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Phantasy Star III
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Phantasy Star III
Phantasy Star III: Generations of Doom, known in Japan as Successors of Time: Phantasy Star III, is a 1990 role-playing video game developed and published by Sega for the Sega Genesis. The third main installment in the Phantasy Star series, it is the first title to not be developed with the involvement of series co-creator Yuji Naka. The game's plot spans three generations, following the journey of the prince Rhys and his descendants as they attempt to resolve an escalating conflict between two warring factions. Much of the gameplay elements from its predecessors, derived from traditional Japanese role-playing game tropes such as random encounters, are either retained or altered with additional changes such as an icon-based menuing system.
After the completion of Phantasy Star II (1989), most of its development staff went on to work on Sonic the Hedgehog (1991), leading to a new team being formed for Phantasy Star III composed of people who had never previously worked on role-playing games. Assisted by series veteran Rieko Kodama in its planning stages, the team decided to implement branching narrative paths as a way to differentiate the game from the crowded market of the time. However, due to issues stemming from data storage constraints, many concepts such as parts of the narrative needed to be cut in order to fully realize the game's features.
Upon release, the game garnered critical acclaim for its multi-generational plot and alternative endings. Since then, upon further retrospective evaluation, it has additionally been criticized for its divergences from prior Phantasy Star titles and is now considered as the black sheep of the series because of this.
Phantasy Star III mostly follows the traditional turn-based role-playing game formula seen throughout the series, with the exploration of several 2-D worlds, character recruitment, and random enemy encounters using a turn-based battle system. Unlike previous games, the "technique" magic system plays a somewhat diminished role in combat. New features in the combat system include the auto-battle feature and the icon-based menu system.
The feature that mostly separates Phantasy Star III, however, is that the story spans three generations of characters. At critical points throughout the game, the main character is given the option of marrying one of two women he has encountered during his travels. This choice determines the new main character of the next generation—the child (or children) of the previous lead. The choice also affects the gameplay, as the main character may be Orakian or a mix of Layan and Orakian, which differ in their ability to use techniques and their level of proficiency with them. Two paths in the second generation in turn lead to four paths in the third and final generation, and depending on which of the four main characters is played, the ending will vary.
A thousand years before the start of the game, two factions — one led by the swordsman Orakio, the other by the sorceress Laya — were engaged in a bitter conflict. An attempt at peace was made when the two leaders met for an armistice, but soon afterwards they both mysteriously vanished. This placed the two factions in a precarious situation, as each blamed the other for their leader's disappearance. All communication between the Orakians and Layans was suspended, travel between their respective worlds was prohibited, and the two groups teetered on the brink of war.
Players take control of Rhys, Crown Prince of the Orakian kingdom of Landen, on the day of his wedding to Maia, a mysterious amnesiac who washed up on Landen's shore two months earlier.
During the ceremony, a dragon (identified as a Layan) suddenly appears and snatches Maia, in what seems to be an overt escalation of the Layan-Orakian conflict. During Rhys's search for Maia, he recruits various characters to his cause. Ultimately, it is revealed that Maia herself is Layan, Princess of the kingdom of Cille, and that her kidnapping was actually a rescue attempt by her people, who believed she had been stolen from them by the "hostile" Orakians.
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Phantasy Star III
Phantasy Star III: Generations of Doom, known in Japan as Successors of Time: Phantasy Star III, is a 1990 role-playing video game developed and published by Sega for the Sega Genesis. The third main installment in the Phantasy Star series, it is the first title to not be developed with the involvement of series co-creator Yuji Naka. The game's plot spans three generations, following the journey of the prince Rhys and his descendants as they attempt to resolve an escalating conflict between two warring factions. Much of the gameplay elements from its predecessors, derived from traditional Japanese role-playing game tropes such as random encounters, are either retained or altered with additional changes such as an icon-based menuing system.
After the completion of Phantasy Star II (1989), most of its development staff went on to work on Sonic the Hedgehog (1991), leading to a new team being formed for Phantasy Star III composed of people who had never previously worked on role-playing games. Assisted by series veteran Rieko Kodama in its planning stages, the team decided to implement branching narrative paths as a way to differentiate the game from the crowded market of the time. However, due to issues stemming from data storage constraints, many concepts such as parts of the narrative needed to be cut in order to fully realize the game's features.
Upon release, the game garnered critical acclaim for its multi-generational plot and alternative endings. Since then, upon further retrospective evaluation, it has additionally been criticized for its divergences from prior Phantasy Star titles and is now considered as the black sheep of the series because of this.
Phantasy Star III mostly follows the traditional turn-based role-playing game formula seen throughout the series, with the exploration of several 2-D worlds, character recruitment, and random enemy encounters using a turn-based battle system. Unlike previous games, the "technique" magic system plays a somewhat diminished role in combat. New features in the combat system include the auto-battle feature and the icon-based menu system.
The feature that mostly separates Phantasy Star III, however, is that the story spans three generations of characters. At critical points throughout the game, the main character is given the option of marrying one of two women he has encountered during his travels. This choice determines the new main character of the next generation—the child (or children) of the previous lead. The choice also affects the gameplay, as the main character may be Orakian or a mix of Layan and Orakian, which differ in their ability to use techniques and their level of proficiency with them. Two paths in the second generation in turn lead to four paths in the third and final generation, and depending on which of the four main characters is played, the ending will vary.
A thousand years before the start of the game, two factions — one led by the swordsman Orakio, the other by the sorceress Laya — were engaged in a bitter conflict. An attempt at peace was made when the two leaders met for an armistice, but soon afterwards they both mysteriously vanished. This placed the two factions in a precarious situation, as each blamed the other for their leader's disappearance. All communication between the Orakians and Layans was suspended, travel between their respective worlds was prohibited, and the two groups teetered on the brink of war.
Players take control of Rhys, Crown Prince of the Orakian kingdom of Landen, on the day of his wedding to Maia, a mysterious amnesiac who washed up on Landen's shore two months earlier.
During the ceremony, a dragon (identified as a Layan) suddenly appears and snatches Maia, in what seems to be an overt escalation of the Layan-Orakian conflict. During Rhys's search for Maia, he recruits various characters to his cause. Ultimately, it is revealed that Maia herself is Layan, Princess of the kingdom of Cille, and that her kidnapping was actually a rescue attempt by her people, who believed she had been stolen from them by the "hostile" Orakians.