Marvel's Spider-Man
Marvel's Spider-Man
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Marvel's Spider-Man

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Marvel's Spider-Man

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Marvel's Spider-Man

Marvel's Spider-Man is a series of superhero action-adventure video games developed by Insomniac Games and published by Sony Interactive Entertainment (SIE) for PlayStation consoles and Windows. Based on characters appearing in Marvel Comics publications, the games are inspired by the long-running comic book lore, while additionally deriving from various adaptations in other media. The series principally follows protagonists Peter Parker and Miles Morales who fight crime in New York City as dual bearers of the eponymous superhero persona while dealing with the complications of their civilian lives.

Marvel Games entered negotiations with SIE regarding developing third party games based on their characters, leading to frequent collaborative studio Insomniac Games being selected to acquire the license for the Spider-Man character from Activision in 2014. The series began with Marvel's Spider-Man and its subsequent downloadable content (DLC) expansion The City That Never Sleeps, which was released on the PlayStation 4 in late 2018; the game and its DLC were later collected together and released as a remastered version for the PlayStation 5 in November 2020 and Windows in August 2022. A direct spin-off title, Marvel's Spider-Man: Miles Morales, was released on the PlayStation 4 and PlayStation 5 in November 2020 alongside Marvel's Spider-Man Remastered, with a Windows port released in November 2022. A sequel to the original game and the Miles Morales spin-off, Marvel's Spider-Man 2, was released for the PlayStation 5 in October 2023, and for Windows in January 2025. A third entry, Marvel's Spider-Man 3, is in development.

The series is set in a shared universe in a similar fashion to the Marvel Universe of the comic books, being supported by other standalone games developed by Insomniac Games that share continuity with the studio's Spider-Man titles. Marvel's Wolverine, a game focused on the titular character, is set to release in 2026 for PlayStation 5. A standalone Venom game following his appearance in Marvel's Spider-Man 2, is currently in development. Marvel's X-Men, a game focusing on the team of the same name, is planned.

The currently released main entries in the Marvel's Spider-Man series have been met with positive commercial success and critical acclaim, with praise for their narratives, characters, world design, voice acting, graphics, and gameplay. Various tie-in novels by Titan Books and comic books published by Marvel Comics have been released, expanding the games' universe. Insomniac's version of Peter Parker also appears in the comic book event Spider-Geddon (2018), which designated the series as taking place on "Earth-1048" in the larger Marvel Comics multiverse. Parker also makes a cameo appearance in the animated film Spider-Man: Across the Spider-Verse (2023), with Yuri Lowenthal briefly reprising his role.

Video games featuring Marvel Comics characters were primarily developed and published by Activision since 1998, with the character Spider-Man appearing in multiple titles both as the primary playable character and as a supporting character since 2000. However, as Marvel Games vice president Jay Ong would come to reflect on in 2016, the terms of Marvel and Activision's deal necessitated quicker development periods on games in order to tie such products into upcoming films based around Marvel properties. Ong would reminisce about how it was "difficult to succeed" under those circumstances as a result of instances where "there wasn't enough time to come out with something truly terrific". Dissatisfied with the eventual output of the publisher, Marvel Games would elect to terminate their partnership with Activision in 2014 just prior to the release of the movie tie-in game, The Amazing Spider-Man 2. During a meeting with executives from the publishing firm, Ong would be asked by Activision, "What are you going to do with this IP after you get it back?". Ong would cite a need to "find a better home for it" in response, with the publisher's representative taunting him in return, "Good luck finding your unicorn".

To rejuvenate the IP, Ong's primary objective was to find "a publishing partner who hadn't adopted the "crappy licensed games" mentality", as well as one with "a vested interest that would benefit from building a franchise". In particular, Marvel Games were looking to create a gaming IP around one of their characters that would rival the likes of the Batman: Arkham series from WB Games and Rocksteady Studios, credited with legitimizing and popularizing video game adaptations based on comic book characters. The primary candidates considered for spearheading Marvel's new commitment to AAA games were Microsoft Studios, Sony Interactive Entertainment and Nintendo. Nintendo was ruled out initially as a result of the technical limitations of the Nintendo Switch as well as the publisher's perceived dedication to pursuing games using their own characters and franchises (though they would eventually collaborate with Marvel in developing Marvel Ultimate Alliance 3: The Black Order (2019) for Nintendo Switch), while Microsoft turned down Marvel's offer due to a desire to focus on building their own IP (They would later collaborate with Marvel on producing the upcoming Marvel's Blade through publisher Bethesda Softworks). Eventually, Jay Ong would meet with Sony executives Adam Boyes and John Drake, in order to pitch an overall development deal with Marvel, with the hope that they could collaborate and "beat Arkham and have one game at least and maybe multiple games that could drive adoption", of Sony's PlayStation platforms.

SIE eventually signed off on the deal, prompting their Vice President of Product Development Connie Booth to visit developer Insomniac Games in order to speak with studio CEO Ted Price, with discussions about the potential Marvel project being held off-the-record. Price was described as being "fairly neutral" towards the prospects of developing a game based on a Marvel Comics property, as Insomniac up to that point purely worked on their own original franchises, but his development team were comparatively enthusiastic about the project. As Marvel allowed Insomniac to select any of their characters to adapt, the team decided on Spider-Man as a result of being able to relate to the dynamic presented between the heroic Spider-Man and his everyman alter-ego, Peter Parker. They would also come to find the task of adapting the character daunting, as a result of his popularity, in addition to the numerous existing stories and interpretations of the character both in comics and in other media. However, they also welcomed the challenge, particularly art director Jacinda Chew, who consulted online resources and various Marvel staff in order to cultivate extensive knowledge of the character.

Creative director Bryan Intihar said: "I feel like he's the most relatable of the heroes. As much as I love Tony Stark, it's harder to identify with a billionaire. As much as I love Thor, it's hard to identify with a god. Peter makes mistakes, he has ups and downs in his career, his relationships, his family. I think we can all relate to that". Price also commented that Spider-Man "is so human, and he's so relatable. He's also the most popular Marvel character in the world, I think". Price also considered the technical benefits; Sunset Overdrive has a dynamic traversal system that could be built upon for Spider-Man. Spider-Man became the first licensed property developed by Insomniac in its then 22-year existence.

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