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Pac-Man 256
Pac-Man 256
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Pac-Man 256
Key art
Developers3 Sprockets
Hipster Whale
Bandai Namco Studios Vancouver
PublisherBandai Namco Entertainment
SeriesPac-Man
EngineUnity
PlatformsAndroid, iOS, Microsoft Windows, PlayStation 4, Xbox One, macOS, Linux, Android TV, Apple TV
ReleaseiOS, Android
August 19, 2015[1]
Windows, macOS, Linux, PlayStation 4, Xbox One
June 21, 2016
GenreEndless runner
ModesSingle-player, multiplayer

Pac-Man 256 is a 2015 endless runner video game developed by Hipster Whale, 3 Sprockets and Bandai Namco Studios Vancouver, and published by Bandai Namco Entertainment. The game is part of the Pac-Man series and is inspired by the original Pac-Man game's infamous Level 256 glitch, as well as Hipster Whale's own game Crossy Road, which previously featured a Pac-Man mode.

The game was originally released for iOS and Android devices on August 19, 2015 in commendation of Pac-Man's 35th anniversary. An enhanced version, Pac-Man 256+, was released for the Apple Arcade subscription service for iOS, macOS and Apple TV.[2]

Gameplay

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Pac-Man 256 sees the players take control of Pac-Man as he continues across an endless maze, collecting dots and power-ups while avoiding enemy ghosts. The game ends if Pac-Man comes into contact with a ghost or falls behind and is consumed by a chasing glitch at the bottom of the maze. Eating 256 dots in a row awards the player a blast that clears all on-screen enemies.[3] Along with power pellets, which enable Pac-Man to eat ghosts, Pac-Man can equip and obtain various power-ups such as lasers, tornadoes, and clones to attack the ghosts, as well as collect score-multiplying fruit. Up to three power-ups can be equipped. Power-ups are unlocked by waiting 24 hours after unlocking a power-up. In the console and PC versions, they are unlocked by eating a specified number of Pac-Dots.[4]

Prior to version 2.0, the game featured a "credit" system, which would require one credit to be used if a game was played with power-ups equipped or the player wished to revive Pac-Man. Version 2.0 replaced the Credits with Coins, which are obtained by clearing missions, collecting them on the maze or by viewing sponsored videos, which can be used to upgrade power-ups, unlock themes (in the mobile version), or revive Pac-Man.[5]

There are also themes which change the look of the game; these can be purchased with large amounts of Coins or by spending real money.[6] In the console and PC versions, all themes are unlocked by default.

The console and PC versions of the game adds an exclusive cooperative multiplayer game mode, where up to four players work together to set the highest score possible. The appearance of each Pac-Man can be customized. Like the main game, the goal is for every player to get as far as possible and contribute to the group score as much as possible. If a player is caught by a ghost, a player power-up appears, which revives that player. The game ends once the last player still in play dies, be it by getting caught by a ghost or consumed by the glitch.[7]

Each ghost has their own specific behavior: Blinky (red) actively chases Pac-Man, Pinky (pink) rushes forward whenever Pac-Man enters her sight, Inky (cyan) loops around specific areas, Clyde (orange) travels downwards while changing to Pac-Man's nearest direction, Sue (purple) slowly moves horizontally towards Pac-Man's direction in groups of three, Funky (green) roams around in a horizontal line in groups of four, Spunky (gray) sleeps in a spot, but awakens and chases Pac-Man if he gets near, and a new ghost named Glitchy has the ability to teleport while chasing Pac-Man.[8][9]

Reception

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Pac-Man 256 received "generally favorable" reviews according to review aggregator Metacritic.

Ports and re-releases

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The game was originally released as a free-to-play title for iOS and Android on August 20, 2015. On June 21, 2016, Bandai Namco released a version of the game for the PlayStation 4, Xbox One, and PC (Windows, macOS, Linux), featuring additional features like multiplayer for up to 4 players, a new power-up, and no longer having to wait a certain amount of time to get power-ups, and instead having to eat a number of Pac-Dots.[17] The console version of Pac-Man 256 is included in the compilation title Pac-Man Museum+, released in 2022. It would also mark the first time the game was ported to Nintendo Switch.

