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Pac-Man Plus
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Pac-Man Plus

Pac-Man Plus
North American arcade flyer
Developer(s)Bally Midway
Publisher(s)Bally Midway
SeriesPac-Man
Platform(s)Arcade
ReleaseMarch 1983[1]
Genre(s)Maze
Mode(s)Single-player, alternating two-player
Arcade systemNamco Pac-Man

Pac-Man Plus is an arcade game in the Pac-Man series, developed and released by Bally Midway in 1983 as an official enhancement of the original Pac-Man. Distributed as an upgrade kit for existing Pac-Man hardware in North America, it modifies rules, visuals, and item behavior while retaining the base maze-chase design.[1]

Gameplay

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Gameplay remains broadly consistent with Pac-Man: the player guides Pac-Man through a single-screen maze to eat all pellets while avoiding four ghosts. Power Pellets temporarily render ghosts vulnerable and worth increasing point values if eaten in succession.

Differences from Pac-Man

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Pac-Man Plus introduces a set of rule and presentation changes intended to disrupt fixed patterns and raise difficulty:

  • **Visual changes.** The maze uses a green palette; frightened ghosts are shorter and depicted with a sprout-like stem; bonus items are replaced with a new set (notably a soda can resembling a cola). Ghost eye sprites are slightly adjusted.
  • **Bonus item effect.** Collecting the bonus item simultaneously makes ghosts **vulnerable and invisible** for a brief period; during this time, their point values are doubled compared with standard frightened mode.
  • **Power Pellet variability.** Power Pellets can trigger unpredictable outcomes: in some rounds the maze layout fades from view; in others, only three of the four ghosts become vulnerable, limiting pattern-based clears.
  • **Tuning.** Ghosts use faster, more aggressive behavior tables than in Pac-Man, producing a generally quicker, higher-pressure pace.

Rounds loop on completion with increasing speed and shorter vulnerability windows, as in the original.

Development

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Midway marketed Pac-Man Plus as a **legal conversion** for Pac-Man cabinets—an in-house alternative to unlicensed modification kits then common in the early 1980s. The kit replaced the four program ROMs and two graphics ROMs on the main board and added a daughterboard that connected via ribbon cable to the Z80 CPU socket; the daughterboard contained its own Z80 and support logic and was epoxy-potted to deter reverse-engineering. The result preserved operators’ investment in existing cabinets while providing a “new” title on location.[1][2]

Release

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The game was released to arcades in March 1983 as a conversion package for the Namco Pac-Man hardware platform in the United States.[1]

Reception

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Arcade Express rated the game 8/10, noting that it “features all the graphics, challenge and excitement of the original while eliminating patterned play,” with random elements and “a few surprises” creating “an interesting new twist for Pac-fans.”[3]

Legacy

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No contemporary home conversions were released. Later appearances include:

  • A J2ME mobile version by Namco (mid-2000s);[4]
  • Inclusion on various dedicated plug-and-play TV units from Jakks Pacific and Bandai;[5]
  • The Pac-Man’s Pixel Bash multi-game arcade cabinet (Bandai Namco Amusements, 2018), available in coin-op and home variants;[6]
  • Arcade1Up releases featuring Pac-Man Plus, including the 2018 cabinet and the 2020 40th Anniversary model; and a 2022 Sam’s Club cabaret-style edition themed around Pac-Man Plus (initially mislabeled as Super Pac-Man).[7][8]

See also

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References

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