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Kim Swift
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Brief
Known For
Video game design, particularly for her work on Portal and Left 4 Dead at Valve.
Key Dates and Places
  • Born Date: 1982 or 1983.
Career
  • Current occupation: Video Game Designer.
  • Past occupations: Designer at Valve, Airtight Games, Amazon Game Studios, Stadia Games and Entertainment.
  • Previous Place of Work: Valve Corporation, Airtight Games, Amazon Game Studios, Stadia Games and Entertainment.
Main Milestones
Birth
1982/1983
Kimberly Swift is born in the United States. While her exact birthdate is not widely publicized, sources indicate she was born in either 1982 or 1983. Her early life and upbringing remain relatively private, but her passion for video games would soon become evident.
DigiPen Institute of Technology
Early 2000s
Kim attends the DigiPen Institute of Technology, a renowned institution for game development education. This period marks the formal beginning of her journey into the world of game design. The structured learning environment, combined with creative exploration, was crucial for developing the foundation for her future success.
Narbacular Drop
2005
While at DigiPen, Kim leads a student team to create 'Narbacular Drop,' a puzzle-platformer featuring a unique portal mechanic. The game showcases her early talent and innovative approach to gameplay. 'Narbacular Drop' gains considerable attention within the gaming community and eventually catches the eye of Valve Corporation.
Valve Corporation Acquisition
2005-2006
Impressed by 'Narbacular Drop,' Valve Corporation hires the entire student team, including Kim Swift. This marks a pivotal moment in her career, transitioning from a student project to working at one of the most influential game development studios in the industry. The move puts her in a position to develop her ideas on a larger scale.
Portal's Release
2007
Kim, as a level designer and project lead, plays a vital role in the development of 'Portal,' a groundbreaking puzzle game that expands upon the portal mechanics introduced in 'Narbacular Drop.' 'Portal' receives critical acclaim for its innovative gameplay, witty writing, and unique atmosphere, establishing Kim as a rising star in game design. This project cemented her reputation for creativity and innovation within the gaming world.
Left 4 Dead
2008
Kim contributes to the design of 'Left 4 Dead,' a cooperative first-person shooter focused on teamwork and survival against hordes of zombies. Her involvement showcases her versatility as a designer, capable of working on diverse game genres. 'Left 4 Dead' becomes a massive success, further solidifying Kim's position within Valve.
Airtight Games
December 2009
Kim leaves Valve to join Airtight Games, signaling a new chapter in her career. This move allows her to explore different creative opportunities and work on new game concepts outside of Valve's established franchises. The specific reasons for her departure were not publicly disclosed, but it highlights her desire for new challenges.
Quantum Conundrum
2012
While at Airtight Games, Kim directs 'Quantum Conundrum,' a first-person puzzle game that once again demonstrates her knack for innovative gameplay mechanics and clever puzzle design. The game features dimension-shifting puzzles, adding a unique twist to the puzzle genre. Though not as commercially successful as her previous works, it reinforces her design skills and creative vision.
Amazon Game Studios
2014
Kim joins Amazon Game Studios. She explores new territories in the evolving gaming landscape. Details about her specific projects during this time are limited but reflect Amazon's increasing interest in the gaming industry and their recruitment of experienced talent.
EA Motive Studios
2017
Kim Swift joins EA Motive Studios. This move sees her joining a studio working on high-profile projects. This change may reflect her desire to work on larger AAA titles and expand her professional experience. While her precise contributions at EA Motive are not thoroughly detailed, it showcases her sustained presence in the game development industry.
Google Stadia
2019
Kim Swift transitions to Google to work on Google Stadia. Her exact role is undisclosed, but this likely signifies that she is engaged in the creation and development of exclusive games for Google's cloud gaming service. Working on this novel platform could provide her with new opportunities for creative and technical exploration.
Kim Swift

Kimberly Swift (born 1982 or 1983) is an American video game designer best known for her work at Valve with games such as Portal and Left 4 Dead. Swift was featured by Fortune as one of "30 Under 30" influential figures in the video game industry.[3] She was described in Mental Floss as one of the most recognized women in the industry[4] and by Wired as "an artist that will push the medium forward".[3]

Key Information

Career

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A graduate of DigiPen, Kim Swift and a group of her fellow graduates developed Narbacular Drop, a portal-based game that was later presented to Valve, which led to Gabe Newell personally offering to hire them so that they could create the critically acclaimed game Portal.[5] Kim Swift was the leader of the Portal team as well as a level designer. She was credited along with writer Erik Wolpaw in Portal's Game Developers Choice Awards for design, innovation, and game of the year.[4]

Besides Portal, Swift has been involved in other Valve projects, most notably Left 4 Dead and its sequel, Left 4 Dead 2, where she also played a leading role in development.[6]

In December 2009, Swift left Valve to join Airtight Games. There, in cooperation with Square Enix, she led the team that developed Quantum Conundrum, which released in 2012.[7] In a 2012, in an interview with Wired, Swift expressed the opinion that the most important impact of video games is that they are "a socially acceptable way for adults to imagine".[8]

Amazon announced in April 2014 that they had brought Swift in to help build games in their internal studio.[9] Swift described her role as senior designer for as yet undisclosed projects.[7] In January 2017, Electronic Arts announced they have hired Swift as a design director within their Motive Studios, who developed Star Wars Battlefront II.[10]

Swift had been part of the Google Stadia internal development studio, Stadia Games & Entertainment, as a game design director, until Google closed down the studio in February 2021. By June 2021, Swift had been hired by Xbox Game Studios Publishing as the senior director of cloud gaming.[11]

Swift hosted the 20th Game Developers Choice Awards ceremony on March 18, 2020.[12]

Games

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References

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