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Real-time card game
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Real-time card game

A real-time card game is a card game in which there are no turns and all players may act simultaneously (that is, in real-time).

The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. [1]The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball.

There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and then race to "slap" a jack or face card when it is turned up. In this family are Spit, Egyptian Ratscrew, and Nerts.

Another group of real-time card games are related to Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins. In this family are the 52-card game Pig and Parker Brothers' Chicago Commodities Exchange-themed Pit.[2]

One can also view games like Solitaire and Uno (specifically on the last turn, as real-time per se).

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