Hubbry Logo
search
logo

Monster Hunter Portable 3rd

logo
Community Hub0 Subscribers
Read side by side
from Wikipedia
Monster Hunter Portable 3rd
DeveloperCapcom
PublisherCapcom
DirectorYasunori Ichinose
ProducerRyozo Tsujimoto
SeriesMonster Hunter
PlatformPlayStation Portable PlayStation 3
ReleasePlayStation Portable
  • JP: December 1, 2010
PlayStation 3
  • JP: August 25, 2011
GenreAction role-playing
ModesSingle-player, multiplayer

Monster Hunter Portable 3rd[a] is a 2010 action role-playing game developed and published by Capcom for the PlayStation Portable. It is the third handheld installment in the Monster Hunter franchise. Like its predecessor, Monster Hunter Freedom 2, Portable 3rd is an original title that adapts the core content of Monster Hunter Tri into a new single player campaign, adding supplemental original content.[1][2] The game introduces regions, monsters, and a revised Felyne combat system.[3]

A high definition remaster, the first of Sony's "PSP Remasters" series for the PlayStation 3, was released in Japan on August 25, 2011.[4] The remaster's features include enhanced HD graphics, 3D support and shared save support with the PSP.[5]

Gameplay

[edit]

As with previous installments, the player takes the role of the titular monster hunter, sent from the hunters guild to Yukumo village (Japanese : ユクモ村) to undertake quests which range from slaying creatures to harvesting/gathering different items. The player starts with weapons and armor that is given to new hunters, but is able to craft better equipment by using the materials obtained from mining, gathering and carving slain monsters.

Quests are divided into two main branches, villages quests obtained from the village chief and guild quests from the hunting guild hall. There are also additional quests given by the drink vendor to expand the menu of drink players can purchase to apply a buff before a hunt, as well as Downloadable Content quests.

Reception

[edit]

Famitsu gave the PSP version a score of two tens, one nine, and one ten, for an almost-perfect score of 39 out of 40.[6]

Sales

[edit]

The game was number one in the Japanese sales chart of 5 December 2010, replacing Gran Turismo 5.[7] Within two weeks of release by December 20, Monster Hunter Portable 3rd sold 2.58 million units in Japan.[8] According to the game's publisher, Monster Hunter Portable 3rd was "now the fastest selling PSP title ever in Japan" and "the fastest selling game in Capcom's history."[9] By June 2011, the game's sales in Japan had reached 4.8 million units, making it one of the best-selling PSP games.[10]

Notes

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Monster Hunter Portable 3rd is a 2010 action role-playing video game developed and published by Capcom for the PlayStation Portable (PSP) in Japan and South Korea.[1] Released on December 1, 2010, it is the third entry in the Monster Hunter portable sub-series, following Monster Hunter Freedom Unite, and a handheld adaptation of Monster Hunter 3.[2] The game places players in the role of a hunter based in the Japanese-inspired Yukumo Village, where they track and battle large monsters across diverse environments to gather resources and craft equipment.[2] Building on previous titles, Monster Hunter Portable 3rd introduces new locations such as the Misty Peaks and returning areas like the Deserted Island and Flooded Forest, alongside 20 new monsters including the herbivorous Zuwaroposu, the paralytic Rangurotora, the bird wyvern Gagua, and the sand-dwelling Hapurubokka.[3] Key enhancements include an improved Felyne Comrade system allowing AI-controlled cat companions to assist in hunts, refined cooperative multiplayer for up to four players, and streamlined mechanics to make the game more accessible while maintaining deep combat and crafting systems.[2] The title emphasizes social gameplay, with online features that contributed to its massive popularity in Japan, selling over 4 million copies on PSP alone.[1] An enhanced HD version, Monster Hunter Portable 3rd HD Ver., was released for the PlayStation 3 on August 25, 2011, featuring improved graphics, 3D support, and cross-save compatibility with the PSP edition, though it remained Japan-exclusive.[4] Despite its critical and commercial success in Asia, the game was never officially localized or released in Western markets, leading fans to import Japanese copies.[1]