Pac-Man 256+, a version of the game exclusive for the Apple Arcade subscription service, was released on December 4, 2024 for iOS, macOS and Apple TV.[2] The game features various alterations to the gameplay, such as new upgrades and altered gameplay mechanics.

Awards

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Pac-Man 256 was nominated for Best Mobile/Handheld Game at The Game Awards 2015, but lost to Lara Croft Go. It was also nominated for Mobile Game of the Year at the 19th Annual D.I.C.E. Awards, but was ultimately awarded to Fallout Shelter.

List of awards and nominations
Award Category Result Ref.
The Game Awards 2015 Best Mobile/Handheld Game Nominated [18]
19th Annual D.I.C.E. Awards Mobile Game of the Year Nominated [19]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Pac-Man 256 is a 2015 endless runner video game in the Pac-Man series, developed by Hipster Whale in collaboration with 3 Sprockets and Bandai Namco Studios Vancouver, and published by Bandai Namco Entertainment. Released initially as a free-to-play title for iOS and Android on August 19, 2015, to commemorate the 35th anniversary of the original Pac-Man, the game reimagines the classic arcade maze-chase formula with an infinite, procedurally generated labyrinth. In gameplay, players guide Pac-Man forward through the ever-extending maze, consuming Pac-Dots and power pellets to score points while evading colorful ghosts and a corrupting "glitch" that advances relentlessly from the bottom of the screen, inspired by the infamous level 256 overflow bug in the 1980 arcade original. The title features simple touch controls for mobile, power-ups like speed boosts and ghost-repelling fruits, and local co-op multiplayer supporting up to four players on console versions. The game's development stemmed from Hipster Whale's success with Crossy Road, blending its endless procedural style with Pac-Man's core mechanics to create a modern, accessible take on the franchise. Ports to additional platforms followed, including Windows, macOS, Linux, PlayStation 4, and Xbox One on June 21, 2016, expanding its reach beyond mobile. Pac-Man 256 received positive reception for its faithful yet innovative homage to the series, earning praise for addictive gameplay and nostalgic appeal, though some critics noted its short length and reliance on in-app purchases for mobile progression boosts. An enhanced version, Pac-Man 256+, launched on Apple Arcade on December 5, 2024, introducing new worlds and ad-free play.

Development

Concept origins

Pac-Man 256 originated as a collaborative project between Australian studio Hipster Whale, known for the 2014 endless runner , and Bandai Namco Studios Vancouver, with additional support from indie developer 3 Sprockets. The concept emerged in early 2015 when Bandai Namco approached Hipster Whale following 's massive success, which had garnered over 50 million downloads, seeking a fresh take on the franchise to appeal to modern mobile audiences. Hipster Whale co-founder Matt Hall conceived the core idea during a drive home from a work session, envisioning an endless reinterpretation of 's maze-chase gameplay that incorporated the infamous level 256 glitch from the 1980 arcade original. The game's high-level concept blended the classic formula of navigating mazes, collecting dots, and evading ghosts with the addictive, procedurally generated progression of the genre, popularized by titles like —a modern homage to . Central to this vision was an infinite maze extending downward, pursued by a corrupting "" entity representing the original game's level 256 kill screen, where the right half of the screen fills with garbled characters due to an , rendering the stage unplayable. This mechanic forced constant forward momentum, transforming the finite arcade experience into an isometric endless chase while retaining core elements like simplified ghost behaviors. Additional inspirations included from games like , influencing the maze variety and replayability. The project was announced on May 23, 2015, as a mobile title for and Android, timed to coincide with celebrations of Pac-Man's 35th anniversary since its debut. Early planning emphasized accessibility and monetization through optional in-app purchases, building on Hipster Whale's expertise in crafting quirky, high-engagement arcade revivals.

