Mario Teaches Typing
Mario Teaches Typing
Main page

Mario Teaches Typing

logo
Community Hub0 subscribers
What are your thoughts?
Be the first to start a discussion here.
Be the first to start a discussion here.
Mario Teaches Typing

Mario Teaches Typing is an educational video game developed and published by Interplay Productions for MS-DOS compatible operating systems, Windows, and Macintosh. It uses the Mario character, licensed from Nintendo, to teach keyboard skills. Featuring several modes of difficulty, it teaches typing letters, words, and sentences using aesthetics from Mario games.

Interplay aimed to replicate the success of the Mavis Beacon Teaches Typing software. Nintendo agreed as it was expanding into more creative and educational products. Interplay released Mario Teaches Typing on floppy disk in 1992 and then published an enhanced version on CD-ROM in 1993.

A sequel, Mario Teaches Typing 2, was developed by Brainstorm and published by Interplay in 1997. Like the enhanced version, it updated the interface and added features. Mario Teaches Typing was the first time Mario spoke in a video game, originally by Ronald Ruben for the initial release and then by Charles Martinet in the CD release. Afterward, Martinet became the official voice of Mario, voicing him for 32 years.

Mario Teaches Typing frequently appeared in top ten sales charts of educational software from 1992 to 1996 and sold 800,000 copies. All versions received a mixed reception by publications, with the earlier releases receiving more favorable reviews than the sequel. Praise focused on the use of the Mario franchise in the presentation and its appeal to children. Critics were divided as to its competency as a typing tutorial. Reviewers felt Mario Teaches Typing was more suitable for children than Mavis Beacon Teaches Typing. Nintendo continued the relationship with Interplay until ceasing endeavors outside Nintendo systems in the late 1990s.

Mario Teaches Typing is a single-player educational typing game aimed at teaching children touch typing. From the Main Menu screen, the player can select lessons as well as manage student profiles and lesson settings. As part of their profile, the player can set a words per minute (WPM) goal and change the player character to Mario, Luigi, or Princess Peach. Reaching the WPM goal will provide the player with a printable certificate. Via settings in a lessons menu, courses can focus on the home row only or include specific segments of the keyboard; for example, the bottom and number rows can be included with the home row, or the lesson can encompass the whole keyboard. Localized versions were also published, such as a German release that supports QWERTZ keyboards and umlauts.

There are three lessons of increasing difficulty. They mimic the side-scrolling gameplay of the Super Mario series whereby typing correctly results in the player character attacking enemies and navigating the stage. During lessons, the status bar displays statistics that track the player's progress: play time, number of keys typed, WPM, and number of errors. The bar includes a diagram of a pair of hands as a teaching aid; the finger needed to type the next letter will be highlighted. Completing a lesson will prompt a scoring screen with a performance summary.

The first stage, "Mario's Smash & Dash", is a beginner lesson—the player types individual letters—set outdoors where the player character smashes blocks and jumps on Koopa Troopas. The next stage, "Mario's Wet Word Challenge", is an intermediate lesson in which the player must type words. Set underwater, the player character swims ahead of dangerous sea creatures by completing words. The final stage, called "Mario's Tunnel of Doom", is an advanced lesson set in an underground castle that tasks the player with typing complete sentences in order for the player-character to run past falling Thwomps and escape segments of quicksand. A typing drill practice mode named "Mario's Expert Express" is also available from the main menu screen.

Mario Teaches Typing was developed and published by Interplay Productions. Thomas Decker produced and designed the game with Kurt Dekker and Jay Patel as the programmers. Art was handled by Dave Mosher, Todd Camasta, and Patrick Whelan. Ronald B. Ruben provided the voice for Mario; it was the first time that the character had spoken in a game. David Govet along with George Sanger arranged the music while Hamilton Altstatt handled the sound effects. The game reuses music from Super Mario World.

See all
User Avatar
No comments yet.