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Nick Arcade

Nick Arcade (also stylized Nickelodeon Arcade) is an American children's game show created by James Bethea and Karim Miteff and hosted by Phil Moore, with Andrea Lively announcing, that aired on Nickelodeon from January 4 to November 6, 1992. It aired originally during weekend afternoons, with reruns airing until September 28, 1997. In the first season, the shows were taped in December 1991 and aired in early 1992. It was taped at Nickelodeon Studios at Universal Studios Florida in Orlando, Florida. In Nick Arcade, two teams of contestants played two initial trivia rounds, with the winning team advancing to the "Video Zone" to play against the virtual "Video Game Wizard" of the day.

The show's format combined video game trivia with contestant-interactive virtual reality. The virtual reality games were designed by Bethea and Miteff for Bethea/Miteff Productions and programmed by Curt Toumainian for Saddleback/Live Studios and Dean Friedman (for InVideo Systems). The show was the first in America to regularly intermix live action with animation using a bluescreen.[citation needed]

Two teams of contestants played two initial rounds, with the winning team advancing to play against the "Video Game Wizard" of the day.

Each round would start with one player from each team playing a video game for thirty seconds. The games here were designed specifically for the show and are listed below.

These custom Face-Off games were developed by Bethea/Miteff Productions in conjunction with Saddleback/Live Studios and Psygnosis.

The winner of the face-off won 25 (first round) or 50 points (second round) for their team. If the face-off ended in a tie, a toss-up question was asked. The team also earned control of the game's cartoon mascot, "Mikey, the Video Adventurer".

In the main rounds, Mikey would be navigated over a thematic game-board by the teams. One team was Red, with the other Yellow (the latter, which was traditionally Blue in most Nickelodeon team-vs.-team game shows, was likely changed due to the Video Zone's blue chroma key setup). The game-board was divided into 18 squares, and Mikey was moved around the board in one of four basic directions (up, down, left, or right) toward a "Goal" space on the board. When new squares were landed on, various events would be uncovered, including trivia quizzes, video-based puzzles, bonus instant-win prizes, automatic point-adding squares, enemies and "Video Challenges." The latter involved one player of the team playing one of five video games in an attempt to beat a certain score or accomplish a certain objective within 30 seconds. Regardless of the outcome, both teams kept any prizes won during the first two rounds of the game.

More often than not, the round would end before Mikey reached the goal space due to time constraints. In such cases, Mikey was moved directly to the goal, and a question was asked; the first team to buzz in with the correct answer received the "Goal" points. After the round ends, the contents of the remaining squares were revealed. Round 2 was played the same way, but with point values doubled.

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