Development

Announcement

Capcom officially announced Monster Hunter Portable 3rd on March 16, 2010, positioning it as the next major entry in the handheld branch of the Monster Hunter series following Monster Hunter Freedom Unite. The reveal occurred during a press event in Tokyo, confirming a late 2010 release exclusively for the PlayStation Portable in Japan.[2] The accompanying teaser trailer offered initial glimpses of the game's new hub location, Yukumo Village, characterized by Japanese cultural motifs including torii gates, Daruma dolls, and onsen hot springs, evoking a serene mountainous setting. It also featured silhouettes of returning monsters alongside hints at new ones, such as the wolf-like Zinogre, to build intrigue without revealing full details.[5] Throughout 2010, Capcom's pre-release marketing, including previews and trailers at events like the Tokyo Game Show, highlighted the game's incorporation of Japanese folklore and aesthetics in its world design, fostering excitement among fans for the cultural depth in the portable installment. A special edition PSP bundle was also unveiled at TGS 2010 to coincide with the launch.[6] The project was directed by Yasunori Ichinose, who led a dedicated team focused on handheld titles, operating separately from Capcom's console Monster Hunter development groups to tailor the experience for portable play.[7]

Production and design

Development of Monster Hunter Portable 3rd began in 2009 under a dedicated Capcom team tasked with adapting the core Monster Hunter formula to the PlayStation Portable's hardware constraints, including limited processing power, frequent load times between areas, and the device's small screen size.[8][9] The project ran through late 2010, paralleling the console release of Monster Hunter 3 the previous year, with the handheld version emphasizing portability while incorporating updated monster models and environmental details from its console counterpart.[2] Technical optimizations were crucial, such as streamlined asset loading to minimize interruptions during hunts and refined camera mechanics to suit the PSP's controls, ensuring smooth gameplay despite the platform's limitations.[9][10] A key design decision was the creation of Yukumo Village as the central hub, themed around Japanese hot springs (onsen) culture to evoke relaxation amid the series' intense action. Director Yasunori Ichinose drew personal inspiration from envisioning soaks in natural hot springs during development, resulting in architectural elements like torii gates, steam-filled baths, and vibrant, washed-out building colors that contrast the surrounding misty mountain peaks.[11][12] The village's layout includes communal onsen areas where players can interact with online friends for buffs, blending cultural authenticity with functional gameplay spaces like the quest counter and farm management.[13] This onsen motif not only provided a serene base but also influenced environmental storytelling, with hot springs integrated into nearby hunting grounds like the Misty Peaks. The game introduced revisions to the Felyne comrade system, allowing players to bring up to two AI-controlled Felyne Comrade companions on quests to simulate multiplayer dynamics more effectively on the solo-focused PSP. Improvements to the AI enabled better targeting of monsters, coordinated attacks, and responsive support actions, such as healing or trapping, making companions more reliable allies compared to prior entries.[14] Customization options were expanded, with Felynes equippable in modular armor (head and body pieces) and weapons crafted from monster materials, alongside trainable stats and up to six skill slots for abilities like status infliction or evasion boosts.[15] These changes added depth to companion management without overburdening the hardware. Weapon design saw significant upgrades, with each of the 12 weapon types receiving new movesets and upgrade paths to enhance tactical variety while fitting the portable format's fast-paced hunts. For instance, the Great Sword gained a "slap" attack for quick knockdowns, and the Gunlance incorporated explosive shelling combos, all balanced to prevent overwhelming the PSP's frame rate.[16] Technical efforts included enhanced texture work on weapons and environments for visual fidelity, alongside a vast array of over 500 quests spanning village, guild, and event missions to provide diverse objectives—from hunts to gathering—without straining load times through efficient quest structuring.[10][17]

