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Mighty Empires
Mighty Empires was a board game published by Games Workshop. It was intended to add a strategic layer to Warhammer Fantasy Battle giving rise to campaigns where the results of one battle would affect later battles, although the game included simple point based rules if the players did not have Warhammer Fantasy Battle or were unwilling to play out each battle.
Prior to starting, the game map has to be assembled. The board consists of 112 separate map hexagons representing coastal, highland and lowland ( plains) and river valley terrain, which are to be placed together to form a unique playing field. Players took turns to draw from face down stacks separated into the four types and place the tile on the map touching two existing tiles. Specific rules direct how the map tiles can be placed in order to maintain a sense of realism about the geography. Beyond the new tile having to match at least one edge on an already placed tile, a river should continue until it terminates in a coastal, lake or swamp tile, rather than terminating abruptly by a blocking mountain or plains tile. Players alternately drew and placed the tiles starting around a central 'Highlands' (mountain tile) until all were placed.
Players then chose starting positions (certain map hexes are designated as "capital spots") and then roll a six-sided die to see what settlements already exist in the map hexes immediately surrounding their capital.
The points worth of starting armies are then determined, either randomly (a number of dice rolled according to the number of settlements in that player's realm) or based on the players' available models. These are then divided into army "banners" (a playing piece representing an army) and placed anywhere in the player's realm.
Play is then commenced.
Each year was split into the spring equinox, six summer months (during which the banners moved and fought), autumn equinox and winter (a "book keeping" phase).
Spells could be cast during the equinoxes which could have significant effects on the campaign season. The spells available between the spring and autumn equinoxes differ.
During each summer month, the active player first calculates subsistence costs for each army. Subsistence represents the food and supplies an army would require and can be taken by foraging from the currently occupied map tile. Any shortfall must be made by baggage the army carries, else it can suffer troop loss.
Hub AI
Mighty Empires AI simulator
(@Mighty Empires_simulator)
Mighty Empires
Mighty Empires was a board game published by Games Workshop. It was intended to add a strategic layer to Warhammer Fantasy Battle giving rise to campaigns where the results of one battle would affect later battles, although the game included simple point based rules if the players did not have Warhammer Fantasy Battle or were unwilling to play out each battle.
Prior to starting, the game map has to be assembled. The board consists of 112 separate map hexagons representing coastal, highland and lowland ( plains) and river valley terrain, which are to be placed together to form a unique playing field. Players took turns to draw from face down stacks separated into the four types and place the tile on the map touching two existing tiles. Specific rules direct how the map tiles can be placed in order to maintain a sense of realism about the geography. Beyond the new tile having to match at least one edge on an already placed tile, a river should continue until it terminates in a coastal, lake or swamp tile, rather than terminating abruptly by a blocking mountain or plains tile. Players alternately drew and placed the tiles starting around a central 'Highlands' (mountain tile) until all were placed.
Players then chose starting positions (certain map hexes are designated as "capital spots") and then roll a six-sided die to see what settlements already exist in the map hexes immediately surrounding their capital.
The points worth of starting armies are then determined, either randomly (a number of dice rolled according to the number of settlements in that player's realm) or based on the players' available models. These are then divided into army "banners" (a playing piece representing an army) and placed anywhere in the player's realm.
Play is then commenced.
Each year was split into the spring equinox, six summer months (during which the banners moved and fought), autumn equinox and winter (a "book keeping" phase).
Spells could be cast during the equinoxes which could have significant effects on the campaign season. The spells available between the spring and autumn equinoxes differ.
During each summer month, the active player first calculates subsistence costs for each army. Subsistence represents the food and supplies an army would require and can be taken by foraging from the currently occupied map tile. Any shortfall must be made by baggage the army carries, else it can suffer troop loss.