Mickey Mania
Mickey Mania
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Mickey Mania

Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis, and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based on classical Mickey Mouse cartoons. The game was later released on the PlayStation in 1996 as Mickey's Wild Adventure in PAL regions by Sony Computer Entertainment, Sony Imagesoft's successor.

A second game, Mickey Mania 2, was intended to be released, but was cancelled due to Traveller's Tales focusing on other games.

Mickey Mania is a platformer in which players control Mickey Mouse as he visits various locations based on his past cartoons, ranging from his debut in Steamboat Willie to the more recent The Prince and the Pauper. Mickey can attack enemies by either jumping on them or by using a limited supply of marbles, which are collected throughout the level. Mickey can take up to five hits, represented by the fingers he holds up on his hand, which can be replenished by collecting stars, whilst extra lives can be gained by finding Mickey hats. Levels offer a variety of challenges such as puzzles the player must solve, escaping from a rampaging moose and fleeing from a flaming staircase.

The levels in the game are based from the following classic Mickey Mouse cartoons:

Originally, Mickey Mania was planned to be released to coincide with Mickey's 65th birthday in 1993. However, as that would have only allowed for six months to develop the game, this idea was soon scrapped in favor of the more compelling concept of Mickey traveling back in time to his own original classic cartoons and subsequently recreating the events of the aforementioned shorts in the process. The game pays tribute to Mickey's early cartoon career. The game was designer David Jaffe's debut design project.

The success of Mickey Mania led to the development of a sequel. The sequel would later be cancelled so that Traveller's Tales could instead focus on developing a game based on the then-upcoming film Toy Story.

The SNES version is missing the hidden Band Concert level, the staircase sequence in the Mad Doctor level, a few special effects, some of Pluto's appearances, and some level-ending sequences. It also adds loading time screens in between each area. The Sega CD and PSX versions extend the ending to the Mad Doctor level, showing that the Mad Doctor had regressed to a baby, and adds a sequence near the end of the Prince and the Pauper level wherein Mickey must find pencils to call upon the other Mickeys from the six main levels to attack Pete, as well as giving Mickey extensive dialogue relevant to situations throughout the game. The Genesis version lacks the hidden area near the end of the first level. The PlayStation version enhances the graphics (all sprites are remade, the staircase sequences are rendered in 3D, and in the Mad Doctor level, crates occasionally come from behind which Mickey has to dodge) and adds a sequence at the end of the Mickey and the Beanstalk level where Mickey must run away from Willie the Giant. Willie makes no appearance in any of the other game versions despite being mentioned in the manuals of all four versions.

Both the Sega CD and PlayStation versions utilize a CD-based soundtrack composed by Andy Blythe and Marten Joustra with additional music by Michael Giacchino.

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