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Marcus L. Rowland
Marcus L. Rowland (born 1953) is an English author in the field of role-playing games, particularly games with Victorian era content.
Marcus Rowland owned a copy of the original boxed set of Dungeons & Dragons as early as 1977, then switched to Advanced Dungeons & Dragons (AD&D) in 1979 and started to act as Dungeon Master. Rowland had an interest in writing magazine articles — he had already written two articles about scientific photography for Amateur Photographer. After playing AD&D for a couple of years, he started to submit articles about role-playing games to hobby magazines, beginning with a variant character class for AD&D, the Detective, that appeared in the April–May 1981 edition (Issue #24) of White Dwarf. He became a frequent contributor to White Dwarf, Dungeon, Challenge, Different Worlds, The Space Gamer, and Dragon, starting with articles about AD&D, but quickly branching into Traveller, Call of Cthulhu, and Judge Dredd.
Starting in 1985, Rowland began to write complete adventures and sourcebooks for various role-playing games, including seven adventures and sourcebooks for Call of Cthulhu (such as The Great Old Ones, 1989), Judge Dredd, GURPS Steam-Tech and Space: 1889. In 1990, Rowland wrote Canal Priests of Mars, a Space: 1889 adventure, for Game Designers Workshop (GDW), but objected when GDW cut 15,000 words from his 55,000 manuscript without consultation. At the same time, he was having trouble writing a large Call of Cthulhu adventure for Chaosium; he finally gave up on the project and voluntarily returned his advance.
The fate of these two projects caused Rowland to consider the idea of self-publishing. He had already written a few small computer programs as shareware, and reasoned that he could do the same thing with a role-playing game. The result, in 1993, was a new steampunk role-playing game, Forgotten Futures, the Role-playing Game of Scientific Romances, set in the early 21st-century utopia envisioned by Rudyard Kipling in his stories With the Night Mail and As Easy as ABC. Rather than selling the product to a publisher, Rowland released the game rules as shareware, initially on a 720-kilobyte floppy disk. This has been noted as an early example of independently published role-playing games, along with several other of his self-published works.
Rowland enjoyed enough success to expand the concept as technology advanced, adding HTML, switching to CD-ROMs, and eventually selling products via a website. From 1994 to 2010, a number of Forgotten Futures expansions followed. In addition, Rowland created the "Forgotten Future Library", an anthology of genre literature by George Griffith, Stanley G. Weinbaum, Rudyard Kipling, William Hope Hodgson, and other Victoria authors, as well as Victorian-era resources, including two world atlases from 1903 and 1913. His adaptation of Kipling's Aerial Board of Control setting has been described by scholars as "a remarkable piece of extrapolative worldbuilding".
Rowland has also written some short stories, "Frog Day Afternoon", "Playing Safe", and "The Missing Martian", published in the Midnight Rose collective's anthologies. He has also written for 2000 AD, New Scientist, and various computer magazines. He also contributed to articles on gaming in the second edition of The Encyclopedia of Science Fiction and the Encyclopedia of Fantasy. Extensive collections of his fanfiction can be found on Archive of Our Own and Twisting the Hellmouth.
Diana: Warrior Princess is an indie role-playing game written by Rowland and initially published by Heliograph Incorporated, based on an article describing the setting which originally appeared in Valkyrie magazine. It is distributed as a PDF via Steve Jackson Games. It describes a fictionalised version of the twentieth century as it might be seen a few thousand years from now.
The game is a parody of Xena: Warrior Princess, and its setting tries to mock Xena’s seen inaccuracy to Ancient Greece by applying historical inaccuracies to the twentieth century. Historical figures are distorted and confused with each other. Diana, Princess of Wales rides around in shining white motorcycle leathers on a semi-sentient motorcycle, doing battle with the war-god, Landmines, and "Bonnie Prince" Charlie, from whom she took her mystic powers of royalty.