Production process

Pac-Man 256 was developed through a collaboration between the Australian indie studios Hipster Whale and 3 Sprockets, with overseeing integration and providing publishing support. Hipster Whale, known for their work on , handled primary design and art direction, while the two-person team at 3 Sprockets focused on programming. The partnership began after Bandai Namco approached Hipster Whale following the success of , leading to a pitched at the Game Developers Conference in March 2015. In an interview, Seon Rozenblum of 3 Sprockets described the collaboration as a natural fit between indie teams, emphasizing how their combined expertise allowed for a fresh take on the formula while working closely with Bandai Namco on licensing and integration. Technical implementation prioritized mobile accessibility, with swipe-based touchscreen controls optimized for real-time movement, diverging from the tap mechanics of Crossy Road. The game's endless mazes relied on procedural generation to create non-repetitive layouts, ensuring varied gameplay as the "glitch" mechanic—a visual representation of the original Pac-Man's level 256 kill screen—pushed players upward indefinitely. Art assets were built using the Qubicle engine with Unity export for rendering the isometric style and glitch effects, which simulated screen corruption to heighten tension. Ghost AI was simplified to adapt dynamically to the infinite environment, maintaining pursuit patterns without fixed maze boundaries. Development faced challenges in balancing addictive progression with fair difficulty scaling, as the endless format required careful tuning to avoid frustration from the encroaching and adaptive ghosts. Integrating free-to-play elements, such as in-app purchases for unlimited credits and unlocks, posed hurdles in preserving a premium feel without aggressive paywalls, differing from Crossy Road's one-time purchase model. Australian developers also grappled with logistical issues, including the high costs and demands of attending international events like GDC due to geographic isolation. Hipster Whale co-founder Matt Hall noted the trepidation of reimagining an iconic brand, stating, "We went into the game with the goal to respect the legacy of ; to make something that felt like a brother to the classic arcade original."

Gameplay

Core mechanics

Pac-Man 256 centers on guiding through an endlessly generating to consume all available dots while evading pursuing ghosts and a destructive . The structure begins with a layout reminiscent of the original board, approximately 8 rows by 31 columns, but scrolls infinitely downward, forming a 9xN grid where N increases as new rows generate below the visible area. The objective is to clear dots from each emerging section to progress, with the game concluding upon collision with a ghost or the advancing . The four classic ghosts—Blinky (red), Pinky (pink), Inky (blue), and Clyde (orange)—feature adapted behaviors suited to the endless maze. Blinky chases Pac-Man directly but at a slightly slower speed; Pinky rushes toward Pac-Man when sharing the same row or column; Inky travels in predictable circular paths around walls; and Clyde prioritizes downward movement, avoiding upward paths at intersections unless necessary. As the game progresses, additional ghosts appear, including Sue (who moves horizontally in groups to block paths), Glitchy (who teleports while chasing and leaves glitch trails), Funky and Spunky (group movements with direction changes), increasing the challenge. Unlike the original, wrap-around tunnels appear periodically on the edges rather than permanently, requiring strategic navigation downward to outpace threats. On mobile devices, controls consist of swipe gestures for up, down, left, or right movement; console and PC versions adapt this to analog sticks or keyboard inputs. A key survival element is the "glitch," a corrupting force originating from the bottom of the screen that references the original Pac-Man's level 256 kill screen, where an 8-bit counter overflow garbled the due to memory limitations. In Pac-Man 256, the steadily advances row by row from the bottom upward, overwriting and destroying walls, pellets, and paths in its wake; contact with it instantly ends the run. Scoring emphasizes endurance, with basic dots awarding 10 points each, power pellets granting 50 points plus escalating bonuses for eating vulnerable ghosts (200 for the first, doubling up to 1,600 for four in sequence), and periodically spawning fruits valued from 100 points early on to 5,000 at higher levels. Overall high scores reflect the maximum distance traversed, measured by rows cleared before inevitable capture.

