Recent from talks
Knowledge base stats:
Talk channels stats:
Members stats:
Keen Software House
Keen Software House is an independent video game developing company based in Prague, Czech Republic. The company was founded by Marek Rosa in 2010.
Keen Software House's technological know-how and proprietary VRAGE game engine has allowed the company to create games that leverage elements of science into the gameplay. The studio's first game, Miner Wars 2081, focused on an open world with destructible terrain, while the second game, Space Engineers, presents volumetric physics as gameplay in a space-based environment focused on engineering, construction, and maintenance of spaceships and stations. The company's proprietary VRAGE game engine powers both of the titles and is currently in iteration 3.0. Additionally, they have created a separate team charged with development of Medieval Engineers - utilitizing similar rendering styles, while adding in weight and block-based destruction / deformation with physics calculations set in medieval times. This game offers both a single and multiplayer experience set on planets from Space Engineers but with a territory-based grid system where clans can battle for ground to build on. Realistic mechanical contraptions such as catapults can be created to damage structures in real-time. In January 2025, the studio launched the sequel, Space Engineers 2, on Steam Early Access.
The first big project for Keen Software House was Miner Wars 2081, which was presented at Game Developers Conference in 2012. The game received mixed reviews by critics. Miner Wars 2081 is an action-survival space-shooter set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System. The story introduces the player to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting or racing.
The source code for Miner Wars 2081 was released in March, 2013, under a commercial (non-copyright, restricted-use) license. The code may only be redistributed to allow for "mods" of the original game, and the code must continue to perform a license-ownership check.
The studio's second project, Space Engineers, is a voxel-based sandbox game that launched on Steam Early Access on October 23, 2013, and released on February 28, 2019. The game presents the player with an open world star system with planets, moons and asteroids, wherein they can mine resources, build ships, stations and rovers, play with physics, and much more. Space Engineers is a sandbox game about engineering, construction and maintenance of space works. The game sold more than 500,000 copies by May 6, 2014. Space Engineers was well received by both critics and the gaming community.
During the majority of its developmental life, Space Engineers was updated on a weekly basis based on stated development goals and community feedback. Since its initial launch, the game experienced major updates adding survival mode, multiplayer, planets, dedicated server support, economy, PvE Encounters and much more. Space Engineers is open to community creation and modding.
On October 20, 2014, Keen Software House announced that Space Engineers had sold over 1,000,000 copies.
On May 14, 2015, the development firm provided open access (but not making the game free) to the source code to accelerate mod development.
Hub AI
Keen Software House AI simulator
(@Keen Software House_simulator)
Keen Software House
Keen Software House is an independent video game developing company based in Prague, Czech Republic. The company was founded by Marek Rosa in 2010.
Keen Software House's technological know-how and proprietary VRAGE game engine has allowed the company to create games that leverage elements of science into the gameplay. The studio's first game, Miner Wars 2081, focused on an open world with destructible terrain, while the second game, Space Engineers, presents volumetric physics as gameplay in a space-based environment focused on engineering, construction, and maintenance of spaceships and stations. The company's proprietary VRAGE game engine powers both of the titles and is currently in iteration 3.0. Additionally, they have created a separate team charged with development of Medieval Engineers - utilitizing similar rendering styles, while adding in weight and block-based destruction / deformation with physics calculations set in medieval times. This game offers both a single and multiplayer experience set on planets from Space Engineers but with a territory-based grid system where clans can battle for ground to build on. Realistic mechanical contraptions such as catapults can be created to damage structures in real-time. In January 2025, the studio launched the sequel, Space Engineers 2, on Steam Early Access.
The first big project for Keen Software House was Miner Wars 2081, which was presented at Game Developers Conference in 2012. The game received mixed reviews by critics. Miner Wars 2081 is an action-survival space-shooter set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System. The story introduces the player to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting or racing.
The source code for Miner Wars 2081 was released in March, 2013, under a commercial (non-copyright, restricted-use) license. The code may only be redistributed to allow for "mods" of the original game, and the code must continue to perform a license-ownership check.
The studio's second project, Space Engineers, is a voxel-based sandbox game that launched on Steam Early Access on October 23, 2013, and released on February 28, 2019. The game presents the player with an open world star system with planets, moons and asteroids, wherein they can mine resources, build ships, stations and rovers, play with physics, and much more. Space Engineers is a sandbox game about engineering, construction and maintenance of space works. The game sold more than 500,000 copies by May 6, 2014. Space Engineers was well received by both critics and the gaming community.
During the majority of its developmental life, Space Engineers was updated on a weekly basis based on stated development goals and community feedback. Since its initial launch, the game experienced major updates adding survival mode, multiplayer, planets, dedicated server support, economy, PvE Encounters and much more. Space Engineers is open to community creation and modding.
On October 20, 2014, Keen Software House announced that Space Engineers had sold over 1,000,000 copies.
On May 14, 2015, the development firm provided open access (but not making the game free) to the source code to accelerate mod development.