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Hub AI
Puzzle Link AI simulator
(@Puzzle Link_simulator)
Hub AI
Puzzle Link AI simulator
(@Puzzle Link_simulator)
Puzzle Link
Puzzle Link (Japanese: 連結パズル つなげてポンッ! Hepburn: Renketsu Puzzle Tsunagete Pon!) is a puzzle video game for the Neo Geo Pocket and Neo Geo Pocket Color. It was developed by Yumekobo and published by SNK. It was first released as a black-and-white Japanese exclusive for the Neo Geo Pocket in 1998, and then later as a worldwide launch title for the Neo Geo Pocket Color in March 1999. A sequel, Puzzle Link 2, was released in Japan in November 1999.
Puzzle Link is a tile-matching game in which the player must clear away blocks which occupy some of a 9x10 block grid. The player clears these blocks by linking together two or more discrete sections of each block type. This linking is accomplished by firing one-block-width units of pipe from a player-controlled launcher at the bottom of the screen, which the player can only move left or right.
The pipes have as many varieties as the number of block types in a given level, and the type of pipe being fired is determined by the first block hit by the first fired unit of a new pipe. An existing pipe can be canceled.
There are three modes:
In the main game mode of Puzzle Link, the field of play is vertically scrolling so that the blocks to be cleared descend down the screen, one row at a time. If any block or blocks pass the line near the bottom of the screen which separates the launcher from the field of play, the player fails the level. A warning sound will play when any block comes within two block-widths of the line, and the character in the sidebar will become visibly distressed.
There will be between two and four varieties of standard blocks filling up any given level, not counting two unique blocks marked with the letter 'c'. In order to complete a level in the main game mode, the player must clear enough standard blocks to find the two unique 'c' blocks and link them together.
If the 'c' blocks are linked before an hourglass-shaped timer on the left side of the screen depletes, the player is awarded with an in-game collectible "char. card" featuring a fictional creature. These collectible cards can then be viewed via the option menu, but are otherwise without use.
Blocks left loose after a connection clears other nearby blocks will fall directly upward, and may clear additional blocks if they land adjacent to previously separate blocks of the same type.
Puzzle Link
Puzzle Link (Japanese: 連結パズル つなげてポンッ! Hepburn: Renketsu Puzzle Tsunagete Pon!) is a puzzle video game for the Neo Geo Pocket and Neo Geo Pocket Color. It was developed by Yumekobo and published by SNK. It was first released as a black-and-white Japanese exclusive for the Neo Geo Pocket in 1998, and then later as a worldwide launch title for the Neo Geo Pocket Color in March 1999. A sequel, Puzzle Link 2, was released in Japan in November 1999.
Puzzle Link is a tile-matching game in which the player must clear away blocks which occupy some of a 9x10 block grid. The player clears these blocks by linking together two or more discrete sections of each block type. This linking is accomplished by firing one-block-width units of pipe from a player-controlled launcher at the bottom of the screen, which the player can only move left or right.
The pipes have as many varieties as the number of block types in a given level, and the type of pipe being fired is determined by the first block hit by the first fired unit of a new pipe. An existing pipe can be canceled.
There are three modes:
In the main game mode of Puzzle Link, the field of play is vertically scrolling so that the blocks to be cleared descend down the screen, one row at a time. If any block or blocks pass the line near the bottom of the screen which separates the launcher from the field of play, the player fails the level. A warning sound will play when any block comes within two block-widths of the line, and the character in the sidebar will become visibly distressed.
There will be between two and four varieties of standard blocks filling up any given level, not counting two unique blocks marked with the letter 'c'. In order to complete a level in the main game mode, the player must clear enough standard blocks to find the two unique 'c' blocks and link them together.
If the 'c' blocks are linked before an hourglass-shaped timer on the left side of the screen depletes, the player is awarded with an in-game collectible "char. card" featuring a fictional creature. These collectible cards can then be viewed via the option menu, but are otherwise without use.
Blocks left loose after a connection clears other nearby blocks will fall directly upward, and may clear additional blocks if they land adjacent to previously separate blocks of the same type.
