial spirit and her ability to connect with fans directly.
Gabriel Knight: Sins of the Fathers Remake
2014
Pinkerton Road Studio also oversaw the remake of the original 'Gabriel Knight: Sins of the Fathers'. This updated version brought the classic adventure game to a new generation of players with enhanced graphics and improved gameplay, proving the lasting appeal of Jensen's storytelling.
Continuing Work with Pinkerton Road
2014-Present
Jane Jensen continues to create adventure games and engaging stories with Pinkerton Road. Her work includes projects like 'Gray Matter,' demonstrating her enduring passion for the genre and her commitment to delivering compelling narrative experiences.