Gameplay

Core mechanics

Monster Hunter Portable 3rd centers around a core hunting loop where players accept quests from the village elder for simpler, single-player tasks or from the guild hall for more challenging, multiplayer-oriented hunts. These quests typically involve gathering resources, slaying smaller creatures, or pursuing large monsters by defeating or capturing them within time limits, often 50 minutes for standard hunts.[18] Tracking begins upon entering the hunting grounds, where players can use items like the Psychoserum to reveal a monster's initial position on the minimap or throw Paintballs to mark it for continuous icon display, allowing hunters to navigate diverse environments strategically. Once located, combat unfolds in real-time against massive, ecologically simulated monsters that exhibit unique behaviors, such as limping when injured or entering rage modes that increase speed and aggression. Players engage through dodging evasive maneuvers, blocking incoming attacks with certain weapons, emphasizing preparation, positioning, and adaptation over direct confrontation.[18] The game features 12 distinct weapon types, each with specialized move sets tailored to different playstyles: the Great Sword for charged heavy strikes, Sword and Shield for balanced combos and item use, Dual Blades for rapid demon-mode assaults, Long Sword for spirit gauge-building slashes, Hammer for blunt impact stuns, Hunting Horn for melody buffs alongside bludgeoning, Lance for precise pokes and guards, Gunlance for explosive shelling, Switch Axe for mode-switching versatility, Light Bowgun and Heavy Bowgun for ranged ammo variety, and Bow for charged arrow shots with coatings. Weapons degrade in sharpness over use, reducing damage output until sharpened with Whetstones during hunts, and many incorporate elemental or status affinities that exploit monster weaknesses for amplified effects.[18] Resource gathering occurs both in the field—mining nodes, harvesting plants, or trapping insects—and post-combat via carving monster corpses up to three times or breaking specific parts for rarer materials, with captures yielding additional rewards. These resources fuel crafting at the smithy, where players forge and upgrade weapons and create full armor sets that combine for skill activation; skills unlock at thresholds like 10 points from matching pieces, offering bonuses such as increased attack or resistance, and can be further customized via decoration jewels slotted into armor pieces, up to three per item, to fill skill trees without full set reliance.[18] Health and stamina form critical management pillars, with the former depleting from monster attacks and recoverable via consumables like Potions or Lifepowders, while the latter governs actions like sprinting, evading, or weapon swings and regenerates slowly or via items such as Energy Drinks and well-cooked Steaks at campsites. Item usage is restricted by inventory limits and preparation, encouraging strategic loadouts, as overuse can lead to shortages mid-hunt; prolonged fights risk faints upon health zeroing, with up to two revives per quest before failure, heightening tension in extended encounters. Felyne companions provide minor support in combat, such as distractions or boomerang throws, enhancing the core loop without altering its fundamentals.[18]

New features

Monster Hunter Portable 3rd introduces a revised Felyne comrade system, allowing players to recruit and train up to two Felyne companions for quests, simulating multiplayer experiences even in solo play. These Felynes can be customized with equipment that alters their appearance and grants specialized skills, such as combat roles involving boomerang throws or bomb usage, alongside support abilities like providing buffs through gadgets and food-related enhancements during hunts. Training occurs via mini-games that boost stats like attack or defense, and Felynes can also assist in village activities, such as farming or cooking, with their performance influenced by loyalty levels earned from successful quests.[2][19][20] The game features a new housing system centered in Yukumo Village, where players maintain personal quarters for managing inventory, saving progress, and customizing their hunter's appearance, including hairstyles and facial features via an expanded editor. Hunters can decorate and upgrade their home using acquired items and monster trophies collected from quests, creating a personalized space that reflects their achievements, such as placing trophies on display or integrating rare materials into furnishings. This system ties into village progression, with expansions funded by Yukumo Points earned from missions, enhancing the sense of permanence and accomplishment in the game's hub.[20][19] Event quests are integrated with seasonal Japanese festivals, offering time-limited challenges that incorporate cultural themes, such as cherry blossom hunts requiring players to track monsters amid hanami-inspired environments for exclusive rewards like rare items or armor sets. These rotating events encourage community participation and replayability, with availability tied to real-world dates like spring for blossom-themed pursuits.[2] Ad-hoc multiplayer receives enhancements supporting up to four players in cooperative hunts, with improved connectivity for seamless joining and shared resources like farm plots for collaborative material cultivation. Players can exchange Felyne data or synchronize village upgrades, fostering social play on the PSP without infrastructure requirements, while the hot springs in Yukumo Village provide group buffs to prepare for joint quests.[2][21]

