Welcome to the John Romero Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to John Romero.
John Romero acquired Irish citizenship after living in Ireland for approximately
eight years. This marks a change in Romero's citizenship status, reflecting his
long-term residence and integration into Irish society.
John Romero and his wife Brenda Romero established Romero Games. This marks the
beginning of a new game development venture for Romero, in collaboration with
his wife, focusing on indie game development after his time at larger companies.
Alfonso John Romero is born in Colorado Springs, Colorado. His early exposure to computers sparked a lifelong passion for programming and game development. This early fascination with technology would lay the groundwork for his future success in the gaming industry.
Apple II Programming
Early 1980s
Romero begins programming games on Apple II computers during his teenage years. This period of self-taught programming and experimentation solidifies his skills and fosters his creative approach to game design. He learned the fundamentals of game development, including graphics, sound, and gameplay mechanics, which were critical to his future work.
Commercial Game Development Begins with Softdisk
1987
Romero gets his start in the gaming industry working at Softdisk. Here, he met future id Software co-founders John Carmack and Adrian Carmack. He works on several game projects and hones his skills in game development. This period was essential for him to develop as a professional game developer.
Co-founding id Software
1991
John Romero, along with John Carmack, Adrian Carmack, and Tom Hall, co-founds id Software. This marks a pivotal moment in gaming history. id Software would become renowned for developing groundbreaking first-person shooter games.
Wolfenstein 3D
1992
id Software releases Wolfenstein 3D, a groundbreaking first-person shooter that popularized the genre. Romero's design and programming contributions are significant to the game's success. Wolfenstein 3D set a new standard for fast-paced action and immersive gameplay.
DOOM
1993
DOOM is released, solidifying id Software's position as a leader in the first-person shooter market. Romero's level design and game mechanics contribute significantly to DOOM's immense popularity and cultural impact. DOOM’s multiplayer deathmatch mode was a major draw and laid the foundation for online multiplayer gaming as we know it.
Departure from id Software
1996
Romero leaves id Software due to creative differences. This departure marks a significant shift in his career path as he begins to explore new ventures and game development projects.
Ion Storm Foundation
1996
Romero co-founds Ion Storm in Dallas, Texas, with Tom Hall. The company is highly anticipated, but their first major title, Daikatana, faces numerous delays and ultimately receives poor reviews upon release. This period is a critical point in Romero's career, highlighting the challenges of independent game development and high expectations.
Various Game Development Ventures
Early 2000s
Romero works on various game development projects after Ion Storm, including collaborations and independent titles. These ventures showcase his continued passion for game design and his willingness to explore new ideas.
Blackroom Kickstarter Controversy
2019
Romero tries to launch the old-school FPS Blackroom, but the Kickstarter campaign faces criticism due to a lack of updates and overall communication. The project eventually is halted, and refund were given to backers. It is a mark of some of the modern-day issues in crowd funding game development.
Releasing DOOM level SIGIL
2019
Romero releases SIGIL, a free nine-level episode for the original DOOM, marking a return to his roots and a celebration of the game's enduring legacy. SIGIL provides a new experience for DOOM fans and demonstrates his continued passion for level design.
Releasing SIGIL II
2022
Romero released SIGIL II, another free episode for the original DOOM, continuing a return to his roots, following the success of the original SIGIL. SIGIL II expands on the DOOM universe that made him famous.
Brief
Known For
Co-creating the Doom and Quake franchises, designing levels for Wolfenstein 3D, and co-founding id Software.
Key Dates and Places
Born Date: October 28, 1967.
Born Place: Colorado Springs, Colorado, USA.
Career
Current occupation: Game Designer, Co-Founder of Romero Games.
Past occupations: Programmer at Origin Systems (early career), Co-founder of id Software, Co-founder of Ion Storm.
Current Place of Work: Romero Games.
Previous Place of Work: Origin Systems, id Software, Ion Storm, Midway Games, Loot Drop, Gazillion Entertainment.
Achievements and Recognition
Awards: Named one of the most important people in the video game industry by numerous publications. Received the Lifetime Achievement Award at the 2019 Game Developers Choice Awards.
