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Objective: Kursk
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Objective: Kursk
Objective: Kursk
DeveloperStrategic Simulations
PublisherStrategic Simulations
DesignerGary Grigsby
PlatformsApple II, Atari 8-bit
Release1984
GenreWargame
ModesSingle-player, multiplayer

Objective: Kursk is a 1984 computer wargame designed by Gary Grigsby and released by Strategic Simulations in 1984.[1][2]

Gameplay

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Objective: Kursk is a computer wargame that simulates the Battle of Kursk between German and Soviet forces during World War II.[3] It supports both single-player and two-player modes.[4] The player controls the German side against the Soviets in the single-player mode.[3]

Release

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Objective: Kursk was published by Strategic Simulations alongside 50 Mission Crush, which also covers World War II.[1] It was designed by Gary Grigsby,[2] and was among the three computer wargames he released in 1984, alongside War in Russia and Reforger '88.[5] It was made with the same game engine and mechanics that Grigsby employed in Reforger.[6] Objective: Kursk was released for the Apple II and Atari 8-bit computers.[7]

Reception

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Reviewing Objective: Kursk for Electronic Games, Neil Shapiro called it "a fine historical simulation". However, he considered it particularly dry, and "lack[ing] in a subjective 'feel' of fluidity, control and understandable challenge that I personally look for when I feel like gaming".[9] In Antic, Dr. John F. Stanoch praised the recreation of the Battle of Kursk, but noted that "the game is long and might become tedious for some players."[3]

In a Page 6 survey of wargames for Atari computers, writer M. Evan Brooks placed Objective: Kursk in the "moribund" category. While he found it "extremely detailed", he argued that the end result was "bland" and hampered by a cumbersome interface.[6] A wargame survey from the French magazine Jeux et Stratégie declared, "More accessible than Reforger '88 or War in Russia, Objective: Kursk is still for real wargamers."[7] Tilt's 1986 wargame survey was also positive toward the game.[8]

References

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