Power-ups and modes

Pac-Man 256 incorporates a diverse array of over 20 power-ups that players collect during gameplay to counter ghosts and extend survival against the encroaching . These items are earned primarily by consuming Pac-Dots and can be unlocked or upgraded using in-game coins obtained from high scores or missions, with up to three selectable per run in most versions. Representative examples include the Giant power-up, which temporarily enlarges to devour nearby ghosts in a wide area, functioning similarly to a traditional power pellet but without altering ghost pursuit patterns. The power-up equips with a beam that fires horizontally or vertically across the , eliminating any ghosts in its path until it hits a . Other notable power-ups encompass Fireball, which launches projectiles to incinerate ghosts on contact; Ghost Trap, which immobilizes surrounding ghosts for a brief period; Speed Boost, enhancing movement velocity to evade threats; and Magnet, which draws distant pellets toward for efficient collection. The game's core single-player mode emphasizes endless survival, where players navigate the infinite maze, accumulating points by eating pellets while strategically deploying power-ups to manage escalating ghost swarms and the glitch's advance. Local co-op multiplayer, introduced in console and PC ports, supports up to four players sharing a single screen, each controlling a distinct Pac-Man character to collaboratively clear sections of the maze, share power-up benefits, and maximize collective distance traveled before the glitch overtakes the group. This mode fosters coordination, as players must divide responsibilities for pellet consumption and ghost elimination to prevent bottlenecks. A pivotal patch overhaul eliminated the original credit-based limitation, enabling unlimited attempts while preserving selected s across sessions for persistent strategic depth without paywalls. The + iteration further refines this by introducing upgrade trees that grant permanent enhancements to , such as extended durations or amplified effects, earned through repeated runs to encourage long-term progression. Effective play revolves around timing power-up activations to disrupt predictable ghost formations and delay the glitch, often chaining abilities for multiplier bonuses; in multiplayer, success hinges on synchronized efforts to patrol maze flanks and funnel ghosts into kill zones.

Release

Initial mobile launch

Pac-Man 256 launched on August 19, 2015, exclusively for iOS and Android mobile devices as a endless game. Developed in collaboration with Hipster Whale, the title incorporated in-app purchases allowing players to buy credits for accessing and using s during , with credits regenerating over time or purchasable to continue runs without waiting. The controls were specifically designed for touch interfaces, enabling intuitive swiping to steer Pac-Man through the procedurally generated mazes while avoiding s and the encroaching . Shortly after launch, the mobile version became available on in December 2015, supporting remote and touch controls while retaining the model. The release was strategically aligned with the 35th anniversary of the original arcade game from 1980, serving as a celebratory nod to the franchise's legacy. Bandai Namco promoted the title through official announcements, trailers on their channels, and prominent placements in the Apple App Store and , capitalizing on the anniversary buzz to drive visibility. In its debut week, Pac-Man 256 surpassed 5 million downloads across both platforms, reflecting strong initial interest in this modern reinterpretation of the classic.

Console and PC ports

Pac-Man 256 was ported to consoles and PC platforms on June 21, 2016, launching for , , Windows, macOS, and via , with a one-time purchase price of $4.99. These ports introduced several enhancements over the original mobile version, including local co-op multiplayer supporting up to four players on a single screen, full controller support for gamepads, improved higher-resolution visuals optimized for larger displays, and the complete removal of the mobile edition's ads and credit-based progression system in favor of the straightforward paid model. The mobile version was also made available on following the console release, extending accessibility to TV-based platforms with mobile features including touch and remote controls. In 2022, Pac-Man 256 was integrated into the lineup as part of the Pac-Man Museum+ compilation, which launched on May 27 and bundled it alongside 13 other titles from the series for a curated arcade experience. The ports were technically managed by , in collaboration with original developers Hipster Whale and 3 Sprockets, with the version continuing to receive compatibility patches as recently as June 2025 to address modern hardware and OS updates.

Later updates and variants

In December 2024, Bandai Namco released Pac-Man 256+, an enhanced version exclusive to the subscription service for , macOS, and , offering ad-free gameplay and eliminating in-app purchases present in prior editions. This variant introduces a level-up system allowing players to earn permanent boosts for power-ups, such as extended durations for abilities like lasers or tornadoes, and unlocks over 15 combinable power-ups including persistent enhancements that carry across sessions. Visual improvements include multiple themed worlds, such as retro and Pac-Mania-inspired environments, each with unique objectives to deepen strategic progression. Early 2025 brought maintenance updates to Pac-Man 256+, including a March patch addressing bugs in challenges, such as those requiring proximity to specific ghost colors like grey or green for timed objectives. On Steam, a June 27 update ensured compatibility with modern operating systems, updating support for and later alongside macOS 10.14 and above, while maintaining the core mechanics without new content. The version received stability fixes throughout 2025 but no significant content additions since around 2021, focusing on performance optimizations for ongoing mobile play. Beyond these, Pac-Man 256 has appeared in Bandai Namco compilation releases, such as the 2023 Pac-Man Collection on , bundling it with other titles like , though no new standalone sequels or major variants emerged by November 2025.

