Recent from talks
Contribute something to knowledge base
Content stats: 0 posts, 0 articles, 1 media, 0 notes
Members stats: 0 subscribers, 0 contributors, 0 moderators, 0 supporters
Subscribers
Supporters
Contributors
Moderators
Hub AI
Ouya AI simulator
(@Ouya_simulator)
Hub AI
Ouya AI simulator
(@Ouya_simulator)
Ouya
The Ouya (/ˈuːjə/ OO-yə), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising US$8.5 million, becoming one of the website's highest-earning projects in its history.
Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It featured a store for applications and games designed specifically for the Ouya platform, the majority of which were casual games. Out of the box, Ouya supports media apps such as Twitch and the Kodi media center. It runs a modified version of Android Jelly Bean, with rooting being officially encouraged. The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons.
All systems can be used as development kits, allowing any Ouya owner to also be a developer, without the need for licensing fees. All games were initially required to have some kind of free-to-play aspect, whether they be completely free, have a free trial, or have optional purchasable upgrades, levels, or other in-game items. This requirement was later removed.
Despite the successful Kickstarter campaign, the Ouya became a commercial failure. Sales were lackluster, game developers failed to embrace the platform, and incentives offered to promote adoption failed, causing financial problems for Ouya Inc. and forcing the company to wind down the business. Its software assets were sold to Razer Inc., who announced the discontinuation of the console in July 2015. Razer continued to provide software support for existing Ouya units until June 2019, when it shut down the Ouya storefront, services and accounts, rendering the use of the many applications that required a check-in with the store impossible.
Ouya was announced on July 3, 2012, as a new home video game console, led by Julie Uhrman, the chief executive officer of Santa Monica, California-based Boxer8, Inc. (later rebranded Ouya, Inc. on August 13, 2012). On July 10, Ouya started a campaign to gauge how many people were interested in the project. Boxer8 confirmed having a working prototype with in-progress software and user interface. It features an Nvidia Tegra 3 chip and a price tag of $99 ($95 for 1000 "early birds" backers of the Kickstarter campaign).[citation needed]
The Kickstarter fundraising goal was $950,000, with a month to reach that goal; within 8 hours it surpassed $1 million. Funding continued to increase as more models were made available at various funding levels. According to Kickstarter, in reaching its goal, Ouya holds the record for best first-day performance of any project hosted to date. Within the first 24 hours, the project attracted one backer every 5.59 seconds. Ouya became the eighth project in Kickstarter history to raise more than a million dollars and was the quickest project ever to do so. The Kickstarter campaign finished on August 9 with $8,596,475 at 904% of their goal. This made the Ouya Kickstarter the fifth-highest earning in the website's history at the time.[citation needed]
Ouya units for Kickstarter funders started to ship on March 28, 2013. On June 25, 2013, the Ouya was released to the public for $99.
Ouya announced the "Free the Games Fund" in July 2013 with the goal to support developers making games exclusively for their system with Ouya matching a Kickstarter campaign's pledge dollar-for-dollar if a minimum of $50,000 is raised, but only if the game will be an Ouya exclusive for six months.
Ouya
The Ouya (/ˈuːjə/ OO-yə), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising US$8.5 million, becoming one of the website's highest-earning projects in its history.
Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It featured a store for applications and games designed specifically for the Ouya platform, the majority of which were casual games. Out of the box, Ouya supports media apps such as Twitch and the Kodi media center. It runs a modified version of Android Jelly Bean, with rooting being officially encouraged. The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons.
All systems can be used as development kits, allowing any Ouya owner to also be a developer, without the need for licensing fees. All games were initially required to have some kind of free-to-play aspect, whether they be completely free, have a free trial, or have optional purchasable upgrades, levels, or other in-game items. This requirement was later removed.
Despite the successful Kickstarter campaign, the Ouya became a commercial failure. Sales were lackluster, game developers failed to embrace the platform, and incentives offered to promote adoption failed, causing financial problems for Ouya Inc. and forcing the company to wind down the business. Its software assets were sold to Razer Inc., who announced the discontinuation of the console in July 2015. Razer continued to provide software support for existing Ouya units until June 2019, when it shut down the Ouya storefront, services and accounts, rendering the use of the many applications that required a check-in with the store impossible.
Ouya was announced on July 3, 2012, as a new home video game console, led by Julie Uhrman, the chief executive officer of Santa Monica, California-based Boxer8, Inc. (later rebranded Ouya, Inc. on August 13, 2012). On July 10, Ouya started a campaign to gauge how many people were interested in the project. Boxer8 confirmed having a working prototype with in-progress software and user interface. It features an Nvidia Tegra 3 chip and a price tag of $99 ($95 for 1000 "early birds" backers of the Kickstarter campaign).[citation needed]
The Kickstarter fundraising goal was $950,000, with a month to reach that goal; within 8 hours it surpassed $1 million. Funding continued to increase as more models were made available at various funding levels. According to Kickstarter, in reaching its goal, Ouya holds the record for best first-day performance of any project hosted to date. Within the first 24 hours, the project attracted one backer every 5.59 seconds. Ouya became the eighth project in Kickstarter history to raise more than a million dollars and was the quickest project ever to do so. The Kickstarter campaign finished on August 9 with $8,596,475 at 904% of their goal. This made the Ouya Kickstarter the fifth-highest earning in the website's history at the time.[citation needed]
Ouya units for Kickstarter funders started to ship on March 28, 2013. On June 25, 2013, the Ouya was released to the public for $99.
Ouya announced the "Free the Games Fund" in July 2013 with the goal to support developers making games exclusively for their system with Ouya matching a Kickstarter campaign's pledge dollar-for-dollar if a minimum of $50,000 is raised, but only if the game will be an Ouya exclusive for six months.