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Peggle 2
Peggle 2 is a casual puzzle video game developed by PopCap Games and published by Electronic Arts. It is the official sequel to Peggle (2007), although a previous follow-up to the PC game was released in 2008. In production since 2012, Peggle 2 was announced during the E3 2013 press conference and also as a timed exclusive for the Xbox One. Although the gameplay mechanics remain mostly the same, Peggle 2 features a different set of masters, with Bjorn Unicorn and Jimmy Lightning (as a DLC) the only returning members among a set of five other new ones. An Xbox 360 version of the game was released on May 7, 2014, as well as a PlayStation 4 version on October 14, 2014.
Critically, Peggle 2 was praised for its new masters and the implementation of them; its vibrant visual, soundtrack, and the addition of trial levels and challenges. However, it was also criticized for not having enough facets that made it truly different from its predecessors.
The goal of Peggle 2 is to clear all 25 orange pegs from the board with 10 balls to shoot from with a cannon at the top of the screen. 72 blue pegs, two green pegs and one purple peg which moves on each shot are randomly placed on the board. With the green peg, it enables the "masters'" power on next shot or even on current shot. The game uses a multiplier feature which multiplies the players score by the number of pegs that the player hits. The more orange pegs are hit, the higher the multiplier (stylized as "multiplizer" in-game), the more points are earned. The multiplizer starts at "x1" and will go to "x2", "x3", "x5", and lastly "x10". Orange pegs are worth 10x the points of blue pegs, and purples are 50x the worth of blue pegs.
At the bottom of the board, a free ball bucket is provided and if the ball falls into the bucket, the player is given a free ball back. Players can also earn a free ball from getting a score of 25,000 (one free ball), 75,000 (two free balls), or 125,000 (three free balls) within one shot. Green pegs are worth the same as a blue peg in points. Once all 25 orange pegs are cleared, players will achieve "Extreme Fever", which gives the player five "Fever buckets" and give the player a score of either 10,000 (on the far left and right), 50,000 (between the 100,000 bucket and 50,000), or 100,000 (center of board). Pegs are worth x20 during Fever. If leftover balls are present on the "Balljector", the cannon will fire them and give the player an additional 10,000 points.
Trial Mode is a set of levels made to reach the trial goal. Such trial levels include getting above a certain score, below a certain score, style shot levels, clearing additional orange pegs on the board, and more. Gameplay for trial mode is about the same as normal game mode, but you must meet the trial requirements. In multiplayer mode, players can play online with other users or chose a local match. Online "peg parties" can go up to four players while local gameplay is two players. The host of the game can choose the board map, set the timer, the number of orange pegs, number of green pegs, and number of rounds. The goal is the same as normal game mode, but if a player fails to hit one orange peg in a shot, 25% of their total points are removed.
Created by PopCap Games out of studio director Sukhbir Sidhu's love for pachinko machines, Peggle was first released on February 27, 2007, on PC. While originally selling poorly, sales of the game skyrocketed following the inclusion of Peggle Extreme on the video game software The Orange Box (2007), and it went on to garner 50 million downloads by 2009. Peggle was also critically acclaimed, later had versions on other platforms such as Xbox Live Arcade and iOS that were also commercial hits, and was nominated for several Game Developers Choice Awards and Interactive Achievement Award.
More than a year later, PopCap released what was marketed as a follow-up to Peggle (2007), Peggle Nights (2008). While critically acclaimed and featuring new levels and additional mechanics, most of the gameplay and presentation remained the same, a fact that garnered mixed responses from critics and made a Gamezebo reviewer categorize it as "more like an expansion pack." According to a Polygon feature about the making of Peggle 2, it was incredibly difficult to make a good Peggle sequel due to having to produce a new product while keeping the original's "secret sauce."
PopCap started conceiving Peggle 2 in 2011, and it was planned to be produced and released for the Xbox One before the console was issued. Several debates by PopCap staff about how Peggle 2 would be released delayed its production, including (if it was released as a freemium game) how the inclusion of microtransactions would alter the game's design, whether to release on all platforms in one day, and whether there should be differences between ports of the game.
