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Mizzurna Falls

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Mizzurna Falls

Mizzurna Falls is a 1998 Japanese video game developed and published by Human Entertainment for the PlayStation. The game focuses on the search for a lost classmate in the fictional small rural American town of Mizzurna Falls. The story and setting draw inspiration from the American television drama series Twin Peaks.

The game was never officially localized outside of Japan, but in 2021 two independent English-language fan translation projects were completed and released to the public.

The game takes place in Mizzurna Falls, a fictional town in Colorado near the Rocky Mountains.

On Christmas Day 1998, a young girl, Kathy Flannery, is discovered unconscious in the forest, apparently attacked by a bear because of the claw marks. When brought to the hospital she dies, and the cabin where the attack took place is now the site of a police investigation. Soon after, high school student Emma Rowland goes missing and the lead investigator Morgan believes the two cases are linked.

Emma's classmate Matthew Williams becomes involved in the investigation and strives to solve the case, in part because he was the last person to see Emma before she vanished.

The player has seven days to explore the town and countryside talking to the residents in order to solve the mystery. The game operates on a day-night cycle, and each NPC in the game follows an individual schedule for each day. The town exists as a single integrated map, where one can seamlessly follow an NPC from location to location for their scheduled appointments.

The player can move in all directions and has total freedom to explore the town. The player has access to a Volkswagen Beetle and a boat to move around town quickly. Matthew can eat at the local diners, and must keep his car fueled. Matthew can also use his mobile phone to call other characters and certain businesses in the town. The player character is generally moved with tank controls, similar to Silent Hill. Certain scenes feature unique gameplay mechanics, such as hand-to-hand combat, vehicle pursuit, or covertly tailing a suspect.

The strict seven-day time limit makes it difficult to see all the events and get the best of the three endings, especially on a first play-through. Even saving the game requires scheduling, as the player is required to rest for either one or five in-game hours each time they do so.

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