Setting

Plot

The player assumes the role of a novice hunter arriving in Yukumo Village, a secluded hot springs settlement nestled in a mountainous region of the Monster Hunter world. This idyllic community, known for its steaming baths and traditional architecture, is under threat from increased monster activity disrupting the balance between humans and the wilderness. As the new arrival, the protagonist is welcomed into the village and quickly becomes integral to its defense efforts.[18] At the heart of the narrative is a conflict stemming from the Elder Dragon Amatsu's presence in the Misty Peaks, which generates massive storms that displace apex predators like the Zinogre, a powerful thunder wolf wyvern. These displaced monsters invade lower territories, including Yukumo Village, causing chaos. The story frames these events as a test of the protagonist's growth from beginner to guardian, emphasizing the interconnectedness of the ecosystem and ancient legends of cataclysmic elder dragons.[22][23] Throughout the experience, key interactions with non-player characters drive the plot forward, particularly with the village chief, who oversees communal affairs and issues initial assignments, and the Felyne elders, wise feline companions who provide guidance and recruit aides for hunts. These figures entrust the player with urgent quests aimed at restoring harmony, such as repelling the invading Zinogre and investigating anomalies. The narrative unfolds through village rank advancements, earned via successful quest completions, culminating in the defeat of Zinogre. Further progression in guild quests reveals the root cause, leading to a confrontation with Amatsu to end the storms and restore balance, gradually unveiling deeper lore on ancient wyverns and the hunters' legacy.[18]

Locations and monsters

Yukumo Village serves as the central hub for hunters in Monster Hunter Portable 3rd, a serene settlement nestled in the Misty Peaks and renowned for its restorative hot springs that provide pre-quest buffs such as increased stamina recovery and resistance to ailments when players soak in the bathhouse.[13] The village features dedicated sub-areas, including training grounds where hunters can engage in mini-games, practice weapon techniques against dummy targets, and test Felyne companion abilities to prepare for hunts.[24] The game's field maps expand on familiar biomes while introducing new ones to support diverse hunting scenarios. The Deserted Island returns as a remade location with expanded zones, encompassing lush grassy hills, dense forests, swampy lowlands, and dark caves that facilitate varied monster encounters and resource gathering.[25] New areas include the Misty Peaks, a foggy mountainous region with cascading waterfalls, winding streams, and layered forest paths that create a mystical, temperate environment ideal for agile pursuits.[26] The Flooded Forest debuts as a perpetually waterlogged jungle filled with ancient ruins overgrown by foliage, allowing navigation through shallow floods and highlighting aquatic monster habitats despite the absence of full underwater combat.[27] Monster Hunter Portable 3rd boasts a roster of over 60 monsters, blending returning staples with fresh additions to enrich the ecosystem. Iconic flying wyverns like Rathalos return.[28] New monsters include the Lagombi, a burly fanged beast resembling an ice-adapted rabbit or bear that slides across snowy surfaces to ram foes with its powerful hindquarters.[29] The Royal Ludroth, a majestic leviathan with a sponge-like mane that stores water for pressurized blasts, leads packs of smaller Ludroth and has a toxic subspecies, the Purple Ludroth, capable of inflicting poison through enhanced secretions.[29] The game's world simulates a dynamic wildlife ecosystem, where large monsters exhibit territorial behaviors, such as invasions that displace others—like Amatsu driving Zinogre from its domain—and engage in aggressive encounters that can alter hunt dynamics.[30] Small monsters and environmental creatures, akin to later endemic life, populate biomes to offer interactive elements; for instance, gathering from harvest bugs or small herbivores provides temporary buffs like health restoration, while packs of Jaggi or Altaroth swarm to distract or support larger threats, underscoring the interconnected simulated fauna.[28]

Release

Original PSP version

Monster Hunter Portable 3rd was released exclusively in Japan for the PlayStation Portable on December 1, 2010, marking Capcom's return to the handheld Monster Hunter series after nearly three years.[31] The launch followed an announcement earlier that year, building on the success of prior entries with promises of expanded content.[32] It was bundled with a limited-edition white PSP-3000 console, featuring custom paw-print designs on the speakers and gold accents, aimed at enhancing the portable hunting experience.[33] The standard edition retailed for ¥5,800 (tax included), positioning it as an accessible entry point for fans.[34] Prior to release, Capcom outlined plans for ongoing download content, including additional quests and armor sets inspired by external collaborations, such as outfits resembling Solid Snake and The Boss from the Metal Gear Solid series, to extend replayability beyond the base game.[35] Post-launch support included free DLC updates with event quests tied to Japanese holidays, such as seasonal boss fights during New Year's celebrations, encouraging community engagement through time-limited challenges.[36] These additions, along with minor patches addressing ad-hoc multiplayer connectivity issues, ensured sustained player interest in the portable format.[37] The physical packaging featured a detailed instruction manual with fold-out maps of Yukumo Village and introductory guides to Felyne comrade training, aiding new hunters in navigating the game's systems.

