Kitty Horrorshow
Kitty Horrorshow
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Daily Chronicle

1 January, 2018
Cameron Kunzelman of Vice compared the game Castle Wormclot to the plodding horror of political life in 2018 in their home state of Georgia, and having to wait for the voted-upon results of the election to be announced, though with everything potentially collapsing in the meantime.
1 January, 2017
Kitty Horrorshow was one of four game creators featured at the "No Quarter" exhibition hosted by the New York University Game Center.
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Wikipedia Article
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Main Milestones
Formative Years and Early Influences
Early Childhood
Little concrete information is publicly available about Kitty Horrorshow's very early life, preserving the mystique that surrounds her persona. However, her work strongly suggests an upbringing steeped in a fascination with the unsettling, the melancholic, and the uncanny. Early exposure to horror literature, films, and possibly personal experiences of loss and decay, likely laid the foundation for the recurring themes in her later games.
Emergence in the Indie Game Scene
Early 2010s
Kitty Horrorshow began experimenting with game development, likely using accessible tools like Unity or GameMaker, contributing to the vibrant and rapidly evolving indie game scene. She started sharing her early projects online, establishing her distinct low-poly art style and her penchant for unsettling narratives. During this period she began cultivating a cult following drawn to her unique brand of psychological horror.
Brief
Known For
Creating surreal and experimental horror video games, often described as 'dreamlike' and 'lo-fi', that explore themes of isolation, dread, and the uncanny. Games include 'Anatomy,' 'CHYRZA,' 'Haunted Cities,' and 'Dust City'. Known for distinct visual style, psychological horror, and evocative writing.