Kim Swift
Kim Swift
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Chronicle

The chronicle serves to compile a day-by-day history of Kim Swift.

Xbox Game Studios Publishing hired Kim Swift as the senior director of cloud gaming. This event is significant as it highlights Swift's continued prominence in the gaming industry and her involvement in the growing field of cloud gaming. The context is Microsoft's increasing focus on cloud gaming technology and their investment in talent to drive innovation in this area.
Google closed down the Stadia Games & Entertainment internal development studio, where Kim Swift had been working as a game design director. This event is significant as it represents a setback for Google's gaming ambitions and resulted in Swift's departure from the company. The context is Google's strategic shift away from internal game development and towards cloud gaming services.
Kim Swift hosted the 20th Game Developers Choice Awards ceremony. This event is significant as it highlights Swift's recognition and influence within the game development community, showcasing her role as a prominent figure in the industry. It provides context for her contributions and standing among her peers.
Electronic Arts announced they hired Kim Swift as a design director within their Motive Studios, who developed Star Wars Battlefront II. This is significant as it placed Swift in a key role within a major studio working on a high-profile franchise. The context is EA's continued efforts to strengthen their development teams and create successful titles within established IPs.
Amazon announced the hiring of Kim Swift to help build games in their internal studio. This event is significant because it marks Swift's entry into Amazon's game development efforts, where she would serve as a senior designer for undisclosed projects. The context here is Amazon's increasing investment in the gaming industry and their recruitment of experienced talent to bolster their development capabilities.
Kim Swift left Valve Corporation to join Airtight Games. This move marked a significant shift in her career, as she transitioned from a well-established company known for titles like Portal and Left 4 Dead to a smaller, independent studio. This change provided her with new opportunities and challenges in game development, shaping her future projects like Quantum Conundrum. The context is that she sought new creative avenues and leadership roles within the industry.
Release date of Portal, a first-person puzzle-platform video game developed and published by Valve. Kim Swift was the team lead and level designer for this critically acclaimed game.
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