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NHN Corporation
from Wikipedia

NHN Corp. is a South Korean IT company that started its business as a game company called Hangame in 1999.

Key Information

Currently, its main businesses can be categorized as cloud, fin-tech (cross-border e-commerce, payment), entertainment (game, webtoons, music) and advertisement.[citation needed]

History

[edit]

It was founded in December 1999 under the name Hangame Communications, Inc. In July 2000, Hangame Communications officially merged with South Korea's largest search engine company, Naver. Upon the merger, the name of the company was changed to "Next Human Network", or NHN, although the two divisions continue to operate under their original brand names. On 1 August 2013, NHN was re-split into NHN Entertainment Corporation and Naver Corporation for strategic reasons. On April 1, 2019, the company name was changed to NHN again.[1]

NHN has been focusing on cloud services since 2014. It launched the brand TOAST Cloud in 2014 and built its own IDC center in 2015. TOAST Cloud provides cloud services such as SaaS, PaaS, and IaaS.[citation needed]

Games

[edit]
Title Year Platform(s) Genre
Fish Island 2012 iOS, Android Sports
Fish Friends 2012 iOS, Android Sports
Wooparoo Mountain 2012 iOS, Android Social
LINE POP 2012 iOS, Android Puzzle
LINE Dozer 2013 iOS, Android Coin Pusher
Crusaders Quest 2014 iOS, Android MMORPG
RWBY: Amity Arena 2018 iOS, Android Tower defense
Dr. Mario World 2019 iOS, Android Puzzle
Critical Ops: Reloaded 2019 iOS, Android FPS
Darkest Days 2025 iOS, Android, Steam, Epic Games Zombie RPG shooter
Abyssdia 2025 iOS, Android RPG

Studios and subsidiaries

[edit]
  • NHN Bigfoot
  • NHN PixelCube
  • NHN Japan Corporation (formerly)
  • NHN Israel
  • NHN Global
  • NHN Singapore
  • NHN Investment
  • NHN Bugs Corporation (formerly Neowiz Internet Corporation, acquired from Neowiz Holdings in 2015), which trades under the Bugs! Brand (often stylized as SUPER SOUND Bugs!) held a 15% share of South Korea's music streaming market at the end of 2016, according to an IFPI survey of Internet users.[2]
    • JPlanet Entertainment (formerly JJ Holic Media)[3]
    • How Entertainment[3]

References

[edit]
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