Kop (card game)
Kop (card game)
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Kop (card game)

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Kop (card game)

Kop is a minimalist Polish card game of the Schafkopf family for four players played using traditional French-suited playing cards. It uses a shortened pack of just 16 cards and is similar to Baśka, another fast moving Polish game. Both are derived from German Schafkopf.

Kop is played in the province of Greater Poland, once part of Prussia as the Grand Duchy of Posen, hence the German influence on the game. Its name is derived from the German word Kopf, itself an abbreviation of Schafkopf, the ancestor of this family of games. The game is very fast moving and usually played for money. It is played by inter alia by rail commuters and cab drivers. Regional and village Kop tournaments are held. It is especially popular in Wolsztyn County where it has experienced a revival since 2006 when the first open tournament was held.

The following description is based primarily on the Wolsztyn rules supplemented by other sources where indicated:

A 16-card French-suited pack pack is used with only the aces, queens, jacks and tens of each suit. Trumps rank in the following order: A 10 10 10 Q Q Q Q J J J J A 10. This leaves only two side suit cards: A and A. Cards have point values following the standard ace–ten system.

The first dealer is chosen by lot; thereafter the deal rotates to the left. Dealer shuffles and offers the pack to the right for cutting before dealing four rounds of 1 card each beginning with forehand to the left of the dealer.

Forehand opens a multi-round auction in which players "pass", bid or double. The possible contracts in ascending order are: Wedding, Zolo ("Solo") and Zolo Du ("Solo Tout"). Players must overcall an earlier bid or pass. In addition players may call a double against an opposing bid. There are four doubling calls which, in ascending order, are: "Contra", "Re", "Bock" and "Sup" (Kontra, Rej, Bok and Słup). Each one doubles or redoubles the game value. In soloist contracts, the soloist may not double first. If a bid is overcalled, all doubles to that point are annulled. The auction ends if all pass or if after a bid and three passes.

The contracts are:

Forehand leads with any card. Players must overtake if they can, either by trumping a side suit Ace or, more usually, by playing a higher trump. Only if a player has no trumps may a side suit Ace be discarded. The trick is won by the highest trump and the trick winner leads to the next.

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