Wikipedia Article
Welcome to the John Romero Hub! This community hub — built on top of and serving as a companion to the Wikipedia article — lets you discuss, collect, and organize everything related to John Romero.
John Romero acquired Irish citizenship after living in Ireland for approximately
eight years. This marks a change in Romero's citizenship status, reflecting his
long-term residence and integration into Irish society.
John Romero and his wife Brenda Romero established Romero Games. This marks the
beginning of a new game development venture for Romero, in collaboration with
his wife, focusing on indie game development after his time at larger companies.
Alfonso John Romero is born in Colorado Springs, Colorado. His early exposure to computers sparked a lifelong passion for programming and game development. This early fascination with technology would lay the groundwork for his future success in the gaming industry.
Apple II Programming
Early 1980s
Romero begins programming games on Apple II computers during his teenage years. This period of self-taught programming and experimentation solidifies his skills and fosters his creative approach to game design. He learned the fundamentals of game development, including graphics, sound, and gameplay mechanics, which were critical to his future work.
Commercial Game Development Begins with Softdisk
1987
Romero gets his start in the gaming industry working at Softdisk. Here, he met future id Software co-founders John Carmack and Adrian Carmack. He works on several game projects and hones his skills in game development. This period was essential for him to develop as a professional game developer.
Co-founding id Software
1991
John Romero, along with John Carmack, Adrian Carmack, and Tom Hall, co-founds id Software. This marks a pivotal moment in gaming history. id Software would become renowned for developing groundbreaking first-person shooter games.
Wolfenstein 3D
1992
id Software releases Wolfenstein 3D, a groundbreaking first-person shooter that popularized the genre. Romero's design and programming contributions are significant to the game's success. Wolfenstein 3D set a new standard for fast-paced action and immersive gameplay.
DOOM
1993
DOOM is released, solidifying id Software's position as a leader in the first-person shooter market. Romero's level design and game mechanics contribute significantly to DOOM's immense popularity and cultural impact. DOOM’s multiplayer deathmatch mode was a major draw and laid the foundation for online multiplayer gaming as we know it.
Departure from id Software
1996
Romero leaves id Software due to creative differences. This departure marks a significant shift in his career path as he begins to explore new ventures and game development projects.
Ion Storm Foundation
1996
Romero co-founds Ion Storm in Dallas, Texas, with Tom Hall. The company is highly anticipated, but their first major title, Daikatana, faces numerous delays and ultimately receives poor reviews upon release. This period is a critical point in Romero's career, highlighting the challenges of independent game development and high expectations.
Various Game Development Ventures
Early 2000s
Romero works on various game development projects after Ion Storm, including collaborations and independent titles. These ventures showcase his continued passion for game design and his willingness to explore new ideas.
Blackroom Kickstarter Controversy
2019
Romero tries to launch the old-school FPS Blackroom, but the Kickstarter campaign faces criticism due to a lack of updates and overall communication. The project eventually is halted, and refund were given to backers. It is a mark of some of the modern-day issues in crowd funding game development.
Releasing DOOM level SIGIL
2019
Romero releases SIGIL, a free nine-level episode for the original DOOM, marking a return to his roots and a celebration of the game's enduring legacy. SIGIL provides a new experience for DOOM fans and demonstrates his continued passion for level design.
Releasing SIGIL II
2022
Romero released SIGIL II, another free episode for the original DOOM, continuing a return to his roots, following the success of the original SIGIL. SIGIL II expands on the DOOM universe that made him famous.
Brief
Known For
Co-creating the Doom and Quake franchises, designing levels for Wolfenstein 3D, and co-founding id Software.
Key Dates and Places
Born Date: October 28, 1967.
Born Place: Colorado Springs, Colorado, USA.
Career
Current occupation: Game Designer, Co-Founder of Romero Games.
Past occupations: Programmer at Origin Systems (early career), Co-founder of id Software, Co-founder of Ion Storm.
Current Place of Work: Romero Games.
Previous Place of Work: Origin Systems, id Software, Ion Storm, Midway Games, Loot Drop, Gazillion Entertainment.
Achievements and Recognition
Awards: Named one of the most important people in the video game industry by numerous publications. Received the Lifetime Achievement Award at the 2019 Game Developers Choice Awards.