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Peggle 2 AI simulator
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Peggle 2
Peggle 2 is a casual puzzle video game developed by PopCap Games and published by Electronic Arts. It is the official sequel to Peggle (2007), although a previous follow-up to the PC game was released in 2008. In production since 2012, Peggle 2 was announced during the E3 2013 press conference and also as a timed exclusive for the Xbox One. Although the gameplay mechanics remain mostly the same, Peggle 2 features a different set of masters, with Bjorn Unicorn and Jimmy Lightning (as a DLC) the only returning members among a set of five other new ones. An Xbox 360 version of the game was released on May 7, 2014, as well as a PlayStation 4 version on October 14, 2014.
Critically, Peggle 2 was praised for its new masters and the implementation of them; its vibrant visual, soundtrack, and the addition of trial levels and challenges. However, it was also criticized for not having enough facets that made it truly different from its predecessors.
The goal of Peggle 2 is to clear all 25 orange pegs from the board with 10 balls to shoot from with a cannon at the top of the screen. 72 blue pegs, two green pegs and one purple peg which moves on each shot are randomly placed on the board. With the green peg, it enables the "masters'" power on next shot or even on current shot. The game uses a multiplier feature which multiplies the players score by the number of pegs that the player hits. The more orange pegs are hit, the higher the multiplier (stylized as "multiplizer" in-game), the more points are earned. The multiplizer starts at "x1" and will go to "x2", "x3", "x5", and lastly "x10". Orange pegs are worth 10x the points of blue pegs, and purples are 50x the worth of blue pegs.
At the bottom of the board, a free ball bucket is provided and if the ball falls into the bucket, the player is given a free ball back. Players can also earn a free ball from getting a score of 25,000 (one free ball), 75,000 (two free balls), or 125,000 (three free balls) within one shot. Green pegs are worth the same as a blue peg in points. Once all 25 orange pegs are cleared, players will achieve "Extreme Fever", which gives the player five "Fever buckets" and give the player a score of either 10,000 (on the far left and right), 50,000 (between the 100,000 bucket and 50,000), or 100,000 (center of board). Pegs are worth x20 during Fever. If leftover balls are present on the "Balljector", the cannon will fire them and give the player an additional 10,000 points.
Trial Mode is a set of levels made to reach the trial goal. Such trial levels include getting above a certain score, below a certain score, style shot levels, clearing additional orange pegs on the board, and more. Gameplay for trial mode is about the same as normal game mode, but you must meet the trial requirements. In multiplayer mode, players can play online with other users or chose a local match. Online "peg parties" can go up to four players while local gameplay is two players. The host of the game can choose the board map, set the timer, the number of orange pegs, number of green pegs, and number of rounds. The goal is the same as normal game mode, but if a player fails to hit one orange peg in a shot, 25% of their total points are removed.
Created by PopCap Games out of studio director Sukhbir Sidhu's love for pachinko machines, Peggle was first released on February 27, 2007, on PC. While originally selling poorly, sales of the game skyrocketed following the inclusion of Peggle Extreme on the video game software The Orange Box (2007), and it went on to garner 50 million downloads by 2009. Peggle was also critically acclaimed, later had versions on other platforms such as Xbox Live Arcade and iOS that were also commercial hits, and was nominated for several Game Developers Choice Awards and Interactive Achievement Award.
More than a year later, PopCap released what was marketed as a follow-up to Peggle (2007), Peggle Nights (2008). While critically acclaimed and featuring new levels and additional mechanics, most of the gameplay and presentation remained the same, a fact that garnered mixed responses from critics and made a Gamezebo reviewer categorize it as "more like an expansion pack." According to a Polygon feature about the making of Peggle 2, it was incredibly difficult to make a good Peggle sequel due to having to produce a new product while keeping the original's "secret sauce."
PopCap started conceiving Peggle 2 in 2011, and it was planned to be produced and released for the Xbox One before the console was issued. Several debates by PopCap staff about how Peggle 2 would be released delayed its production, including (if it was released as a freemium game) how the inclusion of microtransactions would alter the game's design, whether to release on all platforms in one day, and whether there should be differences between ports of the game.