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Quadratic voting

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Quadratic voting

Quadratic voting (QV) is a voting system that encourages voters to express their true relative intensity of preference (utility) between multiple options or elections. By doing so, quadratic voting seeks to mitigate tyranny of the majority—where minority preferences are by default repressed since under majority rule, majority cooperation is needed to make any change. Quadratic voting prevents this by allowing voters to vote multiple times on one option at the cost of not being able to vote as much on other options. This enables minority issues to be addressed where the minority has a sufficiently strong preference relative to the majority (since motivated minorities can vote multiple times) while also disincentivizing extremism or putting all votes on one issue (since additional votes require increasing sacrifice of influence over other issues).

In quadratic voting, voters allocate "credits" (usually distributed equally, though some suggest using real money) to various issues. The number of votes to add is determined by a quadratic cost function, which means that the number of votes a person casts for a given issue is equal to the square root of the number of credits they allocate (put another way, to add 3 votes requires allocating the square or quadratic of the number of votes, i.e., 9 credits). Because the quadratic cost function makes each additional vote more expensive (to go from 2 votes to 3, you must allocate 5 extra credits, but to go from 3 to 4, you must add 7), voters are incentivized not to over-allocate to a single issue and instead to spread their credits across multiple issues to make better use of them. This creates voting outcomes more closely aligned with a voter's true relative expected utility between options. Compared to score voting or cumulative voting, where voters may simply not vote for any option other than their favorite, QV gives voters who more accurately represent their preferences across multiple options more overall votes than those who don't.

The quadratic cost function uniquely enables people to purchase votes in a way that reflects the strength of their preferences proportionally. As a result, the total votes cast on a given issue will correspond to the intensity of preferences among voters, effectively balancing the collective outcome according to both the direction and strength of individual preferences. This occurs because the marginal cost of each additional vote increases linearly with the number of votes cast. If the marginal cost increased less than linearly, someone who values the issue twice as much might buy disproportionately more votes, predisposing the system to favor intense special interests with concentrated preferences. This results in a "one-dollar-one-vote" dynamic, where marginal costs remain constant. Conversely, if the cost function rises faster than quadratically, it leads voters to limit themselves to a single vote, pushing the system toward majority rule where only the number of voters matters, rather than the intensity of preference.

Quadratic voting is based upon market principles, where each voter is given a budget of vote credits that they have the personal decisions and delegation to spend in order to influence the outcome of a range of decisions. If a participant has a strong support for or against a specific decision, additional votes could be allocated to proportionally demonstrate the voter's support. A vote pricing rule determines the cost of additional votes, with each vote becoming increasingly more expensive. By increasing voter credit costs, this demonstrates an individual's support and interests toward the particular decision.

By contrast, majority rule based on individual person voting has the potential to lead to focus on only the most popular policies, so smaller policies would not be placed on as much significance. The larger proportion of voters who vote for a policy even with lesser passion compared to the minority proportion of voters who have higher preferences in a less popular topic can lead to a reduction of aggregate welfare. In addition, the complicating structures of contemporary democracy with institutional self-checking (i.e., federalism, separation of powers) will continue to expand its policies, so quadratic voting is responsible for correcting any significant changes of one-person-one-vote policies.

Robustness of a voting system can be defined as how sensitive a voting scheme is to non-ideal behavior from either voters or outside influence. The robustness of QV with respect to various non-idealities has been studied, including collusion among voters, outside attacks on the voting process, and irrationality of the voters. Collusion is possible in most voting schemes to one extent or another, and what is key is the sensitivity of the voting scheme to collusion. It has been shown that QV exhibits similar sensitivity to collusion as one-person-one-vote systems, and is much less sensitive to collusion than the VCG or Groves and Ledyard mechanisms. Proposals have been put forward to make QV more robust with respect to both collusion and outside attacks. The effects of voter irrationality and misconceptions on QV results have been examined critically by QV by a number of authors. QV has been shown to be less sensitive to 'underdog effects' than one-person-one-vote. When the election is not close, QV has also been shown to be efficient in the face of a number of deviations from perfectly rational behavior, including voters believing vote totals are signals in and of themselves, voters using their votes to express themselves personally, and voter belief that their votes are more pivotal than they actually are. Although such irrational behavior can cause inefficiency in closer elections, the efficiency gains through preference expression are often sufficient to make QV net beneficial compared to one-person-one-vote systems. Some distortionary behaviors can occur for QV in small populations due to people stoking issues to get more return for themselves, but this issue has not been shown to be a practical issue for larger populations. Due to QV allowing people to express preferences continuously, it has been proposed that QV may be more sensitive than one-person-one-vote to social movements that instill misconceptions or otherwise alter voters' behavior away from rationality in a coordinated manner.

The quadratic nature of the voting suggests that a voter can use their votes more efficiently by spreading them across many issues. For example, a voter with a budget of 16 vote credits can apply 1 vote credit to each of the 16 issues. However, if the individual has a stronger passion or sentiment on an issue, they could allocate 4 votes, at the cost of 16 credits, to the singular issue, using up their entire budget.

One of the earliest known models idealizing quadratic voting was proposed by 3 scientists: William Vickrey, Edward H. Clarke, and Theodore Groves. Together they theorized the Vickrey–Clarke–Groves mechanism (VCG mechanism). The purpose of this mechanism was to find the balance between being a transparent, easy-to-understand function that the market could understand in addition to being able to calculate and charge the specific price of any resource. This balance could then theoretically act as motivation for users to not only honestly declare their utilities, but also charge them the correct price. This theory was easily able to be applied into a voting system that could allow people to cast votes while presenting the intensity of their preference. However, much like the majority of the other voting systems proposed during this time, it proved to be too difficult to understand, vulnerable to cheating, weak equilibria, and other impractical deficiencies. As this concept continued developing, E. Glen Weyl, a Microsoft researcher, applied the concept to democratic politics and corporate governance and coining the phrase Quadratic Voting.[additional citation(s) needed]

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