HD remaster

Monster Hunter Portable 3rd HD Ver., a high-definition remaster of the original PlayStation Portable title, launched digitally in Japan on August 25, 2011, exclusively for the PlayStation 3 via the PlayStation Network.[38][39] Priced at 4,800 yen (approximately $60 USD at the time), it targeted existing fans of the foundational PSP version by offering enhanced visuals and seamless progression without requiring a full replay.[38][39] Key technical upgrades included support for full HD (1080p) resolution, stereoscopic 3D viewing on compatible displays, and improved camera controls via the right analog stick on the DualShock 3 controller—features absent in the original handheld release.[38][40] Cross-save functionality enabled direct import of progress from PSP saves, preserving hunter rank, equipment, and quest completion data across platforms.[10][38] The remaster retained all core content from the PSP version, including event quests featuring high-rank challenges against monsters like Amatsu, while adding support for Ad-hoc Party software to enable online multiplayer, including cross-play with PSP players.[10][38] An optional "Extreme Edition" bundle, priced at 7,800 yen, included the game and a themed headset for enhanced audio during hunts.[39]

Reception

Critical response

Upon its release, Monster Hunter Portable 3rd received widespread acclaim from Japanese critics, particularly for its refinements to core gameplay and innovative features. Famitsu awarded the game a near-perfect score of 39/40 (10/10/10/9), praising the enhanced accessibility and abundance of new elements that make solo play engaging while maintaining seamless cooperative experiences. Reviewers highlighted the immersive Yukumo village setting, with features like hot springs fostering deeper player communication and social interaction, as a standout addition that enriches the game's atmosphere. The deepened Felyne companion system, featuring powered-up Otomo Airu allies, was lauded for expanding single-player enjoyment and making hunts more approachable without compromising the series' challenge.[41] Despite the high praise, some critics pointed out minor drawbacks inherent to the PSP hardware and the series' complexity. One Famitsu reviewer deducted a point due to the game's operational intricacies and the volume of mechanics to master, which could overwhelm newcomers despite improvements in usability. These concerns were largely addressed in the 2011 HD remaster for PlayStation 3, which featured improved graphics and performance on more capable hardware.[41] The game also garnered significant recognition at industry awards, winning the Grand Prize in the Games of the Year Division at the 2011 Japan Game Awards (for titles released between April 2010 and March 2011), honoring its overall excellence, including the detailed animations and designs of its monsters that contributed to dynamic and expressive boss encounters. This accolade underscored the title's impact on character design within action RPGs, with particular appreciation for the fluid, lifelike movements of creatures like the new Zinogre. Player communities echoed critical sentiments, frequently citing the addictive multiplayer hunts as a key strength that encouraged repeated play, though the steep learning curve for beginners—requiring mastery of weapon types, item management, and environmental tactics—was a common point of discussion in aggregated feedback reports. Outside Japan, dedicated import fans have sustained interest through community English patches and emulation, enhancing its global accessibility.[42][43] Its commercial success further amplified its popularity, solidifying its status as a cultural phenomenon in Japan.[44]

Commercial performance

Monster Hunter Portable 3rd for the PlayStation Portable achieved unprecedented commercial success in Japan, shipping 4.9 million units as of March 2025 and becoming the best-selling title on the platform in the region.[45] Released on December 1, 2010, the game sold over 2 million copies in its first week alone, contributing to the series' cumulative sales surpassing 15 million units at the time.[46] This performance solidified Capcom's dominance in the portable action RPG market during the early 2010s. The HD remaster, titled Monster Hunter Portable 3rd HD Ver. for PlayStation 3 and released in 2011, sold approximately 456,000 units in Japan, providing an additional boost to the franchise's portable ecosystem totals.[45] While not matching the original's volume, the remaster extended the game's accessibility to home console players and helped sustain long-term engagement with its content. In terms of market impact, Monster Hunter Portable 3rd significantly outsold contemporaries like Final Fantasy Type-0, which sold 472,000 units in its first week, and drove a surge in PSP hardware sales, with over 326,000 units sold in the week following the game's debut—setting a record for the console in Japan.[47][48] The title's success highlighted the Monster Hunter series' emphasis on portability, influencing subsequent entries, though fan discussions in the 2020s have called for re-releases and official ports outside Japan without realization to date.

References

User Avatar
No comments yet.