Reception

Critical reviews

Pac-Man 256 received generally favorable reviews upon its initial mobile release, with critics praising its innovative blend of classic elements and mechanics. On , the iOS version holds a score of 79/100 based on 19 critic reviews, indicating broad approval for its addictive loop and nostalgic charm. aggregates a similar average of 79 from 20 reviews, ranking it in the top 21% of games evaluated. Several outlets highlighted the game's clever reinvention of the arcade formula. awarded it 4.5 out of 5 stars in 2015, calling it a "clever mobile reinvention of an arcade gaming juggernaut" that captures the thrill of power-ups and pursuits while introducing fresh endless dynamics. TechRaptor gave it an 8/10 in 2016, emphasizing the potential of its mechanics and diverse power-ups like trails and mini Pac-Men, which add strategic depth to the art style. Gaming Nexus scored it 7/10 that same year, noting its tense endurance run feel from the creeping glitch and upgrade system, making it enjoyable for short, replayable sessions despite occasional frustrations. Common praises focused on the slick touch controls, which enable precise pellet-chaining and evasion, and the nostalgic appeal tied to the original game's level 256 glitch reimagined as an advancing threat. Critics appreciated how the endless structure encourages high-score chases without traditional level completions, evoking the addictive simplicity of the classic while modernizing it for mobile. Criticisms centered on repetitiveness during extended play, where procedural mazes and escalating aggression lead to quick deaths and limited variety beyond power-ups. Gaming described it as "unapologetically unambitious," feeling too similar to the 34-year-old original despite additions. TechRaptor pointed out frustratingly rapid difficulty spikes that cap sessions at 5-10 minutes, lacking a deeper mode for console ports. The mobile version also drew ire for in-app purchases limiting access to upgrades and lives, though console editions removed these. In recent years, the 2024 Apple Arcade-exclusive enhanced version, Pac-Man 256+, has maintained positive reception through user ratings, earning 4.7 out of 5 on the from over 9,000 reviews, with players praising expanded upgrade trees for customization and ad-free play. The original mobile release holds steady at 4.7/5 on (19,000+ reviews) and 4.2/5 on (459,000+ reviews), reflecting enduring appeal for casual sessions. Steam user reviews for the PC port remain Very Positive (88% positive from 1,261 reviews, as of November 2025), underscoring the game's lasting nostalgic draw across platforms.

Awards and nominations

Pac-Man 256 received several nominations in prominent gaming award ceremonies shortly after its 2015 mobile launch, underscoring its innovative blend of classic arcade mechanics with endless runner gameplay. It was nominated for Best Mobile/Handheld Game at The Game Awards 2015, where it competed against titles like Lara Croft Go but did not win. The game also earned a nomination for Mobile Game of the Year at the 19th Annual D.I.C.E. Awards in 2016, recognizing its design excellence among mobile titles such as The Room Three, though it again did not secure a win. Additionally, it was nominated for the A-Train Award for Best Mobile Game by the New York Videogame Critics Circle in 2016. Beyond formal awards, Pac-Man 256 was highlighted in various year-end "best of" compilations for mobile games in 2015, reflecting its critical favor among indie and arcade revival projects. It was selected as one of Apple's Best Games of . The title ranked third on Thrillist's list of the 11 Best Mobile Games of 2015 and eighth on GSMArena's Top 10 Mobile Games of 2015, praised for its addictive and homage to the original 's level 256 glitch. These inclusions contributed to the broader acclaim for developer Hipster Whale, known for indie hits like , which helped elevate Pac-Man 256's profile in mobile gaming circles. Following its 2016 console and PC ports, Pac-Man 256 did not receive additional major award nominations or wins. The 2024 update to version 2.1.0, which introduced enhanced features for mobile, also garnered no reported accolades. These nominations and recognitions emphasize how Pac-Man 256 successfully revived arcade classics for contemporary mobile audiences, blending with fresh procedural challenges.

References

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