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Nintendo VS. System
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Nintendo VS. System
The Nintendo VS. System is an arcade system that was developed and produced by Nintendo. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). As Nintendo was planning to release the NES in North America, they became wary of the effects the video game crash of 1983 on the home console market. By March 1984, the U.S. arcade industry recovered enough for a plan to introduce NES titles, by having the VS. System serve as a preview of the console to prospective players. It became the first version of the Famicom hardware to debut in North America.
Most of its games are conversions from the Famicom and NES, some heavily altered for the arcade format, and some debuted on the VS. System before being released on the Famicom or NES. The system focuses on two-player cooperative play. It was released in three different configurations: upright VS. UniSystem cabinets, upright VS. DualSystem cabinets, and sit-down VS. DualSystem cabinets. Games are on pluggable circuit boards, allowing for each side to have a different game.
The VS. System did not have lasting popularity in Japan, leading to Nintendo's departure from arcade game development. In contrast, it was a commercial success in the United States, with about 100,000 arcade cabinets sold, becoming the highest-grossing arcade machine of 1985. The system's success in arcades proved the market for the test release of the NES in North America in 1985. The final VS. System game was released in 1990.
In 1980, Data East had introduced the concept of a convertible arcade system board, or arcade conversion system, with the DECO Cassette System, but it was not a major success. The first successful arcade conversion system is Sega's Convert-a-Game system in 1981. Its success led to several other arcade manufacturers introducing their own arcade conversion systems by the mid-1980s, including the Nintendo VS. System in 1984.
The Nintendo VS. System is pivotal in the history of the Nintendo Entertainment System (NES). The VS. System is the first version of the Family Computer (Famicom) hardware to debut in North America during 1984, the success of which proved the market for the official release of the NES console. Following the North American home video game crash of 1983, Nintendo's negotiations with Atari to introduce the Famicom in North America stalled due to Atari's ongoing debacle, and Nintendo of America's market research garnered warnings from retailers and distributors to stay away from home consoles, with U.S. retailers refusing to stock game consoles. Meanwhile, the arcade game industry also had a slump as the golden age of arcade video games was coming to an end, but the arcade industry recovered and stabilized with the help of software conversion kit systems, such as Sega's Convert-a-Game system, the Atari System 1, and the Nintendo-Pak system. Nintendo president Hiroshi Yamauchi realized there was still a market for video games in North America, where players were gradually returning to arcades in significant numbers. Yamauchi still had faith there was a market for the Famicom, so he introduced it to North America through the arcade industry.
Nintendo based the VS. System hardware on the Famicom, and introduced it as the successor to its Nintendo-Pak arcade system, which had been used for games such as Mario Bros. and Donkey Kong 3. Though technologically inferior to Nintendo's Punch-Out!! arcade hardware, the VS. System was relatively inexpensive. The Nintendo-Pak and Punch-Out!! hardware also have a limited game library, whereas the VS. System accessed a wider variety of games, by easily converting Famicom games. Nintendo of America hired Jeff Walker from Bally to help market the VS. System in North America, where it debuted at the 1984 ASI show along with Punch-Out!! in February.
Nintendo of America announced in July 1992 that it would stop making arcade machines. The announcement included the last upcoming titles for the NES-based PlayChoice-10 and the SNES-based Nintendo Super System, but none for the VS. System.
The VS. System was designed primarily as a kit to retrofit Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Popeye, and Mario Bros. cabinets, so they require the same special monitor. These monitors use inverse voltage levels for their video signals as compared to most arcade monitors.
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Nintendo VS. System
The Nintendo VS. System is an arcade system that was developed and produced by Nintendo. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). As Nintendo was planning to release the NES in North America, they became wary of the effects the video game crash of 1983 on the home console market. By March 1984, the U.S. arcade industry recovered enough for a plan to introduce NES titles, by having the VS. System serve as a preview of the console to prospective players. It became the first version of the Famicom hardware to debut in North America.
Most of its games are conversions from the Famicom and NES, some heavily altered for the arcade format, and some debuted on the VS. System before being released on the Famicom or NES. The system focuses on two-player cooperative play. It was released in three different configurations: upright VS. UniSystem cabinets, upright VS. DualSystem cabinets, and sit-down VS. DualSystem cabinets. Games are on pluggable circuit boards, allowing for each side to have a different game.
The VS. System did not have lasting popularity in Japan, leading to Nintendo's departure from arcade game development. In contrast, it was a commercial success in the United States, with about 100,000 arcade cabinets sold, becoming the highest-grossing arcade machine of 1985. The system's success in arcades proved the market for the test release of the NES in North America in 1985. The final VS. System game was released in 1990.
In 1980, Data East had introduced the concept of a convertible arcade system board, or arcade conversion system, with the DECO Cassette System, but it was not a major success. The first successful arcade conversion system is Sega's Convert-a-Game system in 1981. Its success led to several other arcade manufacturers introducing their own arcade conversion systems by the mid-1980s, including the Nintendo VS. System in 1984.
The Nintendo VS. System is pivotal in the history of the Nintendo Entertainment System (NES). The VS. System is the first version of the Family Computer (Famicom) hardware to debut in North America during 1984, the success of which proved the market for the official release of the NES console. Following the North American home video game crash of 1983, Nintendo's negotiations with Atari to introduce the Famicom in North America stalled due to Atari's ongoing debacle, and Nintendo of America's market research garnered warnings from retailers and distributors to stay away from home consoles, with U.S. retailers refusing to stock game consoles. Meanwhile, the arcade game industry also had a slump as the golden age of arcade video games was coming to an end, but the arcade industry recovered and stabilized with the help of software conversion kit systems, such as Sega's Convert-a-Game system, the Atari System 1, and the Nintendo-Pak system. Nintendo president Hiroshi Yamauchi realized there was still a market for video games in North America, where players were gradually returning to arcades in significant numbers. Yamauchi still had faith there was a market for the Famicom, so he introduced it to North America through the arcade industry.
Nintendo based the VS. System hardware on the Famicom, and introduced it as the successor to its Nintendo-Pak arcade system, which had been used for games such as Mario Bros. and Donkey Kong 3. Though technologically inferior to Nintendo's Punch-Out!! arcade hardware, the VS. System was relatively inexpensive. The Nintendo-Pak and Punch-Out!! hardware also have a limited game library, whereas the VS. System accessed a wider variety of games, by easily converting Famicom games. Nintendo of America hired Jeff Walker from Bally to help market the VS. System in North America, where it debuted at the 1984 ASI show along with Punch-Out!! in February.
Nintendo of America announced in July 1992 that it would stop making arcade machines. The announcement included the last upcoming titles for the NES-based PlayChoice-10 and the SNES-based Nintendo Super System, but none for the VS. System.
The VS. System was designed primarily as a kit to retrofit Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Popeye, and Mario Bros. cabinets, so they require the same special monitor. These monitors use inverse voltage levels for their video signals as compared to most arcade monitors.