Lumines II
Lumines II
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Lumines II

Lumines II is a 2006 puzzle video game developed by Q Entertainment for the PlayStation Portable (PSP). It was released in November 2006 in the PAL region and North America by Buena Vista Games, and in February 2007 in Japan by Bandai Namco Games. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. It serves as a direct sequel to Lumines: Puzzle Fusion, expanding on previous modes from its predecessor and adding new modes such as Mission mode, Skin Edit mode, and Sequencer. Lumines II utilizes songs from its predecessor and introduces music videos as background skins from Japanese music artists and mainstream American music artists such as New Order, Missy Elliott, and Beck.

When developing the game, game producer Tetsuya Mizuguchi intended to make the game have a different atmosphere than its predecessor and wanted to include more songs. Mizuguchi further described the game as a party with him being the organizer. The game was well-received among critics, with most reviewers praising the new features introduced; however, the song selection received a mixed reaction with some reviewers not enjoying the inclusion of American songs, with others welcoming them.

Lumines II uses the same core gameplay of its predecessor Lumines: Puzzle Fusion with new features included. The objective is to move, rotate, and drop blocks to form 2×2 squares or larger of the same color (referred to as a colored square). A vertical line known as the Time Line sweeps across the field from left to right and erases the colored squares; awarding points to the player's overall score. Erasing four or more squares will add a bonus multiplier to the player's overall score. Players lose when the blocks reach the top of the board.

All the modes from its predecessor return: Challenge mode, Time Attack, Puzzle, VS CPU, 2P VS mode (renamed Duel mode). Challenge mode has been modified and expanded to four classes: B, A, S, and Enduro. Class B is designed for beginners, Class A for intermediate players, and Class S is for advanced players. These classes can be played up to three full laps. The Enduro class uses all the skins and can only be unlocked after completing at least one lap of the first three classes. Time Attack adds a new feature that allows players to record and save their playthrough to be viewed in the Replay Theater.

Lumines II introduces three new modes: Mission mode, Skin Edit mode, and Sequencer. In Mission mode, players are given various tasks to complete, such as erasing all existing blocks using two squares or a specific number of blocks in a set of time. Skin Edit mode allows players to create their custom playlist using skins previously unlocked in Challenge mode. Skin Edit mode is divided into two settings: Single Lap where players can select up to ten skins and compete for the top score; and Endless Lap where players can select as many skins as they like and can play endlessly without a time limit. The Sequencer allows players to create original background music and sound effects from one of four base music types. With each base music, players can save up to 20 original music sequences with each base music used. Up to four skins created from the Sequencer can be ported into Skin Edit Mode. Lumines II also introduces the option to customize the HUD and a tutorial with tips and strategies as well.

Lumines II was developed for the PSP by Q Entertainment with Tetsuya Mizuguchi as the producer and Katsumi Yokota involved in the design and soundtrack alongside Takayuki Nakamura. During development, Mizuguchi was influenced by music videos and wanted to incorporate music videos into the game. To showcase his vision for Lumines II, the development team needed to find music and videos with the right tone, mix, and energy to incorporate into the game. When Mizuguchi couldn't find a music video involving people cheering, he produced his own that resembled hand-drawn animation.

For the development of Lumines: Puzzle Fusion, audio had to be completed before finalizing the skin's design. Yokota decided to do a different approach with Lumines II and Lumines Live!. Instead, skin designs took priority to provide more concrete suggestions for the audio. Yokota stated this made greater variation possible for the music tracks. 100 songs were initially planned during development of the game. Mizuguchi emphasized the content in Lumines II over the first one with more skins and songs than the original. He further explained that he wanted to push the UMD to its limits. Mizuguchi also emphasized that he wanted the game to have its own original atmosphere and stylistic experience, different from the original, and compared the game to a party with himself as a party organizer.

To promote the game's release, Q Entertainment released a demo titled Lumines II: Taster version for Microsoft Windows on November 22, 2006, from the game's North American official website. In Japan, a PSP demo was made available to download from the game's Japanese official site on April 27, 2007.

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