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Koan (program)

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Koan (program)

Koan is a generative music engine created by SSEYO, a company founded by Pete Cole and Tim Cole. The Koan technology is now owned by Intermorphic Limited, co-founded by the Cole brothers in 2007.

The SSEYO Koan Interactive Audio Platform (SKIAP) consisted of the core Koan generative music engine (the SSEYO Koan Generative Music Engine. or SKME), a set of authoring tools (SSEYO Koan Pro and SSEYO Koan X), a set of stand-alone Koan Music players (SSEYO Koan Plus, SSEYO Koan File Player and SSEYO Koan Album Player), and a plug-in for web browsers such as Internet Explorer and Netscape.

Development of the Koan engine started in 1990, when SSEYO was founded, and by 1992, the first version entered beta testing. Distributed by Koch Media, the first edition of Koan was publicly released in 1994, followed by the Koan Pro authoring tool in 1995.

Later that year, SSEYO brought Koan to the attention of Brian Eno, who quickly showed great interest in the product. He began creating pieces with Koan Pro, collecting and publishing them in his 1996 work "Generative Music 1 with SSEYO Koan Software". This release featured a floppy disk containing the SSEYO Koan Plus player and a set of 12 Koan generative-music pieces that he authored. Eno's early relationship with Koan was captured in his 1996 diary A Year with Swollen Appendices.

Brian Eno, 1996:

Some very basic forms of generative music have existed for a long time, but as marginal curiosities. Wind chimes are an example, but the only compositional control you have over the music they produce is in the original choice of notes that the chimes will sound. Recently, however, out of the union of synthesisers and computers, some much finer tools have evolved. Koan Software is probably the best of these systems, allowing a composer to control not one but one hundred and fifty musical and sonic parameters within which the computer then improvises (as wind improvises the wind chimes).

The works I have made with this system symbolize to me the beginning of a new era of music. Until 100 years ago, every musical event was unique: music was ephemeral and unrepeatable and even classical scoring couldn't guarantee precise duplication. Then came the gramophone record, which captured particular performances and made it possible to hear them identically over and over again.

But now there are three alternatives: live music, recorded music and generative music. Generative music enjoys some of the benefits of both its ancestors. Like live music it is always different. Like recorded music it is free of time-and-place limitations - you can hear it when and where you want.

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