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Paperboy (video game)

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Paperboy (video game)

Paperboy is a 1985 action video game developed and published by Atari Games for arcades. The player takes the role of a paperboy who delivers a fictional newspaper called The Daily Sun to houses on a street while riding his bicycle. The arcade version featured bike handlebars as the controller.

The game was widely ported to home systems beginning in 1986, and was followed by the computer and console-exclusive sequel Paperboy 2 in 1991.

The player assumes the role of a paperboy on a bicycle delivering newspapers along a suburban street in the United States, which is displayed in an oblique projection view. Controls consist of a set of handlebars that can be turned/tilted to steer and control speed, with mounted buttons that can be pressed to throw papers.

At the start of the game, the player is offered a choice of three difficulty settings: Easy Street, Middle Road, and Hard Way. The latter two options double or triple all point values, respectively. The street consists of 20 houses, 10 of which are originally decorated in bright colors to mark them as subscribers.

The primary goal is to deliver papers to subscribers by throwing them either onto the front porch or into the mailbox, while avoiding obstacles such as cars, skateboarders, and rolling tires. Bonus points are awarded for damaging non-subscribers' houses (breaking windows, knocking over tombstones, etc.) and hitting certain obstacles with papers. The player has a limited supply of papers and must pick up bundles lying on the ground in order to restock. After completing the route, the player moves onto a training course and can earn points for hitting targets and using ramps to jump over walls/ditches/holes, with an unlimited supply of papers. Crashing into any obstacle on the route costs the player one life, while doing so on the training course ends it immediately without penalty.

After the training course, the player earns bonus points for each successful delivery and advances to the next level. Any subscribers who did not receive a paper or who suffered damage to their houses will cancel their subscriptions, while making all deliveries will add one subscriber to the route, up to a maximum of 10.

The game consists of seven levels, each corresponding to a different day from Monday through Sunday. Papers on the Sunday level are heavier than on earlier days and thus travel more slowly when thrown. The game ends once each life is exhausted, all subscriptions are canceled, or the player completes the Sunday training course, whichever comes first. In the last case, the player earns a bonus for any remaining lives.

In February 1983, during a brainstorming session at Atari, game designer Dave Ralston came up with the idea of a kid riding down the street on a bicycle and delivering papers. He took inspiration from his childhood experience of delivering newspapers. He drew the concepts on a transparency paper for an overhead projector. When Ralston presented the idea for the game, named Paperboy, to the Atari leadership, it was approved and he received praise and allowance to develop the concept further. Programmer John Salwitz was initially reluctant to work on the game, but eventually came around to the idea and joined the team.

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