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Need for Speed Rivals

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Need for Speed Rivals

Need for Speed Rivals is a 2013 racing video game developed in collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series, and the debut title for Ghost Games (the formally named EA Gothenburg; which would be the main developer of all subsequent non-mobile installments up until 2020).

Rivals was well received by critics at E3 2013 and was awarded with "Best Racing Game" from Game Critics Awards. It received mostly positive reviews upon release. It was followed in 2015 by the mobile game Need for Speed: No Limits, and the self-titled reboot. The online services for Rivals shutdown on 7 October 2025, though the game continues to be playable offline.

Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's Need for Speed: Most Wanted and Need for Speed: Hot Pursuit. Rivals uses the Frostbite 3 engine. The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature.

AllDrive is the system used to seamlessly matchmake players within the same open world. Another reason was due to the number of players able to be in the same world at the same time.

Rivals is the first cross-platform next-gen game to achieve a native 1080p across both PlayStation 4 and Xbox One. Talk of resolutions and frame rates became a major point of contention between Sony and Microsoft's new consoles after it emerged that both Call of Duty: Ghosts and Battlefield 4 run at a higher resolution on Sony's PS4 console as compared to Microsoft's Xbox One.

After completing the prologue (tutorial), players choose a faction—Cop or Racer—to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose from the three car specifications: Patrol, Undercover, and Enforcer.

Most of the story takes place through cutscenes, with the chosen character voicing their opinions on current events in the game. Story progression is made through completing speed lists as a racer or assignments as a cop.

Rivals features a career progression system for both Cop and Racer. Progression is made by means of Speedlists for Racer and Assignments for Cop, which are sets of objectives which involve dangerous driving, maneuvers, and race standings. Upon completion of each set of objectives, the player levels up and unlocks new content, and is presented with another set of objectives to choose from.

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