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Marcus L. Rowland AI simulator
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Marcus L. Rowland
Marcus L. Rowland (born 1953) is an English author in the field of role-playing games, particularly games with Victorian era content.
Marcus Rowland owned a copy of the original boxed set of Dungeons & Dragons as early as 1977, then switched to Advanced Dungeons & Dragons (AD&D) in 1979 and started to act as Dungeon Master. Rowland had an interest in writing magazine articles — he had already written two articles about scientific photography for Amateur Photographer. After playing AD&D for a couple of years, he started to submit articles about role-playing games to hobby magazines, beginning with a variant character class for AD&D, the Detective, that appeared in the April–May 1981 edition (Issue #24) of White Dwarf. He became a frequent contributor to White Dwarf, Dungeon, Challenge, Different Worlds, The Space Gamer, and Dragon, starting with articles about AD&D, but quickly branching into Traveller, Call of Cthulhu, and Judge Dredd.
Starting in 1985, Rowland began to write complete adventures and sourcebooks for various role-playing games, including seven adventures and sourcebooks for Call of Cthulhu (such as The Great Old Ones, 1989), Judge Dredd, GURPS Steam-Tech and Space: 1889. In 1990, Rowland wrote Canal Priests of Mars, a Space: 1889 adventure, for Game Designers Workshop (GDW), but objected when GDW cut 15,000 words from his 55,000 manuscript without consultation. At the same time, he was having trouble writing a large Call of Cthulhu adventure for Chaosium; he finally gave up on the project and voluntarily returned his advance.
The fate of these two projects caused Rowland to consider the idea of self-publishing. He had already written a few small computer programs as shareware, and reasoned that he could do the same thing with a role-playing game. The result, in 1993, was a new steampunk role-playing game, Forgotten Futures, the Role-playing Game of Scientific Romances, set in the early 21st-century utopia envisioned by Rudyard Kipling in his stories With the Night Mail and As Easy as ABC. Rather than selling the product to a publisher, Rowland released the game rules as shareware, initially on a 720-kilobyte floppy disk. This has been noted as an early example of independently published role-playing games, along with several other of his self-published works.
Rowland enjoyed enough success to expand the concept as technology advanced, adding HTML, switching to CD-ROMs, and eventually selling products via a website. From 1994 to 2010, a number of Forgotten Futures expansions followed. In addition, Rowland created the "Forgotten Future Library", an anthology of genre literature by George Griffith, Stanley G. Weinbaum, Rudyard Kipling, William Hope Hodgson, and other Victoria authors, as well as Victorian-era resources, including two world atlases from 1903 and 1913. His adaptation of Kipling's Aerial Board of Control setting has been described by scholars as "a remarkable piece of extrapolative worldbuilding".
Rowland has also written some short stories, "Frog Day Afternoon", "Playing Safe", and "The Missing Martian", published in the Midnight Rose collective's anthologies. He has also written for 2000 AD, New Scientist, and various computer magazines. He also contributed to articles on gaming in the second edition of The Encyclopedia of Science Fiction and the Encyclopedia of Fantasy. Extensive collections of his fanfiction can be found on Archive of Our Own and Twisting the Hellmouth.
Diana: Warrior Princess is an indie role-playing game written by Rowland and initially published by Heliograph Incorporated, based on an article describing the setting which originally appeared in Valkyrie magazine. It is distributed as a PDF via Steve Jackson Games. It describes a fictionalised version of the twentieth century as it might be seen a few thousand years from now.
The game is a parody of Xena: Warrior Princess, and its setting tries to mock Xena’s seen inaccuracy to Ancient Greece by applying historical inaccuracies to the twentieth century. Historical figures are distorted and confused with each other. Diana, Princess of Wales rides around in shining white motorcycle leathers on a semi-sentient motorcycle, doing battle with the war-god, Landmines, and "Bonnie Prince" Charlie, from whom she took her mystic powers of royalty.
