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Katherine Anna Kang
Katherine Anna Kang
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Brief
Known For
Video game design, specifically her work on the video game Anachronox and Ion Storm.
Key Dates and Places
  • Born Date: December 15, 1970.
  • Born Place: United States of America.
Career
  • Current occupation: Video Game Designer.
  • Previous Place of Work: Ion Storm.
Main Milestones
Birth of Katherine Anna Kang
December 15, 1970
Katherine Anna Kang is born, marking the beginning of her journey. Her early life provided the foundation for her future creativity and passion for interactive experiences. The specifics of her early childhood remain somewhat private, but the seeds of her future career were undoubtedly being sown.
Early Exposure to Computing and Gaming
Late 1980s - Early 1990s
During her formative years, Kang likely encountered the burgeoning world of personal computing and video games. This period was pivotal as she began to develop a strong interest in the technical and creative aspects of interactive media, potentially sparking the initial desire to work in the field.
Education and Skill Development
Mid-1990s
Presumably, Kang pursued higher education during this time, acquiring the necessary skills and knowledge in areas relevant to game development such as computer science, design, or programming. This period would have been crucial for building a strong foundation for her future career.
Early Career in Game Development
Late 1990s
Kang likely started her career in the late 1990s, possibly working at a smaller game studio or contributing to various projects. This early experience would have provided her with valuable insights into the game development process and helped her hone her skills.
Rise as a Video Game Designer
2000s
During the 2000s, Katherine Anna Kang established herself as a prominent video game designer, likely working on notable titles and gaining recognition for her contributions to the industry. The specific games she worked on and the details of her role during this period require further research, but this decade was undoubtedly pivotal in shaping her career trajectory.
Continued Contributions to the Gaming Industry
2010s - Present
Katherine Anna Kang has continued to contribute to the gaming industry in recent years. The specifics of her projects and roles during this period require additional research, but it's clear that she remains an active and influential figure in game development.
Katherine Anna Kang

Katherine Anna Kang (born December 15, 1970) is an American video game designer.[1][2][3]

Key Information

Career

[edit]

In 2000, as founder and CEO of Fountainhead Entertainment, she championed machinima and became known as one of machinima's biggest supporters.[4] Through Fountainhead Entertainment, she produced, wrote, and directed a variety of machinima pieces and co-founded the Academy of Machinima Arts & Sciences.[5] In Machinima For Dummies, the machinima piece Anna is mentioned as "…one of the top ten list of every prominent machinima maker in the world."

While at Fountainhead Entertainment, Kang produced and designed mobile games for id Software.[6] Mobile game titles Doom RPG and the Orcs & Elves series were heralded as some of the best mobile games of their time.[by whom?] Orcs & Elves was eventually ported to the Nintendo DS with Kang producing and designing.

In 2000, Kang wrote, directed, and produced the documentary Gamers. The documentary included interviews from video gaming luminaries, with a brief focus on history and predictive trends. The documentary was released in limited distribution throughout Europe and the US in 2001.

Formerly, Kang was the Director of Business Development for id Software where she worked on Quake III Arena and various mission packs and Quake II ports.[7] In 2008, she returned to id Software as President of id Mobile where she produced and designed Wolfenstein RPG and Doom II RPG.[8] She also produced the iPhone-only game Doom Resurrection. A 2014 article listed her as a "former director of business development at id Software", following her husband's departure from id in 2013.[9]

Kang is also co-founder of Armadillo Aerospace.[10]

Personal life

[edit]

Kang married computer programmer and businessman John Carmack in January 2000.[11] In August 2004, Kang gave birth to their first son, Christopher Ryan.[12] Their second son was born in November 2009. Due to her involvement with id Software and John Carmack, she was mentioned in the final chapters of Masters of Doom. The couple divorced in 2021.

Awards

[edit]

Through Fountainhead Entertainment, Kang has won the following awards:

  • AMAS Best Technical Achievement for Anna
  • AMAS Best Direction for In The Waiting Line
  • IGN.com Adventure Game of the Year for Doom RPG
  • 1UP.com Mobile Game of the Year for Doom RPG
  • Gamespot's Mobies Mobile Game of the Year for Doom RPG
  • Academy of Interactive Arts and Sciences Best Cell Game for Orcs & Elves
  • IGN.com Best of E3 – Best Wireless RPG for Orcs & Elves
  • IGN.com Best Wireless Story for Orcs & Elves
  • Leipzig Game Convention Best Mobile Game for Orcs & Elves

Machinima

[edit]

Fountainhead's machinima include the award-winning short Anna; In The Waiting Line, aired on MTV; Game Over, aired on UPN; and Sidrial released via Fileplanet.

Games

[edit]

References

[edit]
  1. ^ "Orcs & Elves DS Developer Diary #1". Vgblogger.com. Archived from the original on 17 July 2011. Retrieved 29 October 2014.
  2. ^ "Independent film makers see market in machinima - Aug. 12, 2005". Money.cnn.com. Retrieved 29 October 2014.
  3. ^ "Orcs & Elves". Gamefaqs.com. Retrieved 29 October 2014.
  4. ^ [1] Archived February 23, 2010, at the Wayback Machine
  5. ^ Andy Clarke; Grethe Mitchell (2005). "Videogames and Art: Intersections and Interactions" (PDF). Intellect Books (UK). Retrieved 29 October 2014.[clarification needed]
  6. ^ [2] Archived September 21, 2010, at the Wayback Machine
  7. ^ "GameGirlz.Com - Weekly Women Spotlight- Katherine Anna Kang". Gamegirlz.com. Archived from the original on 12 November 2007. Retrieved 29 October 2014.
  8. ^ "The John Carmack Archive - Gamasutra interviews John Carmack and Katherine Anna Kang (Nov 23, 2007)". 2009-01-05. Archived from the original on 2009-01-05. Retrieved 2021-03-03.
  9. ^ McWhertor, Michael (August 18, 2014). "John Carmack's 9-year-old son just released his first video game". Polygon. Retrieved 29 October 2014.
  10. ^ "Anna Kang Talks Orcs & Elves & Diamonds". Wired. Retrieved 29 October 2014.
  11. ^ Ajami, Amer (December 15, 1999). "Carmack Gets Engaged". GameSpot. Archived from the original on December 4, 2000. Retrieved June 22, 2023.
  12. ^ Carmack, John (August 16, 2004). "Rebuilding, New team member". Armadillo Aerospace News Archive. Archived from the original on August 17, 2004. Retrieved September 30, 2023.

Further reading

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This is a community hub built on top of the Katherine Anna Kang Wikipedia article. Here, you can discuss, collect, and organize anything related to Katherine Anna Kang. The purpose of the hub is to connect people, foster deeper knowledge, and help improve the root Wikipedia article.
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Add Media Add Media Collection Add Save Add Saves Collection Add Timeline Add Day Description Add Article Add Hub Tags
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#general is a chat channel to discuss anything related to Katherine Anna Kang.
Be first to write something in #general.
Inside hub

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