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Meteos

Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai for the Nintendo DS. Nintendo released the game outside Japan. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).

Gameplay requires the use of a stylus to move colored blocks called "meteos", which fall from the top of the screen. The game ends when the blocks fill up the screen; to prevent this from happening, the player must launch three or more blocks of the same color onto the top of the screen to make them disappear. Playable characters include thirty-two aliens and their respective planets.

Meteos received critical acclaim and reached number one in DS sales in the UK market during its first week, according to research company Chart-Track. It was compared to other puzzle games, such as Tetris (1985) and Lumines (2004). The game received awards and nominations from several publications, including the CESA Game Awards' Outstanding Performance Award. Versions were released for mobile phones and the Xbox Live Arcade in 2006 and 2008, respectively. A sequel, Meteos: Disney Magic, was released for the Nintendo DS in 2007.

The core gameplay of Meteos, described as a "shoot-and-lift-up puzzle" game, requires players to use a stylus to move colored blocks—the eponymous "meteos" that fall from the top of the screen. Creating a vertical or horizontal line of three or more blocks causes the meteos to ignite and rise; they, or any blocks above them, disappear once they leave the screen. The speed and frequency of falling blocks can be adjusted with the "speeder" gauge. Power-ups may help or hinder the player or opponents; one example is a giant hammer that destroys multiple blocks with a few swings. The game ends if the blocks reach the top of the screen. Each block sent out of the playing field is cached in a virtual bank, from which the player can unlock new planets, aliens and sounds. The player can play as one of thirty-two aliens and their respective planets, each of which has a unique gravitational pull that affects the way the blocks launch.

The game has several modes; Star Trip, Simple, Deluge and Time Attack. Star Trip is Meteos' story mode; its plot centers on the evil planet Meteo sending its matter—the meteos—to other planets, killing life and destroying worlds. After three meteos fuse and launch themselves and other meteos into space, the civilizations on other planets plan a counterattack against Meteo. The player travels from planet to planet on the Metamo Ark, a warship made of metean ore. The story has branching paths, with the last level requiring the player to defeat Meteo itself. The Simple mode allows a quick play of the game while letting the player change the rules, such as the difficulty and the number of lives they can have. The Deluge mode lasts until the blocks completely fill the screen, "killing" the player. Time War has two goals; getting the high score in a limited time or launching as many blocks as possible from a set number. The game also has a multiplayer mode through Download Play; the player can send up to three other players a demo to play against each other with one game cartridge.

Meteos was developed by Q Entertainment and released by Bandai in Japan and Nintendo in the United States. The game was first announced by Nintendo in August 2004; it was produced by Q Entertainment founder Tetsuya Mizuguchi, who also produced Sega's Space Channel 5 (1999) and Rez (2001). HAL Laboratory alumnus and creator of the Kirby series Masahiro Sakurai served as the game designer, and Takeshi Hirai was its director, while Takayuki Nakamura and Kaori Takazoe produced the game's soundtrack. The genres of music used for each planet include classical, country, pop and Balinese, and music reminiscent of that used in Space Invaders (1978).

The game was conceived when Tetsuya Mizuguchi asked Masahiro Sakurai to make a falling block puzzle. Believing the puzzle game genre had not evolved since Tetris Attack (1995), Sakurai originated the idea of having the blocks fall down and shoot back up. The game's prototype was created in three days by a designer, a programmer and a graphic artist; it was inspired by the television series 24, the film The Matrix and the video game Missile Command. According to Mizuguchi, 24's camera work and the beginning of The Matrix—in which green computer code cascades down the screen—served as the basis of the puzzle-game concept. In a Famitsu interview, Sakurai said the opening CG video explaining its backstory was added to provide a sense of the game's world.

The game was demonstrated at Nintendo's booth at E3 in 2005. Meteos' original Japanese release was scheduled for February 24, 2005. The release was postponed to March 10 due to last-minute changes; Mizuguchi was "reluctant" to change the date and apologized to fans. The game was released in the United States on June 27, in the United Kingdom on September 23, and in Australia on November 24 of that year.

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